On 6/17/2017 1:39 PM, Sегgi о wrote:
> On 6/17/2017 3:04 PM, Sегgi о wrote:
>> On 6/17/2017 2:38 PM, Chris M. Thomasson wrote:
>>> Fwiw, here is an online program I coded in JavaScript that shows the
>>> idea:
>>>
>>>
http://funwithfractals.atspace.cc/ct_fdla_pa_t0
>>>
>>> It shoots random rays from a circle that interact with the DLA
>>> cluster in the middle. In the "beginning", there is a single
>>> attracting point in the center of the circle. Let it run until a
>>> message box pops up saying "Anime Complete!"
>>
>>
>> excellent, very cool,
>> the attraction point(s) move outward in a direction and step size
>> toward an incomming ray the ray seems to bent do the attration points,
>> then another step,direction happenes ?
[...]
>> the program works great!
>>
>
> similar, leave on a tree growing in non-shaded places, bring the branch
> out with it. different shapped leaves, different growth rates, etc
>
> some attration points were shaded out by more advancing points, like top
> of tree.
This excellent observation is exactly correct Sегgi о. Each DLA hit
creates a new attractor in the vector field as a whole. These tend to be
on the outer rim, so to speak. So, the probability that they receive
more hits that the previous, internal attractors is much higher. Imvvho,
it really does seem to have a sort of "natural" feel about it. Now, I
have not touched the crude code in a while. I am thinking of adding
color to the rays during each step of the animation. Lets say, the color
of a ray changes as it approaches its final resting place, an attracting
agent. Perhaps, lets say the color gets "hotter" as the rays get closer
and closer to an attractor. It might make a better, and more informative
graph of the overall field.
Any advise?
Btw, thank you so much for giving it a go, and running the program: I
really do appreciate it Sегgi о.
Thank you! :^)