Spritekit + Scenekit

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Bruno Di Pentima

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10 mar 2015, 10:29:20 a.m.10/3/15
para rubym...@googlegroups.com
Hi !

I’m developing a game using Spritekit, and I’m intending on sprinkling a bit of 3D with Scenekit (through a SK3DNode). Well, I started experimenting on it and found something odd.

I’ve translated this project: https://github.com/CloakedEddy/SK3DNode-example almost literally, just a few minor changes… here is the RM translation on GitHub: https://github.com/brunodp/rm-spritekit-scenekit

The odd behavior is that if compile the project into a Sim device < iPhone 5s it works as expected… but if the Sim device is >= 5s then the 3D scene is not visible. I only have an iPhone 5s to test on and it is consistent with the simulator; I can’t see the 3D Scene on my physical device. Same thing for iPad… it doesn’t work on an iPad Air sim, but it does work on a iPad Retina sim.
The original project works OK on all Sim devices.

Anybody can point out what is going on ?

Thanks a lot,

-- Bruno Di Pentima
Santa Fe, Argentina




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