)><(
Tween
Good luck
Wouter
----== posted via www.jugglingdb.com ==----
Not really; think about how 'complicated' the maths are for 12 balls;
jongl does that, with realtime shading and shadows.
There is also simulators for devilsticks...i'm sure there are people
willing to contribute towards a diabolo simulator project...
anyone?
-daveyj
But the advantage that balls have is that we have a notation for them,
Has anyone come up with a machine readable notation scheme for diabolo
yet?
> There is also simulators for devilsticks...
Are there? Any links? I'd be interested, mainly from the point of view
of seeing how they describe tricks as I can't remember seeing a
notation so I think i'd find that interesting! :-)
-Paul
<trick name="tick tock" author="dave">
<spin direction="clockwise" angle="90" speed="2" repeat="1" />
</trick>
Any kind of ideas are welcome!
Maybe it is possible to create a definition list based on some basic
tricks and movements:
CS Clockwise Sun
SGr Stick Grind (Right stick)
etc.
Then use the abbreviations to describe tricks with new abbreviations.
:-)
Tween
There's even someone in the process of making a yo-yo simulator
(http://www.knot-theory.com) but I'm not sure if this project is still being
worked on.
Just some points of interest. Proof that it can be done I suppose.
-Chesta
For juggling I wonder if that would work with some kind of XMLised
siteswap, things like pattern transitions could be performed using a
stylesheet that worked on pattern States.