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Tales of the Bold [V3.0.4]

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Eddie Grove

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Mar 29, 2004, 1:40:47 PM3/29/04
to

Some time back, David Grabiner posted the Arch-mage's Tale. I intend
to do something similar, but yet quite different. I find the usual
advice in this group to be ridiculously conservative. This is my
attempt to give a flavor of what it is like to play agressively.

My tales will come from an actual game, or more likely games :). I
will stick to the highlights, and ignore the basic stuff. When
feasible I will write in the role-playing style, but I am describing a
game and some things don't translate out of game terms and I won't try
to do so.

Each post will essentially summarise one trip down and [hopefully]
back, ending with a dump after selling everything and prepping for the
next trip. If enough people complain via email, I will make fewer
posts with more tales and less dumps.

In the tales, I will use abbreviations without explanation. For
example, ?dObj is either a scroll of detect object or the action of
reading such a scroll. I might write "Gorlim gets too close and I
?phase." I refuse to call staves of perception as such, and will
write "I _id the potion." The one difficulty is that both wands and
rods are '-', so I use single "-" for rods and double "--" for wands.
So I can ?recharge a --tOther, but not a -tOther [those are teleport
other, hopefully everything will be clear in context].

The monster AI is on, except double spell-casting is off. Stairs are
disconnected, so I won't be tempted to play optimally with repeated
"<>" ad infinitum. Autoscum on, dungeon alignment off.

In addition, I have certain idiosyncracies. I consider the existence
of LOS-abuse, hack-and-back, pillardancing, and the like to be bugs in
the code. I refuse to take advantage of such bugs. E.g., I only
spell/shoot Q's and druj's if they have reverse LOS. I plan to write
a patch/variant where diggers are not allowed, so I only dig/stone2mud
for the purpose of getting from point A to point B, as in entering a
vault. In particular, I no longer make Anti-Summoning-Corridors.

Here's to hoping fortune favors the bold.


Eddie

Eddie Grove

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Mar 29, 2004, 2:10:58 PM3/29/04
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STARTING OUT


I start with a point-based Dunadan Warrior with base 16 Str/Dex/Con.
I sell the starting sword and !berserk to buy ?recall, which is nicely
on sale. I also purchase !hero, !CSW, a lantern, 2 ?phase, and 2 ?id.

I explore each level, ignoring sleeping monsters and killing those
that come after me, until I find the way down to the next level. My
first serious fight is against lice in a corridor with some jogs. I
am down from 64 to 33 before I kill them all. I go on, not bothering
to rest. I ?id a ring, =sDig. On the first trip, ?id is precious,
and I only use one on a ring or amulet. I quaff potions and eat
mushrooms when not at full hitpoints to test them out.

On dLevel 6, when I step onto the stairs I see a lit room, and I take
a few steps to check it out before descent. This is the first time I
have stepped past any downstairs. I go grab a potion and smallsword,
and then snagas attack. There is little point in fighting them, so I
run back to the stairs taking a few hits on the way. Fights are to be
avoided when possible.

I should mention that when possible I explore top to bottom rather
than left to right, which is more efficient because you take fewer
steps. I never bother with Search mode, it slows you down and lets
monsters catch up with you. Traps are not that big a deal early on.

On 7, I notice a whip I picked up somewhere is excellent, so I switch
to it and throw away my dagger. There is no point in identifying it,
?id is too precious, as I mentioned before. On 8, I kill an
orcShaman, and it drops or was sitting on mithrilPlate! I kill Fang
on 9. On 10, I notice that the mithrilPlate is average and I wield
it. I test a potion that turns out to be weakness, drop to 3 blows
and am slowed. I will have to start dropping average weapons to keep
my weight down.

I fight through some hillOrcs to face Grishnakh on 11, and he is doing
more damage to me than I to him. I ?phase and !hero and wish I had a
missile weapon. I kill Grishnakh, but will I survive the remaining
escort so that I can go pick up the drop? I do, and am slowed by all
I carry. I need to find the stairs so I can test out my staves. If
you stand on the stairs, even a staff of summoning isn't too deadly to
test, since you can escape in one turn. One tested staff is _dObj,
and it shows me a new ring. That is worth a time-wasting detour
before going down. I get it, and then drop to 12, where _dObj shows
nothing, so I ?recall to sell the heavy valuables.

I sell the wimpy rings, =sDig and =FF, and an average battleaxe to buy
_id. I _id everything not average except _dObj, and also _id the
mithrilPlate. Then I sell most stuff, including --sleep, --slow,
--confuse, and the now-empty _id. The market has !int for 75% off,
which is a great bargain, but while I could afford it intelligence
isn't so important, and I choose to get _tSelf instead. It is vital
to have a means of escape, and teleport self is the best choice
available. I do buy the 7 !dInv at the market. Hopefully that will
suffice until I get a permanent source of SI. I buy a !CCW so I will
know it when I see it in the dungeon. It is useful to buy new items
from the shops so you recognize them without need id in the dungeon.

I have 5794 gold when I enter the alchemy shop. I buy out ?dObj,
?recharge, ?+hit, ?phase, and a !rStr to get my 4th blow back. I will
always buy out those scrolls. Unfortunately my remaining 3430 is not
enough to buy out ?recall and ?id. I decide to spend half on each. I
leave =rFire and "rElec at home. I need money badly, so I keep every
open slot I can, and resistances are not yet important. I also will
only take down one ?recall so that when I read it to return I will
have another free slot for a valuable. I save the ?+hit for later. I
will surely replace the whip before long.

48201 game turns spent.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 STR: 16 +1 +5 +0 18/40
Race Dunadan Height 76 INT: 10 +2 -2 +0 10
Class Warrior Weight 167 WIS: 10 +2 -2 +2 12
Title Swordsman Status 44 Dex: 16 +2 +2 +0 18/20 18/10
HP 156/156 Maximize Y CON: 16 +3 +2 +0 18/30
SP 0/0 Preserve Y CHR: 10 +2 -1 +0 11

Level 12 Armor [42,+10] Saving Throw Very Good
Cur Exp 1286 Fight (+1,+3) Stealth Fair
Max Exp 1286 Melee (+6,+10) Fighting Superb
Adv Exp 1530 Shoot (+1,+0) Shooting Superb
MaxDepth Lev 12 Blows 4/turn Disarming Good
Gold 23 Shots 0/turn Magic Device Good
Perception Poor
Burden 88.0 lbs Infra 0 ft Searching Poor

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) a Whip (Blessed) (1d3) (+5,+7) (+2)
It increases your wisdom by 2. It is blessed by the gods. It might
have hidden powers.
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 2766 turns of light)
It cannot be harmed by fire.
g) Mithril Plate Mail (-3) [35,+0]
It cannot be harmed by acid.
h) (nothing)
i) a Small Leather Shield [2,+2]
j) a Hard Leather Cap [2,+5]
k) (nothing)
l) a Pair of Hard Leather Boots [3,+1]


[Character Inventory]

a) a Ration of Food
b) a Flask of oil
c) 3 Potions of Detect Invisible
d) 2 Potions of Cure Serious Wounds
e) 14 Scrolls of Phase Door
f) 3 Scrolls of Phase Door {10% off}
g) 2 Scrolls of Word of Recall {!*}
h) 29 Scrolls of Identify {@r1}
i) a Rod of Trap Location {@z1}
j) a Staff of Teleportation (8 charges) {!* 8}
k) a Staff of Object Location


[Home Inventory]

a) 4 Potions of Detect Invisible
b) a Potion of Cure Critical Wounds
c) 7 Scrolls of Word of Recall {!*}
d) 4 Scrolls of Enchant Weapon To-Hit
e) 4 Scrolls of Recharging
f) 8 Scrolls of Object Detection
g) a Ring of Resist Fire
It provides resistance to fire. It cannot be harmed by fire.
h) an Amulet of Resist Lightning
It provides resistance to lightning. It cannot be harmed by
electricity.


[Options]

Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)


Paul Moore

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Mar 29, 2004, 3:04:44 PM3/29/04
to
Eddie Grove <eddie...@hot.NOSPAM.mail.com> writes:

> Some time back, David Grabiner posted the Arch-mage's Tale. I intend
> to do something similar, but yet quite different. I find the usual
> advice in this group to be ridiculously conservative. This is my
> attempt to give a flavor of what it is like to play agressively.

Cool! Can you archive these somewhere? I'd hate to miss some. My play
style is far too conservative, and I'd love to see "how the other half
live".

Paul.

Rubinstein

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Mar 29, 2004, 3:02:03 PM3/29/04
to
Eddie Grove wrote:

> On 10, I notice that the mithrilPlate is average and I wield it...
> ...


> I _id everything not average except _dObj, and also _id the
> mithrilPlate.

Just curious: Why, when you already know it's average?
Btw, thanks in advance for your tales, I'm sure I'll enjoy them very much!

Rubinstein

Eddie Grove

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Mar 29, 2004, 3:19:35 PM3/29/04
to
Rubinstein <picom...@t-online.de> writes:

> Eddie Grove wrote:
>
> > On 10, I notice that the mithrilPlate is average and I wield it...
> > ...
> > I _id everything not average except _dObj, and also _id the
> > mithrilPlate.
>
> Just curious: Why, when you already know it's average?

So that you keep track of enchant/disenchant/acid. Ok, acid doesn't
count on mithril, but you get the point. I planned on keeping it, so
eventually I would care. It is low priority, but maybe worth doing.
Since I had _id[1] that I wanted to sell at the time, it was clear.


Eddie

Neodymium

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Mar 29, 2004, 3:20:13 PM3/29/04
to
In 2101, war was beginning and we got signal. In
rec.games.roguelike.angband, Eddie Grove <eddie...@hot.NOSPAM.mail.com>
set up us this post:

> In addition, I have certain idiosyncracies. I consider the existence
> of LOS-abuse, hack-and-back, pillardancing, and the like to be bugs in
> the code. I refuse to take advantage of such bugs. E.g., I only
> spell/shoot Q's and druj's if they have reverse LOS. I plan to write
> a patch/variant where diggers are not allowed, so I only dig/stone2mud
> for the purpose of getting from point A to point B, as in entering a
> vault. In particular, I no longer make Anti-Summoning-Corridors.
>
> Here's to hoping fortune favors the bold.

