Mouse Practice Score Bug

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Saul Harris

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Oct 11, 2011, 4:03:08 PM10/11/11
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I like this game a lot but I think one aspect of the scoring might not be consistent.

In this type of game clicking targets as soon as they spawn in the early game typically is a sound strategy to score more points since another immediately spawns after each click. But because the points for a hit scale based on the relative location on the target being 2 pixels off center on a target that's only 6 pixels wide can give a huge points penalty, while being the same distance off on a fully expanded target has much less penalty. I'm suggesting making the points given for a hit be based on absolute distance from the center, not distance relative to the size of the target. With 10 total misses per game it's a large risk to try to shoot them when they're small, and it feels wrong to get 1/3 the points just for being a couple pixels off.

If this was intentional to force players to be single pixel accurate or somewhat patient if they want to get more points in the early game please disregard my message.

Another suggestion for paying members could be adjustable movement speed, time each target lives and max target size. Letting them simulate targeting different speed or sized units. IE a ghost is very small, moderate speed and has to be clicked quickly or it will get it's spells off. Only runs with default settings would count towards the leaderboard of course.
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András Belicza

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Oct 11, 2011, 4:32:27 PM10/11/11
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Later when discs appear so fast, you don't really have a choice to wait for them to be big, you just click on them whenever and wherever you can.
At the beginning at least it's not about speed, but you can wait it to be big and shoot for their center. This can give large point differences. This was intentional so a "little" strategy is put into the game. The early game will measure your rhythm and timing, and not particularly your speed.

After all I wanted this game to be easy but still fun and challenging. To not think just do it.. but still you have to concentrate on left and right buttons. Adding different discs would not bring more fun in my opinion. Although it might be a good idea to let it customized (but not being qualified for the score table of course).
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