Custom map support

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Victor ABC

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Jun 23, 2014, 1:44:11 PM6/23/14
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I have a custom map with this event trigger

        UI - Player Any Player presses Space key Down with shift Require, control Allow, alt Allow

Activating this event results in a parsing error and everything after that point is not recorded. Scelight can parse these replays, but I would like to use sc2gears if possible. Is there a plug-in I can enable to support this trigger?

Alternatively, if there is no other solution, I can use scelight- but I haven't been able to figure out how to export actions to a text file with scelight. Can you please clarify?

Thank you

András Belicza

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Jun 23, 2014, 1:53:19 PM6/23/14
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Hi,

I do not plan to implement this in Sc2gears, your best option - as you said it - is to use Scelight which properly can parse all types of replays.

You can export the action list in Scelight by simply opening it in the Replay Analyzer, and select all rows (CTRL+A) in the Game events table (the action list) and press CTRL+C to copy it to the clipboard. You can paste it in any other programs like Excel or Notepad with CTRL+V. Pasting it in Excel will also retain the columns.


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Victor ABC

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Jun 23, 2014, 2:05:14 PM6/23/14
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Thanks for the reply Andras,

I will try using scelight, but is there a way to export the action list of multiple replays at once? I wish to parse around a hundred replays.

And just to clarify, I don't need sc2gears to do anything with the trigger (unlike scelight which records the trigger press) I just need it to not result in a parsing error

András Belicza

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Jun 23, 2014, 5:53:28 PM6/23/14
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Unfortunately right now you can only do this with an external module in Scelight.

Also it doesn't matter if you don't want to use these actions in Sc2gears, the parsing engine of Sc2gears does not support parsing this, so there is no way of doing this in Sc2gears.

Victor ABC

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Jun 25, 2014, 6:37:56 PM6/25/14
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Thanks for the reply again András.

Another question about custom game parsing: is there any way for the parsing engine to show messages from triggers? I just want a way to mark a certain part of the game.

As a simple example, something like:

        Timer - Every 30.0 seconds of Real Time
        UI - Display "Message" for (All players) to Chat area

This message doesn't show up in sc2gears or scelight. Is there any other way to do this with the parsing engines?

Thank you

András Belicza

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Jun 26, 2014, 7:28:54 AM6/26/14
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Chat messages do show up both in Sc2gears and in Scelight, just not in the action list or in the game events list. They are part of the (in-game) chat.

Victor ABC

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Jun 26, 2014, 4:44:32 PM6/26/14
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Hi András, this would be amazing. But I haven't had any success with this so far. I've tried using this for testing. Player 1 sees the messages.

        UI - Display "Subtitle" for player[1] to Subtitle area
        UI - Display "Chat" for player[1] to Chat area
        UI - Display "Cinematic" for player[1] to Cinematic area
        UI - Display "Directive" for player[1] to Directive area
        UI - Display "Objective" for player[1] to Objective area
        UI - Display "Warning" for player[1] to Warning area

But none of it shows up in the in-game chat page. Should this functionality work? Thank you for your replies

András Belicza

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Jun 27, 2014, 3:23:09 AM6/27/14
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Looks I misunderstood you. I thought the message is delivered in the same way as a participant sending a message.
It still should show up in the Events table in Scelight, enable/check all event types over the table.

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