Your fights with summoning uniques are going to get very messy. Planning
on a lot of teleportation, or even *destruction* usage?

You'll have to run away and flee levels a lot. If you can win I'll be
*very* impressed. If you do it with preserve off you deserve a trophy.

This one, to be precise:

{}
/ \
/| |\
(_| EG |_)
\ /
)(
_|__|_
_|_for__|_
_|excellence|_
__|_and_using_the|__
|_angband_wizard_mode|
;)

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? key escrow? DRM? FBI? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."


Neodymium

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Mar 29, 2004, 3:25:29 PM3/29/04
to
In 2101, war was beginning and we got signal. In
rec.games.roguelike.angband, Paul Moore <pf_m...@yahoo.co.uk> set up us
this post:

> Eddie Grove <eddie...@hot.NOSPAM.mail.com> writes:

As I don't see "X-No-Archive: Yes" in his headers anywhere, Google will
archive them.

Neodymium

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Mar 29, 2004, 3:25:51 PM3/29/04
to
In 2101, war was beginning and we got signal. In
rec.games.roguelike.angband, Rubinstein <picom...@t-online.de> set up us
this post:

> Eddie Grove wrote:


>
>> On 10, I notice that the mithrilPlate is average and I wield it...
>> ...
>> I _id everything not average except _dObj, and also _id the
>> mithrilPlate.
>
> Just curious: Why, when you already know it's average?

Probably so the AC and other displays accurately reflect what he's got.

Rubinstein

unread,
Mar 29, 2004, 3:31:06 PM3/29/04
to
Eddie Grove wrote:

> Rubinstein <picom...@t-online.de> writes:
>
>> Eddie Grove wrote:
>>

>> > [_iding a mithrilPlate]


>>
>> Just curious: Why, when you already know it's average?
>
> So that you keep track of enchant/disenchant/acid. Ok, acid doesn't
> count on mithril, but you get the point. I planned on keeping it, so
> eventually I would care.

Ah, yes, got the point. It seems you don't care much about the (-3)
penalty if you actually planned on keeping it. Interesting...

Rubinstein

Ceilti OCahill

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Mar 29, 2004, 4:09:57 PM3/29/04
to
Eddie,

I'm glad you're doing this. I really enjoyed the other's that were posted.

I find them in general to be interesting, and in a lot cases informative.

I really enjoy reading them. Thanks in advance.

Ceilti


The only truth is the stars in the heavens, and all that lies beneath is
interpretation.

William Peterson

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Mar 29, 2004, 10:20:18 PM3/29/04
to
Good show - I'll be the first to continue the thread. I've wanted more
info about your style ever since the competition. Was almost ready to
email, but I think this topic will answer most of my questions.

Why Dunaden rather than High Elf? HE saves you the hassle of not
having SI for just a small hit in CON.

What if you start a character and stores don't stock things like
lanterns or cheap weapons or ID? Reroll or tough it out? I ran into
the problem while trying ironman priests and not having second
spellbook available.

I thought I'd read one of your earlier posts advocating autoscum off.
Seems like it would be easier to dive through boring levels. Is it on
for toughness or some other reason? I assume you're using it as a
birth option and won't turn it off further down in the dungeon.

You know you can stop stair scumming the same way you stopped LOS
abuse - just say no. Are you not concerned about losing a developed
character to some RNG madness like a room full of balrogs at the foot
of the stairs? You could play that up staircases are only to be used
for escape and you must immediately go back down. I believe Ingband
was made to support that idea, you could take an up staircase but
there wasn't anything on the level.

I notice you're IDing everything when you get to town and find enough
scrolls. One of the techniques I used in ironman and continue when
playing warriors is to ID only excellent or special items, or good if
I'm in town and want to sell it. You can always replace average items
with good and good with excellent in the dungeon, and diving fast I
find it doesn't take long before I'm crushing most average and good
items. If I notice that something has been damaged, or even not, I'll
replace something good with another good find and rely on the RNG to
assure that, on average, I'm increasing my AC.

Looking forward to further posts.

Bill

Eddie Grove

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Mar 29, 2004, 11:06:52 PM3/29/04
to

PAN AND SCAN


I return to the dungeon, and now pay careful attention to the map
sector from 'L'. When both coords are even, I -dTraps and _dObj. It
is often necessary to scroll the screen using 'L' to get the detection
done as soon as possible. Simply put, you want to make as efficient
use of detection as possible.

Always look for the way down, but be willing to make detours to pick
up new flavors of objects. It not worth going far out of the way to
pick up weapons or armor, unless there is a weapon with extra dice.

Something invisible keeps stealing a few gold and blipping off,
presumably Smeagol, not worth using !dInv. I have only 7 potions to
use until I get SI, however deep that may be, so I hoard them. I
continue to test items by using them, and on 13 ?tSelf means I have to
find downstairs a second time. I decide this marks the end of the
"test to id" phase. I don't want to waste any more useful items.
There is only one bad rod in Vanilla, -polymorph, so it is pretty safe
to zap unknown rods to test them out. I will use id on any other
unknown flavors.

15 is a destructed level, and in my annoyance I get careless and
forget to -dTraps. A trap weakens me, and I am down to 3 blows again.
I kill a bunch of kobolds, not bothering to !CSW even when confused.
They are for curing confusion, but only when it matters. Sure enough
Mughash shows up eventually, but he drops nothing of note. Later on
15, I kill a yeek and "it summons animals". I _tSelf, and end up back
in the destructed zone. What a pain. But now I have _dStairs, so I
find a way down easily. I try to disarm a summoning rune on 16, fail,
and it hardly seems fair to get oodles of energyHounds in addition to
other nasties. The second try to _tSelf saves the day, but I am
significantly down on hitpoints. Even so, I do not bother to waste
time resting.

Something invisible slows me on 17, but I can get to the stairs, so I
do not have to bother with !dInv. By the time I find the stairs from
18 to 19, I have almost recovered from the lightning breaths on 16. I
find Holhenneth on the ground on 21! I put it on and ?recall.
Perhaps now is a good time to hope FA is for sale in town.

No FA for sale. The cheap !int is still for sale at 6800, and I have
7650, but there is a resistanceShield for sale for 17K that tempts me
momentarily. I forgo hopes for both, choosing instead to get
heavyXbow+7+4 for about 5K from the market. Then, I bump into Maggot
and he gives me a lance worth 700. I buy !bold, ?rCurse, and ?bless
from the temple since I have never seen them up close. I really want
!hero, but none is for sale.

In the early parts of the game, except of course for lucky finds like
Holhenneth, the main import is identifying flavors and buying the
right stuff in town. The things that typify my style are that I dive
rather than fighting, and I don't rest unless it seems absolutely
necessary. If it is an easy fight, it's not worth mentioning, and
hard fights are to be avoided. That's why there is so little mention
here of combat.

I am getting deep, so I wield my items with elemental resists.
Still at 3 blows, no FA. I will have to be careful.

86452 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 Str: 16 +1 +5 +0 18/40 18/30
Race Dunadan Height 76 INT: 10 +2 -2 +2 12
Class Warrior Weight 167 WIS: 10 +2 -2 +4 14
Title Swashbuckler Status 44 Dex: 16 +2 +2 +0 18/20 18/10
HP 243/243 Maximize Y CON: 16 +3 +2 +0 18/30


SP 0/0 Preserve Y CHR: 10 +2 -1 +0 11

Level 18 Armor [48,+17] Saving Throw Excellent
Cur Exp 5442 Fight (+1,+3) Stealth Fair
Max Exp 5442 Melee (+6,+10) Fighting Heroic
Adv Exp 6480 Shoot (+8,+4) Shooting Heroic
MaxDepth Lev 21 Blows 3/turn Disarming Very Good
Gold 2540 Shots 1/turn Magic Device Very Good
Perception Fair
Burden 121.1 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............

Elec:....+........ Confu:.............
Fire:...+......... Sound:.............


Cold:............. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............

Feath:............. Sear.:.........+...


PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) a Whip (Blessed) (1d3) (+5,+7) (+2)
It increases your wisdom by 2. It is blessed by the gods. It might
have hidden powers.

b) a Heavy Crossbow (x4) (+7,+4)
c) (nothing)
d) a Ring of Resist Fire


It provides resistance to fire. It cannot be harmed by fire.

e) an Amulet of Resist Lightning


It provides resistance to lightning. It cannot be harmed by
electricity.

f) a Brass Lantern (with 8090 turns of light)


It cannot be harmed by fire.

g) Mithril Plate Mail (-3) [35,+1]


It cannot be harmed by acid.

h) a Cloak [1,+0]


i) a Small Leather Shield [2,+2]

j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It cannot be harmed by the elements. It might have
hidden powers.
k) a Set of Gauntlets [2,+0]
l) a Pair of Hard Leather Boots [3,+2]


[Character Inventory]

a) a Potion of Boldness
b) 4 Potions of Cure Serious Wounds
c) 8 Scrolls of Phase Door {10% off}
d) 3 Scrolls of Word of Recall {!*}
e) 10 Scrolls of Identify
f) 10 Scrolls of Object Detection
g) a Scroll of Blessing
h) a Rod of Trap Location {@z1}
i) a Staff of Teleportation (6 charges) {!* 6}
j) a Staff of Perception (5 charges)
k) a Staff of Light (9 charges)
l) 27 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 7 Potions of Detect Invisible
b) 3 Potions of Resist Heat {40% off}
c) 3 Potions of Cure Critical Wounds
d) 11 Scrolls of Phase Door
e) 7 Scrolls of Word of Recall {!*}
f) 4 Scrolls of Enchant Weapon To-Hit
g) 4 Scrolls of Recharging
h) 40 Bolts (1d5) (+0,+0) {@f1 =g}

Eddie Grove

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Mar 29, 2004, 11:38:41 PM3/29/04
to
wpete...@socal.rr.com (William Peterson) writes:

> Why Dunaden rather than High Elf? HE saves you the hassle of not
> having SI for just a small hit in CON.

It's all about CON. Given the choice of rLight versus sCon, sCon
wins too. To repeat, CON CON CON CON CON.

Also, you can start with 4 blows point-based with Str16/Dex16 base.
With a High Elf, I think you have to start unbalanced to get 4 blows.

