With deliver touch spells the alchemist drinks the extract/ mutagen while the familiar is touching him and the familiar can go deliver it.
The familiar can not transfer spells to the master. The transfers only goes master to familiar.
Hmm, thank you for the reply Jeff, still confused on a couple points though.
As I understand it, normally with a touch spell the alchemist still needs Infusion to deliver extracts. E.g., he goes "time to make our armor-covered cleric invisible!", quaffs an Invisibility extract, then look sad as he turns invisible himself instead.
With Deliver Spells, are you saying he quaffs Invisibility, pokes his familiar, and the familiar can go poke the cleric, no Infusion required?
Also, why is the alchemist not a legal target for the familiar's touch spell delivery? Or is that a basic Deliver Touch Spells thing I'm missing?
Thanks,
Bobby
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And yes the familiar can deliver a master's touch spell to its master using deliver touch spells.
I was saying that a familiar can't transfer his own spells or spell like abilities to the master using share spells or deliver touch spell.
Radical. Familiars rule.
So while my little buddy is waiting patiently to poke me with the Displacement he chugged, does it "fizzle" if I drink an extract of Shield or whatever first?
Also any ideas re: magic iteme on non-Improved Familiars with the Extra Item Slot substitution?
Appreciate the help!
You can drink displacement transfer it to him with deliver touch spells and then drink your shield extract while he holds the charge. But it won't save you on action economy.
Well he can't chug a displacement extract and share it with you.
You can drink displacement transfer it to him with deliver touch spells and then drink your shield extract while he holds the charge. But it won't save you on action economy.
Right you do lose the spell held by the familiar when you cast a new one.
Let me wait till I get home and figure out how many things I messed up by using my phone and then repost something clearer.
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Don't the specific alignment requirements of the familiars override the general requirements of the feat? (Ratlings only serve CE characters.)
Also, it is kind of ridiculous that the improved familiars that have hands can't use wands (not even this guy, who uses daggers http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/inevitable/inevitable-arbiter ). Hopefully they update the list.
Don't the specific alignment requirements of the familiars override the general requirements of the feat? (Ratlings only serve CE characters.)
Also, it is kind of ridiculous that the improved familiars that have hands can't use wands (not even this guy, who uses daggers http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/inevitable/inevitable-arbiter ). Hopefully they update the list.
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Mike Brock has said a number of times that if a familiar isn't on the Improved Familiar feat list, then it follows the rules in its write-up. For instance, "this creature can be called as a familiar by a chaotic evil spellcaster" literally means you have to be chaotic evil. Ratlings and shadow drakes, etc., aren't legal in PFS for this very reason: there are no legal characters that could use them. As for the wands issue, I think you'll find that's another area Mike Brock has no interest in revisiting. The few on that list appear to be intentionally limited. I don't think he wants familiar wand spam getting out of control. But really what's the point of a familiar if not to either give you +4 to your initiative OR wield wands for you? I've never seen one do anything else useful...
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