On Thursday, March 13, 2014 9:24:19 AM UTC+1,
stefo...@gmail.com wrote:
> It always bugged me that my favourite types of game - roguelikes
> (particularly nethack) - only let you control one character. It dulls the
> tactical possibilities. No tanking, flanking, etc.. Basically its about
> exploration, progression and discovery.
There were many attempts, and usually they were simply not fun enough.
Roguelikes and turn-based strategy games are completely different beasts, in fact they are polarly opposite:
- strategy games generally play SLOWER than "real time";
- roguelikes play FASTER than "real time". Good players fly through dungeons, slowing down only occasionally, to make an interesting tactical choice. This is why the few "real time" roguelike games feel slow.
I think that each attempt to make the controls harder (and controlling many characters will probably be either slower, or frustrating) will push the general feel of the game away from what I'd call a roguelike.
Good luck with your campaign, though.
Filip