> What if you start a character and stores don't stock things like
> lanterns or cheap weapons or ID? Reroll or tough it out? I ran into
> the problem while trying ironman priests and not having second
> spellbook available.

I do insist on 1 ?recall, or I quit. Otherwise, I tough it out, but
that just means a fairly quick death most of the time. Death isn't
that big a deal to me. There is usually a lesson to be learned, and
those who die often should improve faster than those who think they
can avoid risk.

> I thought I'd read one of your earlier posts advocating autoscum off.
> Seems like it would be easier to dive through boring levels. Is it on
> for toughness or some other reason? I assume you're using it as a
> birth option and won't turn it off further down in the dungeon.

Everyone else seems to use autoscum on, so I am going with the crowd.
I haven't made up my mind if it makes the game easier for a diver.
The real reason is that I didn't bother to change the settings [except
for no randarts] from my savefile I used for comp 16.

> You know you can stop stair scumming the same way you stopped LOS
> abuse - just say no. Are you not concerned about losing a developed
> character to some RNG madness like a room full of balrogs at the foot
> of the stairs?

Connected stairs make no sense on so many levels that IMO the only
reason to use them is if you plan to abuse them. If I actually choose
to enable them, I cannot pretend they are a bug and ignore them.

I also believe in the existence of insta-death on level-change. It
gives an incentive minimize level-changes, which means faster diving.
That's a good thing IMO.

> I notice you're IDing everything when you get to town and find enough

I think you are missing a subtlety. There is a difference between
charges in an _id you plan to carry and one you plan not to carry. If
you are choosing between good armors, you need to have identified
both. So "excess" id in town should sometimes be used on good items.


Eddie

Neodymium

unread,
Mar 30, 2004, 1:34:04 AM3/30/04
to
In 2101, war was beginning and we got signal. In
rec.games.roguelike.angband, Eddie Grove <eddie...@hot.NOSPAM.mail.com>
set up us this post:

> Connected stairs make no sense on so many levels that IMO the only


> reason to use them is if you plan to abuse them. If I actually choose
> to enable them, I cannot pretend they are a bug and ignore them.

They make no sense?

If I went down the stairs in my house and found myself in the middle of the
basement with the stairs back up on the other side of the place, I'd think
*that* made no sense.

Martin Read

unread,
Mar 30, 2004, 2:14:52 AM3/30/04
to
Neodymium <neo_...@127.0.0.1> wrote:
>In 2101, war was beginning and we got signal. In
>rec.games.roguelike.angband, Eddie Grove <eddie...@hot.NOSPAM.mail.com>
>set up us this post:
>
>> Connected stairs make no sense on so many levels that IMO the only
>> reason to use them is if you plan to abuse them. If I actually choose
>> to enable them, I cannot pretend they are a bug and ignore them.
>
>They make no sense?
>
>If I went down the stairs in my house and found myself in the middle of the
>basement with the stairs back up on the other side of the place, I'd think
>*that* made no sense.

No, he's actually got a point.

The stairs in your house that go to the basement, when you go back up
them from your basement, you get to your house again.

Go down an Angband-stair, and when you go back up it, you're somewhere
*totally different*.

m. (I play with connected stairs anyway. If they diked it out, I now
think I'd just start scumming the BM for teleport level scrolls.)
--
\_\/_/| Martin Read - my opinions are my own. share them if you wish.
\ / | She comes like heaven sent her / Like Jesus died upon the cross /
\/ | Such cost / Such loss / She's almost everywhere
------+ -- The Faces Of Sarah, "Fatalistic Warning"

Atrielv

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Mar 30, 2004, 3:38:31 AM3/30/04
to
Hmmm
Cool post :)
but... AS corridors are not an abuse...
I think it would be just "terrain adjust for your advantage"....
and any good her would do that if allowed against monsters
that summon hordes in "real life".... I would face my enemy in a
place the size of my bathroom if posible, and with only one
way in.
--
I will hold the candle till it burns up my arm.
I'll keep taking punches until their will grows tired.
I will stare the sun down until my eyes go blind.
I won't change direction and I won't change my mind...
How much difference does it make?

Chris Kern

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Mar 30, 2004, 6:44:43 AM3/30/04
to
On Mon, 29 Mar 2004 18:40:47 GMT, Eddie Grove
<eddie...@hot.NOSPAM.mail.com> posted the following:

>
>Some time back, David Grabiner posted the Arch-mage's Tale. I intend
>to do something similar, but yet quite different. I find the usual
>advice in this group to be ridiculously conservative. This is my
>attempt to give a flavor of what it is like to play agressively.

I have long argued for playing aggressively, especially mages. I
found that once I started crash-diving with mages right from the
start, the survivability increased dramatically from when I just hung
around on 50' forever. Magic missile is an incredibly powerful spell.

-Chris

Eddie Grove

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Mar 30, 2004, 1:42:33 PM3/30/04
to

HYDRAS ARE TOO TOUGH


I come down in a room with sleeping blackOrcs. I try to fight one at
a time, but they wake up and I must _tSelf. I ?dObj assorted items of
interest, but cannot find my way to them. I explore, looking for a
path to them, but I end up far away with a trapdoor blocking the
corridor. Rather than disarm it, I jump down. I float, so I know my
whip's hidden power is FF. I land in a corridor between a 3headHydra
and a line of forestTrolls, and I _tSelf. I find the stairs quickly
and do not see them again. I fight hordes of wimps (noviceRogues,
phaseSpiders, etc) and then Golfimbul in what turns out to be the moat
of a 2x2 room [4 equal rectangular compartments inside a moat]. A
3headHydra gets between me and the stairs. I cannot get around it
even after multiple ?phasing, so I ?recall. An uneventful trip.

I decide I really want the resistanceShield I saw last time that is
still for sale at the armoury. Along with the treasure I brought
back, I can sell my mithrilPlate for enough to get it. It's hard to
believe I am carrying !bold, but I still haven't amassed any !hero.

Still 3 blows, no FA. 99993 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 Str: 16 +1 +5 +0 18/40 18/30
Race Dunadan Height 76 INT: 10 +2 -2 +2 12
Class Warrior Weight 167 WIS: 10 +2 -2 +4 14
Title Swashbuckler Status 44 Dex: 16 +2 +2 +0 18/20 18/10

HP 269/269 Maximize Y CON: 16 +3 +2 +0 18/30


SP 0/0 Preserve Y CHR: 10 +2 -1 +0 11

Level 20 Armor [26,+23] Saving Throw Excellent
Cur Exp 8591 Fight (+2,+3) Stealth Fair
Max Exp 8591 Melee (+7,+10) Fighting Heroic
Adv Exp 9720 Shoot (+9,+4) Shooting Heroic
MaxDepth Lev 23 Blows 3/turn Disarming Very Good
Gold 43 Shots 1/turn Magic Device Very Good
Perception Fair
Burden 124.1 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.............
Elec:........+.... Confu:.............
Fire:........+.... Sound:.............
Cold:........+.... Shard:.............


Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) a Whip (Blessed) (1d3) (+5,+7) (+2) {+5+7 FF}


It increases your wisdom by 2. It is blessed by the gods. It might
have hidden powers.
b) a Heavy Crossbow (x4) (+7,+4)
c) (nothing)

d) (nothing)
e) (nothing)
f) a Brass Lantern (with 6734 turns of light)


It cannot be harmed by fire.

g) Metal Scale Mail (-2) [13,+2] {golf23}
h) a Cloak [1,+0]
i) a Small Leather Shield of Resistance [2,+9]
It provides resistance to acid, lightning, fire, and cold. It cannot


be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It cannot be harmed by the elements. It might have
hidden powers.
k) a Set of Gauntlets [2,+0]

l) a Pair of Hard Leather Boots [3,+0]


[Character Inventory]

a) a Potion of Boldness

b) 12 Potions of Cure Serious Wounds


c) 8 Scrolls of Phase Door

d) 2 Scrolls of Phase Door {10% off}
e) 6 Scrolls of Word of Recall {!*}
f) 22 Scrolls of Identify {@r1}
g) 13 Scrolls of Magic Mapping
h) 5 Scrolls of Object Detection
i) 2 Scrolls of Monster Confusion
j) a Rod of Trap Location {@z1}
k) a Staff of Teleportation (4 charges) {!* 4}
l) a Staff of Object Location
m) 18 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 3 Potions of Resist Heat {40% off}
b) 3 Potions of Cure Critical Wounds
c) 11 Scrolls of Phase Door
d) 7 Scrolls of Word of Recall {!*}
e) 4 Scrolls of Enchant Weapon To-Hit
f) 4 Scrolls of Recharging
g) a Rod of Acid Balls

William Peterson

unread,
Mar 30, 2004, 3:58:55 PM3/30/04
to
Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote in message news:<m3hdw7q...@localhost.localdomain>...

> wpete...@socal.rr.com (William Peterson) writes:
>
> > Why Dunaden rather than High Elf? HE saves you the hassle of not
> > having SI for just a small hit in CON.
>
> It's all about CON. Given the choice of rLight versus sCon, sCon
> wins too. To repeat, CON CON CON CON CON.
>
> Also, you can start with 4 blows point-based with Str16/Dex16 base.
> With a High Elf, I think you have to start unbalanced to get 4 blows.
>
Actually HE is better for # of blows, getting +2 STR & +3 DEX vs. +2 &
+2 for Dunaden. So tradeoff is SI vs. sCON and +1 CON. I'll continue
to play HE for now but will read your commentaries and pay attention
to how CON affects the play.

>
> I also believe in the existence of insta-death on level-change. It
> gives an incentive minimize level-changes, which means faster diving.
> That's a good thing IMO.
>

I think you mean to discourage using "<" - is that the point? Your
whole approach is based on using ">" as often as possible.

> > I notice you're IDing everything when you get to town and find enough
>
> I think you are missing a subtlety. There is a difference between
> charges in an _id you plan to carry and one you plan not to carry. If
> you are choosing between good armors, you need to have identified
> both. So "excess" id in town should sometimes be used on good items.
>

Good point. I'm noticing similarities between quick diving and
ironman, like eating/quaffing/reading to ID things. But ID in town
isn't as precious as ID in the dungeon.

