Download:
https://sourceforge.net/project/showfiles.php?group_id=172746&package_id=197739&release_id=642107
This version introduces some features which make the gameplay more
interesting, although most things are known from other roguelikes:
* find your way through dark rooms where nothing is visible
* beware of spider webs which entrap you as well as monsters
* search for hidden doors
* sit down on stools to regain PP
* use bookshelves to study and train your skills when no academy is in
sight
* destroy barrels to reveal items
* if you're a thief, steal money from NPCs or items from traders
Please note that the total attack value is now your Fight-skill plus
your current weapon's WP. If your related weapon-skill is lower than
your weapon's WP, the difference is subtracted from the total attack
value.
This change has been introduced to make the different weapon skills
more useful. Formerly you could just spend lots of skill points to
your Fight-skill, ignoring the weapon-skills, and still perform well.
Now you have to train your weapon-skills if you want to use a weapon
as efficiently as possible.
Besides these changes, there have been numerous (and some major) bugs
fixed, among them are:
* you can now quit and save the game when your character is paralyzed
* quests which were broken in LambdaRogue 1.2 can now be solved again
* non-working items should be fixed now
* ammunition is always visible again
Finally, thanks to rayres, corremn, stu and radio_babylon for hints on
the battle system, in r.g.r.misc and the dev blog.
Mario Donick
Hey Mario, your game is really artistic. I'm talking about the
gameplay not just the tiles. There is just something about Lambda that
makes it beautiful.
[...]
> Hey Mario, your game is really artistic. I'm talking about the
> gameplay not just the tiles. There is just something about Lambda that
> makes it beautiful.
Oh, this is very kind of you! :-) Thank you!
Mario