I am tracking rotation of an object using quaternions by accumulating each successive rotation using quaternion composition.I notice that probably due to rounding errors, the norm of each successive quaternion is drifting from being 1, which means I need to normalize the quaternion.Is there an in-build function that would let me do this?Otherwise, I can divide the quaternion by its norm. Is there a method I can call on the quaternion to extract its norm?