Bill

Eddie Grove

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Mar 30, 2004, 4:17:48 PM3/30/04
to
wpete...@socal.rr.com (William Peterson) writes:

> I think you mean to discourage using "<" - is that the point? Your
> whole approach is based on using ">" as often as possible.

No, that isn't true. To get to level 95, I would like to use '>' and
trapdoors precisely 95 times with minimal recalls. It won't happen,
but it would be ideal. If you play levels repeatedly, you use '>'
hundreds of times to get to 95.


Eddie

Jonathan Ellis

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Mar 30, 2004, 5:00:16 PM3/30/04
to

"Eddie Grove" <eddie...@hot.NOSPAM.mail.com> wrote in message
news:m38yhik...@localhost.localdomain...

nah... you just use WoR hundreds of times. I don't believe I've used
an up staircase deeper than 400' more than ten times in my entire
Angbanding career. (Although I have walked up eight levels to the
surface to sell loot before, because a fire salamander burnt my last
scroll of WoR at a time when I could only afford two or three because
I spent the rest of my cash on Rings of See Invis and Free Action from
the BM. Below that, I'd carry on and hope to find another before
dying.)

Jonathan.


Igenlode Wordsmith

unread,
Mar 29, 2004, 4:16:38 PM3/29/04
to
On 29 Mar 2004 Eddie Grove wrote:

>
> STARTING OUT
>
>
> I start with a point-based Dunadan Warrior with base 16 Str/Dex/Con.
> I sell the starting sword and !berserk to buy ?recall, which is nicely
> on sale. I also purchase !hero, !CSW, a lantern, 2 ?phase, and 2 ?id.

[snip]

> I have 5794 gold when I enter the alchemy shop.

How on earth do you get so much money? I play pretty rapidly - though
*I* consider point-based and auto-roller abuse to be cheating, so tend
to spend the entire game up to stat gain with 'only' one or two blows!
- rarely clearing levels, often getting paralysed and somehow surviving
below 'FA depth', sell almost everything I come across in the first six
levels or so, equip myself almost entirely with armour from the dungeon
floor (on average ending up with one cursed item...) and am perpetually
short of cash for most of the start of the game. The only time I'm even
vaguely rich is when there are no Scrolls of Recall to be had, so I
*walk* down ten levels or so to economise on my stock, picking up
treasure along the way :-)

I always assumed chronic poverty was part of the resource-management
aspect of the game and endemic to non-scummers...

(Can one get four blows, even with a whip, given the stated STR/DEX of
16?)
--
<Igenl...@nym.alias.net>

Next to the RNG, the keyboard buffer probably kills more Angband
characters than people realize.

Eddie Grove

unread,
Mar 30, 2004, 10:45:57 PM3/30/04
to
Igenlode Wordsmith <Use-Author-Supplied-Address-Header@[127.1]> writes:

> On 29 Mar 2004 Eddie Grove wrote:

> > I have 5794 gold when I enter the alchemy shop.

> How on earth do you get so much money?

Excellent items are maybe 3K. Get a couple. Staves go for maybe 800,
get several. Down at 500' a little luck will see you through. I
wrote "I sell most stuff, including --sleep, --slow, --confuse" which
have base price of 500 each. I might have gotten "lucky" with
Grishnakh for something of slayOrc or the like, I don't remember.
On the first trip, it is often right to sell "good" bits of armor.

> *I* consider point-based and auto-roller abuse to be cheating, so tend

Then you are doomed to tedium.

I don't see why patience pressing 'r' and 'p' to re-roll is an
important part of the game, but if you think it is, do what you gotta
do. Optimal play is probably to re-roll for about 2 or 3 hours,
keeping the best character. I would guess that amount of time will
easily pay off in a shorter total time to get through stat gain.

> (Can one get four blows, even with a whip, given the stated STR/DEX of
> 16?)

That's base, before race and class modifiers. That's what the dumps
are for. Look down the post and see the stats and the 4 blows.


Eddie

Martin Read

unread,
Mar 31, 2004, 3:41:34 AM3/31/04
to
"Jonathan Ellis" <jona...@franz-liszt.freeserve.co.uk> wrote:
>nah... you just use WoR hundreds of times. I don't believe I've used
>an up staircase deeper than 400' more than ten times in my entire
>Angbanding career.

In the days before recall could be reset, I did a fair bit of going up
when various leveltele effects bounced me down to my panic depth (1800'
or so) while I was statgaining.

I'm playing my O derivative now (ah, the joys of variant dev) and really
must start playing something other than HE mages.

m.

Wim Benthem

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Mar 31, 2004, 8:39:53 AM3/31/04
to
On 30 Mar 2004 12:58:55 -0800, wpete...@socal.rr.com (William Peterson) wrote:

>Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote in message news:<m3hdw7q...@localhost.localdomain>...
>> wpete...@socal.rr.com (William Peterson) writes:
>>
>> > Why Dunaden rather than High Elf? HE saves you the hassle of not
>> > having SI for just a small hit in CON.
>>
>> It's all about CON. Given the choice of rLight versus sCon, sCon
>> wins too. To repeat, CON CON CON CON CON.
>>
>> Also, you can start with 4 blows point-based with Str16/Dex16 base.
>> With a High Elf, I think you have to start unbalanced to get 4 blows.
>>
>Actually HE is better for # of blows, getting +2 STR & +3 DEX vs. +2 &
>+2 for Dunaden. So tradeoff is SI vs. sCON and +1 CON. I'll continue
>to play HE for now but will read your commentaries and pay attention
>to how CON affects the play.
>

Dunadan even get an extra +2 to CON. I'll still think High elfs are
better:

you can start off with 16 STR, 14 or 15 DEX and 17 CON. The closer the
INTERNAL stat is to 18 the sooner you'll get it into the range where it
will go up faster.
At the end of the game, a warrior of any race can easily get enough CON.


High elves have +15 Saving throw and +15 magic device. This will make
a lot of difference later on. When I try to dive quickly I often have
lots of problems with cursing and monsters that will often blind or
confuse from a distance. (dragons seem to be the worst with the latter)
High elves should need only about half the amount of curing potions
for most of the game.
(If you find Holhenneth some of this is moot)
When you play without anti-summoning corridors or LOS-abuse, rods of
teleport other had better work.

High Elves are somewhat worse at melee fighting but much better with bows.

--
Wim Benthem

Eddie Grove

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Mar 31, 2004, 9:54:56 AM3/31/04
to
Wim Benthem <wben...@wxs.nl> writes:

> Dunadan even get an extra +2 to CON. I'll still think High elfs are
> better:

You could well be right. In fact you probably are right. I have been
playing too many randart games. With the standard artifact set, CON
is easier to get. With randarts, more than once I have needed the
extra CON.

> When you play without anti-summoning corridors or LOS-abuse, rods of
> teleport other had better work.

Yes, I am wishing they worked better THIS GAME. My posts are lagging
behind the actual game.


Eddie

Warren

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Mar 31, 2004, 10:26:30 AM3/31/04
to
Martin Read <mpr...@chiark.greenend.org.uk> wrote in message news:<OZq*BE...@news.chiark.greenend.org.uk>...

> The stairs in your house that go to the basement, when you go back up
> them from your basement, you get to your house again.
>
> Go down an Angband-stair, and when you go back up it, you're somewhere
> *totally different*.

Well, both points are valid. It makes no sense that you can't go back
up the steps you just came down, but it also makes no sense that you
end up someplace else when you go back the same way. I like the way
Hengband does it, if you go up the same stair you came down, you end
up on the same level as you left, so the dungeons are semi-persistent.
However, if you go up a different staircase, then you're someplace
else. You can stairscum if you really want to, but it's not so
convenient. Perhaps other variants could incorporate the same idea.

Warren

Eddie Grove

unread,
Mar 31, 2004, 1:28:17 PM3/31/04
to

I am using ?map on the even panels, so it is quick to find the stairs
down to 24. When I -dTraps, there are an enormous number. Clearly a
major vault of some sort. Unfortunately, lacking --tOther, there is
no way I dare breach the vault.
Dunadan
Warrior
Swashbuckler ^^^^^^^^TTT^^^^^^^^^^^^^^^^^^ E ^^^^^^^^
LEVEL 20 TTTT ^^^^ ^/ +
EXP 8718 TT^ ^^^^ -- TT
AU 43 }TTTT T^ uuuu qq- TTT
\} ~[()]]] qTTTTT ^^ ^^^^^ uuuu qqqq TTTT
Str: 18/30 TwTTT #^^# #Jd Z ZZ#Z #uuuu# qqq#TTTT#
INT: 12 #####T #^^# ## m Z ##uuu##beq##TTTT#
WIS: 14 ^^^^^^^^##^^# ##########uuuu#q^qq#p T #
Dex: 18/10 ########^^^#F^gTTTooooouuuu##^^qq#K ###
CON: 18/30 Q+ ^^^^^^^^^^###################^^^qq#Roo#v#
CHR: 11 ########^^^#l^K-!oooooooood##^^^^#Too###
^^^^^^^^##^^# ##########o #^^^^#ooo o# #######
Cur AC 49 = ##### #^^# ##r ## ##I!k##ooo #######
Max HP 269 ##]Hh? #^^# #pT ^^# #^^^^# ^#ooos##.. #####
Cur HP 254 #p^ #^^# ##^^^^^## #^^^^# ^# #@..
##^ ##^^# J####### #^^^^# \## #############
#######^^^## ##^^^^# ^^##rd#
[**********] ############^^^^### ^_##+#
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#g#^^^^^^^^#
########################################
Lev 24
The main threat seems to be Beorn. I wonder how far I could get
before having to ?phase away. I cannot get through the granite
entrances anyway, so my musings are moot. I descend.

I find my way to the stairs on 25, avoiding many foes thanks to
Holhenneth and ?map. Given the recharge time, I can ]dAll with
Holhenneth about every other even-numbered panel. On 26, I land next
to a 4headHydra, and must _tSelf. I pop into a room with sleeping
stoneTrolls, and decide I cannot leave them behind me. I wake them
individually with bolts and then melee. I get into some trouble when
a trollPriest comes from the other direction, but ?phase gets me to a
defensible position. I detect a new potion in a 2x2 room, but there
is a 5headHydra near there so I go in a different direction. On 27, I
come down near Nar. I run for the stairs, and he hits me 3 times and
mindblasts me for 60 total before I can descend. I come down in a
room with stairs, but I _dObj 5 items in a nearby room that is
medium-far via corridors. One turns out to be =sStr, too bad I didn't
have it 3 points of strength ago. Another is Maedhros!

