AFAIK, in red5 this is
the way to go.
You can also do it
using ffmpeg (rtmp input and output).
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The listeners perform well enough for 30+ fps, whether you use stream or pipe listeners.
Is the StreamListener events performant enough? According to http://red5.osflash.narkive.com/jFR5twTT/performance-issues-in-red5-using-istreamlistener it seems that packet received isn't called frequently enough to support 30fps video, let alone 60fps. Granted that post is from 8 years ago so maybe it's not an issue anymore.Using ffmpeg is not really ideal, as having it integrated into the media server is best to be able to know if you are dropping packets due to a lack of upload bandwidth. You lose a lot of visibility into the behind the scenes that way.Thanks,On Tue, Jul 18, 2017 at 5:45 PM, Tiago Daniel Jacobs <ti...@imdt.com.br> wrote:
AFAIK, in red5 this is the way to go.
You can also do it using ffmpeg (rtmp input and output).
Best regards,
On 18/07/17 18:34, Matthew Shapiro wrote:
I'm trying to look at a proof of concept involving Red5 taking one stream in and re-publishing that one stream to multiple 3rd party RTMP servers.
So far in my attempts at playing around with writing a custom application I haven't seen a good way to do this. The only method I have found is onPublishStart() create a new stream listener, add the custom stream listener to the stream, create a StreamProxy((from the red5 client library) for each outbound server, and every time a video, audio, or metadata comes in pass it to all associated stream proxies.
Is this the correct way to go about this or is there an easier way?
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