I go back to the stairs and descend, then find a trapdoor to jump
down, and have made it to dLevel 30, the promised land of stat
potions. I see a spectator, and need not _tSelf wielding Maedhros. I
pay the price of amnesia. I find !wis soon afterwards, and then a
trapdoor leads to 31. I find !con on 31. I get poisoned badly by a
wyvern and am down to 73 hitpoints with no cure poison, so I ?recall.

The cheap !int is still at the market, so I buy it, along with ?*ID.
I do not have enough money to buy a sufficient source of id, so the
next trip may well be short. I am about to ?recall at 200/303
hitpoints. Every game turn counts. I have achieved a visit to town
during the time I might have wasted recuperating from the wyvern.

Still at 3 blows, but that will jump when I find !rStr and !rDex, or
better yet !str and !dex. Much more importantly, Maedhros gives FA.
For the curious, here is an excerpt from a dump later in the game.

The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.

122516 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 Str: 16 +1 +5 +0 18/40 18/10
Race Dunadan Height 76 INT: 11 +2 -2 +5 16
Class Warrior Weight 167 WIS: 11 +2 -2 +2 13
Title Veteran Status 44 Dex: 16 +2 +2 +3 18/50 18/40
HP 200/303 Maximize Y CON: 17 +3 +2 +0 18/40


SP 0/0 Preserve Y CHR: 10 +2 -1 +0 11

Level 22 Armor [26,+12] Saving Throw Excellent
Cur Exp 13998 Fight (+4,+2) Stealth Fair
Max Exp 13998 Melee (+4,+2) Fighting Legendary
Adv Exp 15120 Shoot (+4,+0) Shooting Heroic
MaxDepth Lev 32 Blows 3/turn Disarming Excellent
Gold 8 Shots 1/turn Magic Device Very Good
Perception Fair
Burden 120.9 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............


Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) a Main Gauche (2d5) {floor28, special}
b) a Heavy Crossbow (x4) {good}
c) a Ring of Sustain Strength
It sustains your strength.
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 11980 turns of light)


It cannot be harmed by fire.

g) Metal Scale Mail [13] {golf23, good}
h) a Cloak [1] {average}
i) a Small Leather Shield [2] {resistance, excellent}


j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It cannot be harmed by the elements. It might have
hidden powers.

k) a Set of Gauntlets [2] {average}
l) a Pair of Hard Leather Boots [3] {average}


[Character Inventory]

a) a Mushroom of Cure Blindness
b) a Ration of Food
c) 6 Potions of Boldness
d) a Potion of Resist Heat {40% off}
e) 11 Potions of Cure Serious Wounds
f) a Potion of Cure Critical Wounds
g) 9 Scrolls of Phase Door
h) 5 Scrolls of Word of Recall {!*}
i) a Scroll of Identify {@r1}
j) 2 Scrolls of Magic Mapping
k) a Rod of Trap Location {@z1}
l) a Staff of Teleportation {!* 4}
m) a Staff of Perception (8 charges)
n) a Staff of Object Location {@u2}
o) a Staff of Object Location
p) 30 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 2 Potions of Resist Heat {40% off}


b) 3 Potions of Cure Critical Wounds

c) a Potion of Restore Constitution
d) 14 Scrolls of Phase Door


e) 6 Scrolls of Word of Recall {!*}

f) a Scroll of *Identify*
g) 4 Scrolls of Enchant Weapon To-Hit
h) 4 Scrolls of Recharging
i) a Rod of Acid Balls
j) a Wand of Clone Monster (7 charges)
k) a Staff of Perception (0 charges) {home}
l) 61 Bolts (1d5) (+0,+0) {@f1 =g}

Neodymium

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Mar 31, 2004, 4:15:15 PM3/31/04
to
In 2101, war was beginning and we got signal. In
rec.games.roguelike.angband, wsmit...@yahoo.com (Warren) set up us this
post:

> Martin Read <mpr...@chiark.greenend.org.uk> wrote in message

Even in vanilla it makes some sense. You go into "a maze of staircases",
and though you arrive at an up stair, if you go back up it you can't find
the way back up. Your breadcrumbs are eaten by rodents. Your string is
snipped by an imp or a quasit. Your memory is damaged by a memory moss
growing in a dank corner, and even if it isn't, some umber hulk or
earthquake-causing earth elemental has rearranged things in there.

Kieron Dunbar

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Mar 31, 2004, 1:39:10 PM3/31/04
to
Once upon a time, Rubinstein wrote thus:

> Ah, yes, got the point. It seems you don't care much about the (-3)
> penalty if you actually planned on keeping it. Interesting...

(-3) is a tiny penalty, especially for something with as huge a to-hit bonus as
a Dunadan Warrior. The [+35] is much more useful.

--
kwaheri, Kieron (reverse username to reply)

Igenlode Wordsmith

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Mar 31, 2004, 1:13:50 PM3/31/04
to
On 31 Mar 2004 Eddie Grove wrote:

> Igenlode Wordsmith <Use-Author-Supplied-Address-Header@[127.1]> writes:

[snip]

> > *I* consider point-based and auto-roller abuse to be cheating, so tend
>
> Then you are doomed to tedium.
>
> I don't see why patience pressing 'r' and 'p' to re-roll is an
> important part of the game, but if you think it is, do what you gotta
> do. Optimal play is probably to re-roll for about 2 or 3 hours,
> keeping the best character.

No, *that's* abuse of similar tedium to save-scumming :-)

My optimum play for enjoyability is to use the auto-roller at a low
setting to ensure that your most important stat is at least 18 or so
(it may have to be less if you're playing, for example, a Half-troll
Mage), and otherwise take what comes without re-rolling, and learn to
play it well. As a result, I can cheerfully play Moria and Frog-knows
characters that pre-date the auto-roller, let alone the maxed-stats
point-based system, without too much of a culture shock :-)

I find your rolling style as dull as you find mine - you mention that
you abandoned my random-stat Half-troll competition character around the
60s, I steamrollered your 'Sting' character down to a rapid death and
couldn't be bothered to try it again: the first twenty levels were no
challenge at all, and hence extremely tedious.

As Julian Lighton writes /a propos/ another subject -
<106l4q5...@corp.supernews.com> - "It's not much fun to roll over
everything in your path, but once you've done it, playing a much weaker
character doesn't necessarily feel the same any more.

"There's also a potential tendency to balance against the munchkin
power levels..."

Moria is actually noticeably better-balanced than most Angband
variants. I do wonder if this is due to power escalation in the player
characters...


I'll happily play occasional characters with what I would consider a
freakishly-high spellcasting stat (18/30 or over), *if* the RNG happens
to produce one. But if I use a template to guarantee one every time,
here's no pleasure in it at all. Munchkin mode in Kamband - as opposed
to the profitable but deadly ghost mode, or Gumband's quick-start option
- really isn't much of a temptation.

It's like save-scumming (sez I who was never bright enough for
save-scumming even to occur to me!): once you've tried *not* forcing
maximised stats, life turns out to get harder, but much more
interesting. On Ceilti's recommendation, I've also tried non-preserve
mode, which definitely does add a certain edge... ;-)

Eddie Grove

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Apr 1, 2004, 2:45:12 AM4/1/04
to

LACK OF ID = SHORT TRIP


I use a precious charge of _id on a mushroom that turns out to be the
hoped-for ,rStr. I eat it, and have 4 blows again. I ]dAll some
stairs, but have no way to get to them. After some roundabout travel,
I could head toward the stairs but it is moderately far and there are
no objects on the way, so instead I will explore the level hoping for
different stairs. I come across a necromancer, and before I can close
to melee it summons a phantom. I lose exp and must _tSelf. I land
back where I already explored, so I just head to the known stairs.
Maybe there is a lesson there.

On 33 I am near the stairs, but ]dAll a new potion off in the
distance, so the stairs have no appeal. On the way, a swarm of
crebains shows up out of nowhere, hasting each other attacking me in
the middle of a room. I drop below 50% before I finish them. The
potion is !enlight, no point in waiting, I !enlight the level. There
is a new potion, new scroll, and 4 new rings so I will spend some time
on this level. I notice what appears to a pit [an empty moated room].
Luckily it is not on the way. I encounter a pack of vibrationHounds,
and they make an extremely annoying block in my path. They force me
to step out, fire a bolt, step back and rest, and REPEAT. Eventually
I clear them. I run out of _id, but press on towards the rings. Then
a mystic summons a dozen earthHounds and other nasties. I get cut up
pretty bad and I must _tSelf. I already got the potion, which was
just !ugly, and the _tSelf took me back far away from the rings so I
give up and ?recall to get more id.

I buy out 4 ?recall, 10 ?phase, and ?+hit to reduce the alchemist's
slots in use. I would like to get !rDex, but I am strapped for cash.
There are !hero for sale at the market, but to generate cash I would
have to sell my empty _id's to the mage, and that would hurt if a new
_id shows up and gets merged with them. I realize there is another
way. I trade in my +2metalScale for softLeather and some money. Then
I give up waiting to pseudo what I think is an average smallSword I
have been carrying forever, and it turns out SlayGiant. I buy !rDex,
and buy out ?dTraps, ?dDoor, and onsale ?phase. This was a very very
sloppy trip to town. All because I held off on _id'ing the smallsword
trying to conserve id. Oh well. Wielding softLeather after having
gotten used to mithrilPlate is pretty strange.

132302 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 STR: 16 +1 +5 +0 18/40
Race Dunadan Height 76 Int: 11 +2 -2 +5 16 13


Class Warrior Weight 167 WIS: 11 +2 -2 +2 13

Title Veteran Status 44 DEX: 16 +2 +2 +3 18/50
HP 322/322 Maximize Y CON: 17 +3 +2 +0 18/40


SP 0/0 Preserve Y CHR: 10 +2 -1 +0 11

Level 24 Armor [17,+13] Saving Throw Excellent
Cur Exp 20159 Fight (+5,+3) Stealth Fair
Max Exp 20159 Melee (+5,+3) Fighting Legendary
Adv Exp 22500 Shoot (+5,+0) Shooting Heroic
MaxDepth Lev 33 Blows 4/turn Disarming Excellent
Gold 1079 Shots 1/turn Magic Device Very Good
Perception Fair
Burden 116.4 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) a Main Gauche (2d5) {floor28, special}
b) a Heavy Crossbow (x4) {good}

c) (nothing)
d) a Ring of Sustain Strength
It sustains your strength.
e) (nothing)
f) a Brass Lantern (with 10997 turns of light)


It cannot be harmed by fire.

g) Soft Leather Armour [4,+0]


h) a Cloak [1] {average}
i) a Small Leather Shield [2] {resistance, excellent}
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It cannot be harmed by the elements. It might have
hidden powers.
k) a Set of Gauntlets [2] {average}
l) a Pair of Hard Leather Boots [3] {average}


[Character Inventory]

a) a Mushroom of Cure Blindness

b) 2 Mushrooms of Cure Confusion
c) a Ration of Food


d) a Potion of Resist Heat {40% off}

e) 3 Potions of Heroism {10% off}
f) 11 Potions of Cure Serious Wounds
g) a Potion of Cure Critical Wounds
h) 5 Scrolls of Phase Door {10% off}
i) 2 Scrolls of Phase Door {40% off}
j) 5 Scrolls of Word of Recall {!*}
k) a Scroll of Recharging
l) 2 Scrolls of Magic Mapping
m) 10 Scrolls of Trap Detection
n) 13 Scrolls of Door/Stair Location
o) a Scroll of Protection from Evil
p) a Rod of Trap Location {@z1}
q) a Rod of Light {@z3}
r) a Wand of Stone to Mud (4 charges)
s) a Staff of Teleportation (1 charge) {!* 1}
t) 2 Staffs of Perception (11 charges) {@u1}
u) a Staff of Object Location {@u2}
v) 30 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 5 Potions of Boldness
b) 2 Potions of Resist Heat {40% off}
c) 4 Potions of Heroism {10% off}
d) 7 Potions of Cure Critical Wounds
e) a Potion of Restore Constitution
f) 31 Scrolls of Phase Door
g) 8 Scrolls of Word of Recall {!*}
h) a Scroll of *Identify*
i) 5 Scrolls of Enchant Weapon To-Hit
j) 3 Scrolls of Recharging
k) a Scroll of Rune of Protection
l) a Rod of Acid Balls
m) a Wand of Clone Monster (7 charges)
n) 2 Staffs of Perception (0 charges) {home}
o) 51 Bolts (1d5) (+0,+0) {@f1 =g}

Eddie Grove

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Apr 1, 2004, 11:21:48 AM4/1/04
to

REUNITED


I find replacement good metalScale on 33. On 34, I come down in a
large room with a pack of whiteWolves. I ]dAll the stairs, and a
trollpit and a score of caveOrcs. I am not yet deep enough to make it
worth the trouble to fight most of the trolls in the pit. It turns
out the stairs are OUTSIDE the room I dropped into, and I sit in a
corner and fight of the wolves a few at a time. On 35, I ]dAll Mim
and nine gravityHounds, change direction to retrace my steps. I have
to go through Azog and escort to avoid Mim+Hounds. When Azog gets
near I ?pEvil and !hero. He is repelled often enough he only gets me
down 50% before I finish him. One advantage of diving is that ?pEvil
is quite effective. I get a bunch of good items and Gurthang! I want
to ?recall to trade weight for cash. I need as many slots as
possible, so I ?recharge _tSelf even though it has a charge, and am
happy when it doesn't explode. The main question is whether to drop
a ,rAll or 2 !hero or !CCW or 11 ?dDoor to carry stuff to sell. I
drop only the 11 ?dDoor.

There is no id for sale in town, at all. The alchemist has 7
restoreStat potions, so it would be pricy to buy him out. I decide to
use a ?recharge or two on the empty _id's stacking up at home. Even
though the temple would pay more, I sell a mace to the weaponsmith so
that the temple has more room to generate !CCW or !hero. I sell
everything I can, then look some more and sell ?rune, so that I can
buy back my old mithrilPlate that is still available at the armoury.
What a happy reunion! I will be heading down without any id at all.
Hopefully my empty slots and upgradeable average armor bits will allow
me to make the most of the trip even so.

141623 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 STR: 16 +1 +5 +0 18/40
Race Dunadan Height 76 Int: 11 +2 -2 +5 16 13
Class Warrior Weight 167 WIS: 11 +2 -2 +2 13
Title Veteran Status 44 DEX: 16 +2 +2 +3 18/50

HP 341/341 Maximize Y CON: 17 +3 +2 +0 18/40


SP 0/0 Preserve Y CHR: 10 +2 -1 +0 11

Level 25 Armor [48,+23] Saving Throw Excellent
Cur Exp 24258 Fight (+2,+3) Stealth Fair
Max Exp 24258 Melee (+14,+18) Fighting Legendary
Adv Exp 31500 Shoot (+10,+5) Shooting Heroic
MaxDepth Lev 35 Blows 4/turn Disarming Excellent
Gold 242 Shots 1/turn Magic Device Very Good
Perception Fair
Burden 134.2 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@


Acid:........+.... Blind:.............
Elec:........+.... Confu:.............
Fire:........+.... Sound:.............

Cold:........+.... Shard:.............


Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............

Telep:............. Speed:+............


Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}


It increases your intelligence and dexterity by 3. It increases your

speed by 3. It cannot be harmed by the elements. It might have hidden
powers.
b) a Heavy Crossbow (x4) (+8,+5)
c) a Ring of Sustain Dexterity
It sustains your dexterity.
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 14621 turns of light)


It cannot be harmed by fire.

g) Mithril Plate Mail (-3) [35,+1]

It cannot be harmed by acid.

h) a Cloak [1] {average}

i) a Small Leather Shield of Resistance [2,+9] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot


be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It cannot be harmed by the elements. It might have
hidden powers.
k) a Set of Gauntlets [2] {average}
l) a Pair of Hard Leather Boots [3] {average}


[Character Inventory]

a) 3 Potions of Heroism {10% off}
b) 11 Potions of Cure Serious Wounds
c) a Potion of Cure Critical Wounds
d) 9 Scrolls of Phase Door
e) 5 Scrolls of Word of Recall {!*}
f) a Rod of Trap Location {@z1}
g) a Rod of Light {@z3}
h) a Wand of Stone to Mud (4 charges)


i) a Staff of Teleportation (6 charges) {!* 6}

j) a Staff of Object Location
k) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}
It increases your strength by 2. It cannot be harmed by the elements.

It might have hidden powers.

l) 30 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) a Mushroom of Restoring
b) 5 Potions of Boldness
c) 2 Potions of Resist Heat {40% off}
d) 3 Potions of Heroism {10% off}
e) 7 Potions of Cure Critical Wounds
f) 22 Scrolls of Phase Door
g) a Scroll of Teleportation
h) 6 Scrolls of Word of Recall {!*}
i) a Scroll of *Identify*
j) 5 Scrolls of Enchant Weapon To-Hit


k) a Scroll of Recharging

l) a Rod of Acid Balls
m) a Wand of Clone Monster (7 charges)

n) 21 Bolts (1d5) (+0,+0) {@f1 =g}

Matthew Collett

unread,
Apr 1, 2004, 3:49:43 PM4/1/04
to
In article <m34qs3a...@localhost.localdomain>,
Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote:

> On 34, I come down in a
> large room with a pack of whiteWolves. I ]dAll the stairs, and a
> trollpit and a score of caveOrcs. I am not yet deep enough to make it
> worth the trouble to fight most of the trolls in the pit.

So how deep do you want to be before you think it is worth it? Several
common troll types are native to 1350' and start dropping stat potions
at 1650'. I find troll hunting at this depth very productive, and
partly for this reason usually consider 1650' the natural point to stop
power diving and start collecting potions. (The other main reason to
stop at 1650' is that gravity hounds are native to 1750'; I think they
are the most dangerous monster for their depth in the entire game, and I
really don't want to encounter more than I can help until I've boosted
my CON to a reasonable level.)

Best wishes,
Matthew Collett

--
Those who assert that the mathematical sciences have nothing to say
about the good or the beautiful are mistaken. -- Aristotle

Eddie Grove

unread,
Apr 1, 2004, 6:37:48 PM4/1/04
to
Matthew Collett <m.co...@auckland.ac.nz> writes:

> In article <m34qs3a...@localhost.localdomain>,
> Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote:
>
> > On 34, I come down in a
> > large room with a pack of whiteWolves. I ]dAll the stairs, and a
> > trollpit and a score of caveOrcs. I am not yet deep enough to make it
> > worth the trouble to fight most of the trolls in the pit.
>
> So how deep do you want to be before you think it is worth it? Several

Drop depth is something like (mLevel + dLevel)/2 +/- 1d5 IIRC. So at
dLevel 34, a small chance of avoiding out-of-depth check starts at
(mLevel + 34)/2 + 5 = 30, or mLevel = 16. But 26 is better and 36+ is
best. Or my memory is wrong, which could easily be the case. Thus
forestTrolls [mLevel 17] usually need an out-of-depth check on 34.

That is not to say that you can't get stat potions earlier. Enough
stuff and you pass some out-of-depth checks.

If you fight, and repeatedly are wounded enough you have to rest,
you squander oodles of game turns. Ideally, you want to kill in
a round or two and not face an out-of-depth check on stat potions.


Eddie

Matthew Collett

unread,
Apr 2, 2004, 2:08:04 AM4/2/04
to
In article <m3oeqb8...@localhost.localdomain>,
Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote:

> > > On 34, I come down in a
> > > large room with a pack of whiteWolves. I ]dAll the stairs, and a
> > > trollpit and a score of caveOrcs. I am not yet deep enough to make it
> > > worth the trouble to fight most of the trolls in the pit.
> >
> > So how deep do you want to be before you think it is worth it?
>

> Drop depth is something like (mLevel + dLevel)/2 +/- 1d5 IIRC.

Just (mLevel + dLevel)/2, unless it has changed very recently. (IIRC
there is a constant 1-in-20 chance of an out-of-depth drop.)

> Thus
> forestTrolls [mLevel 17] usually need an out-of-depth check on 34.

Forest trolls won't be in depth for stat potions until 2150'. If you
are willing to go that deep before starting serious stat gain, you're a
braver man than I am, Gunga-Din.

Eddie Grove

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Apr 2, 2004, 12:16:29 PM4/2/04
to

SHAMEFUL FLIGHT


After I ?recall, I run to the store for a ration, just in case. When
I return to 35, I ]dAll Sangahyando nearby, and have to decide whether
to search him out. I have no ?pEvil, so I decide to avoid him. I
]dAll about a dozen ogres, and decide at 35 it might be deep enough to
get lucky. On the way, I get caught between a gelatinousCube and some
fireAnts. I decide to take the upstairs to avoid them. Oh, the
shame.

I find Ibun on 34, _tSelf. I head for a =+?dam and kill some
caveTrolls on the way for a special battleaxe. I get back down to 35,
and run past earthHounds to get to the stairs to 36, taking 30 points
damage. I am down to +1 speed from the stuff I am carrying. I ]dAll
Lokkak and escort near a new potion. Should I fight? If not, can I
avoid them? I now have 3 wands, potion, amulet, and =+?dam in need of
identify, not to mention armor and weapons. I decide to kill some
ogres anyway. Lokkak wakes up and is too tough, so I _tSelf. I _dObj
twice [scrolling the view] and see nothing anywhere nearby, so I
?recall.

There is _id for sale at magic shop, and it is 25% off which is
awesome. That means it didn't merge with the 4 empty staves I sold
last time. The special axe is Lotharang, I sell it. I made out very
well this trip, with =+10dam, --tOther, elvenkindLeather, "regen and
-disarm. I ?*ID the elvenkind, just rLight, not exciting. I try
using -acidBalls, but still can't activate it. I get another -dTraps
at the market, and !know which I guess I should have used on the
elvenkind. I buy a +5cloak, and have plenty of cash so I get 2 !rLife
just in case for later. I also pick up a new _tSelf and an extra
_dObj. Now the main thing I lack is temporary speed boost. I can try
to loot vaults now.

152154 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 STR: 16 +1 +5 +0 18/40
Race Dunadan Height 76 Int: 11 +2 -2 +5 16 13
Class Warrior Weight 167 WIS: 11 +2 -2 +2 13
Title Veteran Status 44 DEX: 16 +2 +2 +3 18/50
HP 341/341 Maximize Y CON: 17 +3 +2 +0 18/40
SP 0/0 Preserve Y CHR: 10 +2 -1 +0 11

Level 25 Armor [47,+28] Saving Throw Excellent
Cur Exp 30808 Fight (+2,+13) Stealth Fair
Max Exp 30808 Melee (+14,+28) Fighting Legendary
Adv Exp 31500 Shoot (+11,+5) Shooting Heroic
MaxDepth Lev 36 Blows 4/turn Disarming Excellent
Gold 1697 Shots 1/turn Magic Device Very Good
Perception Fair
Burden 149.8 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.............
Elec:........+.... Confu:.............
Fire:........+.... Sound:.............
Cold:........+.... Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............

Regen:....+........ Tunn.:.............


Telep:............. Speed:+............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It cannot be harmed by the elements. It might have hidden
powers.

b) a Heavy Crossbow (x4) (+9,+5)


c) a Ring of Sustain Dexterity
It sustains your dexterity.

d) a Ring of Damage (+10)
e) an Amulet of Regeneration
It speeds your regeneration.
f) a Brass Lantern (with 13566 turns of light)


It cannot be harmed by fire.
g) Mithril Plate Mail (-3) [35,+1]
It cannot be harmed by acid.

h) a Cloak [1,+5]


i) a Small Leather Shield of Resistance [2,+9] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It cannot be harmed by the elements. It might have
hidden powers.
k) a Set of Gauntlets [2] {average}

l) a Pair of Soft Leather Boots [2] {good}


[Character Inventory]

a) 4 Potions of Heroism {10% off}
b) 9 Potions of Cure Serious Wounds


c) a Potion of Cure Critical Wounds
d) 9 Scrolls of Phase Door

e) 4 Scrolls of Word of Recall {!*}
f) a Scroll of Word of Recall {10% off}
g) 10 Scrolls of Identify


h) 5 Scrolls of Object Detection

i) 2 Rods of Trap Location {@z1}
j) a Rod of Disarming
k) a Rod of Light {@z3}
l) a Wand of Teleport Other (10 charges) {10}
m) a Wand of Stone to Mud (4 charges) {4}
n) a Wand of Light (10 charges) {10}
o) a Staff of Teleportation (8 charges) {!* 8}
p) a Staff of Perception (6 charges) {@u1, 25% off}
q) a Staff of Object Location (9 charges)
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It cannot be harmed by the elements.
It might have hidden powers.

s) 30 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) a Mushroom of Restoring
b) 5 Potions of Boldness
c) 2 Potions of Resist Heat {40% off}

d) 10 Potions of Heroism
e) 2 Potions of Heroism {10% off}
f) 12 Potions of Cure Serious Wounds
g) 9 Potions of Cure Critical Wounds
h) a Potion of Restore Life Levels
i) a Potion of Restore Life Levels {10% off}
j) a Potion of Restore Wisdom
k) a Potion of Self Knowledge
l) 22 Scrolls of Phase Door
m) a Scroll of Teleportation
n) 5 Scrolls of Word of Recall {!*}
o) 4 Scrolls of Word of Recall {10% off}
p) 5 Scrolls of Enchant Weapon To-Hit
q) a Scroll of Recharging
r) a Rod of Acid Balls
s) a Wand of Clone Monster (7 charges)
t) a Staff of Teleportation (4 charges) {!* 4}
u) a Staff of Object Location
v) Hard Studded Leather of Elvenkind (-1) [7,+10] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the elements.

w) 85 Bolts (1d5) (+0,+0) {@f1 =g}

Eddie Grove

unread,
Apr 2, 2004, 10:04:12 PM4/2/04
to

SCRAMBLED


I get another ?*ID on 36, use it on Holhenneth. I encounter a
masterVampire on 37. I could ?phase and bolt, but still have no
source of illumination, so it would be wasteful when I couldn't see
it. I just melee and lose some exp, but gain more from killing it, no
big deal. I continue dropping and exploring, top to bottom. I use
Holhenneth every other even quadrant, -dTraps every other screen move,
and _dEvil and _dObj or ?dObj on even screens where I do not ]dAll.

A YoungMulti breathes lightning, and I lose --fireBolt. The
electricity bugfix works. The dragon also breathes poison, which
takes forever to run out. I face a MatureGreen while hitpoints are
still under 50%. I switch to Gurthang, but still have to ?phase when
near death. Then !hero and !CSW a couple times and find it and finish
it.

I get a bit further, and ]dAll a diagonal vault.

Dunadan
Warrior *
Myrmidon
LEVEL 26
EXP 36060 ,
AU 2696 + + i
|}=="~[()]]] qh HgD=
Str: 18/30 hhh -=?
Int: 13 !hTj oo
WIS: 18/10 $TT ,ooo * #
DEX: 18/50 TdTTTboooo + ] %
CON: 16 +TTTTqoooop > + + P + #
CHR: 11 TTTb oppp #####
ZZRg pppp #.#?# #
Cur AC 75 ZZZZ pppp ..@..
Max HP 315 ZZji pppp $ #^#.% %
Cur HP 158 ^
' '
W ' +
[**********] g a
F j
+
Fast (+2) Lev 38

The only notables are ironGolem, pukelman, AncientGreen, and a
colbran. This should be doable. I rest, get attacked by fire hounds,
lose some stuff. Now I have more slots for items from the vault :).
I fight through hordes of halfOrcs and novPaladins, but when the
colbran shows up --tOther. Better to use a charge than risk the wand.
While I fight, occasionally I have a free turn, and I -disarm a chest
and open it. Good thing, since a fireBat later breathes and destroys
it. When the AncientGreen shows up, I just --tOther. I could take
it, but why take the risk of being hurt if something deadly shows up
while I am looting. I try to rest and pseudo, but yeeks keep
interrupting. That allows me to test a rod and wand, and to find
another rod I cannot seem to activate. Then a MatureMulti shows up
and I kill it. I keep collecting things, will I never leave? I give
up, and destroy a shortBow and a bastardSword to make sure they are
not artifacts. I leave behind all my curing potions, 2 ?recall,
-dDoors, and lots of stuff on the ground because I have to take things
home to id. My inventory when I ?recall from the vault:

a) a Holy Book of Prayers [Holy Infusions]


It cannot be harmed by the elements.

b) a Potion of Speed
c) a Pink Potion
d) a Brown Speckled Potion
e) a Scroll titled "ingsun wergoxy"
f) 2 Rods of Trap Location {@z1}
g) 3 Rods of Disarming
h) a Rod of Light {@z3}
i) a Rod of Slow Monster
j) a Gold-Plated Rod {tried}
k) 2 Wands of Teleport Other (16 charges) {16}
l) a Staff of Teleportation (8 charges) {!* 8}
m) a Staff of Detect Evil
n) an Oak Staff
o) a Ring of Damage
p) a Jasper Ring
q) a Garnet Ring
r) a Metal Cap [3] {special}
s) a Dagger (2d4) {special}
t) a Tulwar (2d4) {excellent}
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It cannot be harmed by the elements.
It might have hidden powers.

v) 27 Bolts (1d5) {excellent}
w) 28 Iron Shots (1d4) {excellent}

I wonder if I should toss the -slow, which I just plan to sell, to
pick up --stone2mud. I think I can tunnel with Gurthang in a pinch,
and --stone2mud would cost a slot on the next trip, so I decide to
abandon it.

I can only get 9 ?id in town, so I sell one bolt and shot to id my
ammo. I collected -tOther [which is too hard to use], _earthquakes,
=+8dam, Thengel, =+3+10slay, !heal, =+3con, and a defenderTulwar
unid'ed in the vault. At the temple, Ludwig will only offer 15K for
?Infusions, perhaps I should wait for someone else. I buy --destTraps
and a lance from market to free slots there. Holhenneth is better, so
I sell Thengel, wearing Thengel at the time so I get the charisma
bonus on its price. I have to get more id, so I buy out the
alchemist. When he restocks, I buy out ?phase, ?recall, ?+hit,
?recharge, ?illum, ?map, ?dObj, and of course ?id. I get a couple
_tSelf.

Hmm - notice rather late that CON and WIS must have gotten swapped.
What a PAIN. Must have been a nexus attack I missed in the heat of
battle. I am effectively at negative 5 important stat potions since
birth. So much for stat gain at stat gain depth. The game suddenly
got much harder.

168647 game turns used.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 Str: 16 +1 +5 +0 18/40 18/30
Race Dunadan Height 76 INT: 11 +2 -2 +5 16
Class Warrior Weight 167 WIS: 18/01 +2 -2 +2 18/21
Title Myrmidon Status 44 DEX: 16 +2 +2 +3 18/50
HP 333/333 Maximize Y CON: 11 +3 +2 +0 16
SP 0/0 Preserve Y CHR: 11 +2 -1 +0 12

Level 27 Armor [54,+30] Saving Throw Excellent
Cur Exp 48414 Fight (+5,+23) Stealth Fair
Max Exp 48414 Melee (+17,+38) Fighting Legendary
Adv Exp 63000 Shoot (+14,+8) Shooting Legendary
MaxDepth Lev 38 Blows 4/turn Disarming Excellent
Gold 26972 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 201.0 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.........+...
Elec:........+.... Confu:.........+...


Fire:........+.... Sound:.............
Cold:........+.... Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:+............

Invis:.........+... Blows:.............


FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It cannot be harmed by the elements. It might have hidden
powers.

b) a Heavy Crossbow (x4) (+9,+8)
c) a Ring of Damage (+10)
d) a Ring of Slaying (+3,+10)


e) an Amulet of Regeneration
It speeds your regeneration.

f) a Brass Lantern (with 11915 turns of light)


It cannot be harmed by fire.

g) Mithril Plate Mail (-3) [35,+3]


It cannot be harmed by acid.
h) a Cloak [1,+5]
i) a Small Leather Shield of Resistance [2,+9] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your

searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) a Set of Cesti [5] {good}
l) a Pair of Metal Shod Boots [6] {good}


[Character Inventory]

a) a Mushroom of Restoring

b) a Potion of Speed


c) 2 Potions of Resist Heat {40% off}

d) 2 Potions of Resist Cold


e) 2 Potions of Heroism {10% off}
f) 12 Potions of Cure Serious Wounds

g) 9 Scrolls of Phase Door

h) 5 Scrolls of Word of Recall {!*}
i) a Scroll of Word of Recall {10% off}
j) 32 Scrolls of Identify {@r1}
k) 30 Scrolls of Light {@r2}
l) 9 Scrolls of Magic Mapping
m) 8 Scrolls of Object Detection
n) 2 Rods of Trap Location {@z1}
o) 3 Rods of Disarming
p) a Rod of Light {@z3}
q) a Wand of Teleport Other (8 charges) {8}
r) a Staff of Teleportation (7 charges) {!* 7}
s) a Staff of Detect Evil
t) a Staff of Earthquakes (5 charges)
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It cannot be harmed by the elements.
It might have hidden powers.

v) 27 Bolts of Flame (1d5) (+9,+6) {@f2 =g}
It is branded with fire. It cannot be harmed by fire.
w) 30 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) a Holy Book of Prayers [Holy Infusions]


It cannot be harmed by the elements.

b) 4 Potions of Resist Cold
c) 10 Potions of Heroism
d) 9 Potions of Cure Critical Wounds
e) a Potion of Healing
f) a Potion of Restore Life Levels
g) a Potion of Restore Life Levels {10% off}
h) a Potion of Self Knowledge
i) 58 Scrolls of Phase Door
j) a Scroll of Teleportation
k) 23 Scrolls of Word of Recall {!*}
l) 3 Scrolls of Word of Recall {10% off}
m) 19 Scrolls of Enchant Weapon To-Hit
n) 8 Scrolls of Recharging
o) 16 Scrolls of Magic Mapping
p) a Rod of Teleport Other
q) a Rod of Acid Balls
r) a Wand of Clone Monster (7 charges)
s) a Wand of Teleport Other (8 charges)
t) 3 Staffs of Teleportation (19 charges)


u) a Staff of Object Location

v) a Ring of Resist Poison
It provides resistance to poison.
w) Hard Studded Leather of Elvenkind (-1) [7,+10] (+3 to stealth)


It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the elements.

x) 55 Bolts (1d5) (+0,+0) {@f1 =g}

Eddie Grove

unread,
Apr 3, 2004, 5:09:07 PM4/3/04
to

TELEPORT AVOIDS RETRACEMENT


I ?recall, notice my speed is only +1, so I run to the magic shop and
sell a couple -disarm to lighten my load a tad. On 39, I _dEvil
Angamaite near a _dObj. Now I am tough enough not to fear him, though
I won't seek him out if he ignores me. He comes, so I kill Angamaite,
then a gravity hound, then go get the _dObj. On the way back to the
stairs Nar finds me and blocks my path, so I kill him. I leave
_earthquakes and !rCold behind so I can carry a couple weapons to
pseudo. I pseudo one as good as I find the next stairs, and destroy
it so I have a free slot to pick things up. I _dEvil an orcPit, but
snagas, caveOrcs, and hillOrcs aren't worth the time.

I have covered the leftmost sectors without finding anything. To
avoid spending time retracing my steps, I _tSelf. I hardly move, but
at least I get away from the cul-de-sac.

I end up walking through the moat of the orcPit on the way to the
stairs, but only kill one snaga. A 5headHydra guards the stairs, I
get quite poisoned, and I wait for it to wear off before descending
the stairs. I end up at 197/333 hitpoints, decide it is enough to
descend. I dig through some rubble on an odd screen, and Medusa is on
the other side. I needed another could steps to scroll the screen for
_dEvil, oh well, _tSelf. Later on, a mystic not in view summons
spiders, when I get close enough to see him they are in the way, so I
--tOther. By 43, I have collected several heavy excellent items,
?recall to sell them.

I have plenty of money and nothing expensive to buy, so I buy out
the slots at the market that cost less than 5K.

179704 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 Str: 16 +1 +5 +0 18/40 18/30
Race Dunadan Height 76 INT: 11 +2 -2 +5 16
Class Warrior Weight 167 WIS: 18/01 +2 -2 +2 18/21
Title Myrmidon Status 44 DEX: 16 +2 +2 +3 18/50
HP 333/333 Maximize Y CON: 11 +3 +2 +0 16
SP 0/0 Preserve Y CHR: 11 +2 -1 +0 12

Level 27 Armor [54,+13] Saving Throw Excellent
Cur Exp 58900 Fight (+5,+3) Stealth Fair
Max Exp 58900 Melee (+5,+3) Fighting Legendary
Adv Exp 63000 Shoot (+5,+0) Shooting Legendary
MaxDepth Lev 43 Blows 4/turn Disarming Excellent
Gold 27866 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 186.4 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.........+...
Elec:............. Confu:.........+...
Fire:............. Sound:.............
Cold:............. Shard:.............


Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............

Telep:............. Speed:.............


Invis:.........+... Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) a Main Gauche (2d5) {floor28 @w0, special}
b) a Heavy Crossbow (x4) {good}
c) a Ring of Damage {+10}
d) a Ring of Slaying {+3+10}


e) an Amulet of Regeneration
It speeds your regeneration.

f) a Brass Lantern (with 14230 turns of light)


It cannot be harmed by fire.

g) Mithril Plate Mail [35] {good}
h) a Cloak [1] {good}
i) a Small Leather Shield [2] {resistance, excellent}


j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) a Set of Cesti [5] {good}
l) a Pair of Metal Shod Boots [6] {good}


[Character Inventory]

a) a Mushroom of Restoring
b) a Potion of Speed

c) 6 Potions of Heroism
d) 11 Potions of Cure Serious Wounds
e) a Potion of Cure Critical Wounds
f) a Potion of Restore Life Levels {10% off}


g) 9 Scrolls of Phase Door

h) 6 Scrolls of Word of Recall {!*}


i) a Scroll of Word of Recall {10% off}

j) 37 Scrolls of Identify {@r1}
k) 9 Scrolls of Magic Mapping
l) 5 Scrolls of Holy Chant
m) 2 Rods of Trap Location {@z1}
n) a Rod of Illumination {@z2}
o) a Rod of Disarming


p) a Rod of Light {@z3}

q) a Wand of Teleport Other {7}
r) a Staff of Teleportation {!* 5}
s) a Staff of Object Location
t) a Staff of Detect Evil


u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}

It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
v) 30 Bolts (1d5) (+0,+0) {@f1 =g}
w) 27 Bolts (1d5) {@f2 =g, excellent}


[Home Inventory]

a) a Holy Book of Prayers [Holy Infusions]
It cannot be harmed by the elements.
b) 4 Potions of Resist Cold

c) 16 Potions of Heroism
d) 8 Potions of Cure Critical Wounds


e) a Potion of Healing

f) 3 Potions of Restore Life Levels
g) a Potion of Self Knowledge
h) 58 Scrolls of Phase Door
i) a Scroll of Teleportation
j) 23 Scrolls of Word of Recall {!*}
k) 2 Scrolls of Word of Recall {10% off}
l) 19 Scrolls of Enchant Weapon To-Hit
m) 8 Scrolls of Recharging
n) 25 Scrolls of Magic Mapping
o) a Rod of Teleport Other
p) a Rod of Acid Balls
q) a Wand of Clone Monster (7 charges)
r) a Wand of Teleport Other (8 charges)
s) 3 Staffs of Teleportation (19 charges)
t) a Staff of Object Location
u) a Ring of Resist Poison


It provides resistance to poison.

v) Hard Studded Leather of Elvenkind (-1) [7,+10] (+3 to stealth)


It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the elements.

w) 55 Bolts (1d5) (+0,+0) {@f1 =g}

Eddie Grove

unread,
Apr 4, 2004, 3:42:41 AM4/4/04
to

GURTHANG DIGS OUT PHIAL


I finally find my first =FA on 43. It's a good thing I got FA from a
weapon earlier. I get !dex from a netherWraith. The !rLife didn't
stay long in my pack. I ]dAll a stairwell, but it is guarded by an
EtherealDragon and Ariel so I head off to look for another one. I
head for a new scroll, have to --tOther Akhoril and AncientGreen,
being hurt and stunned when they show up. I come down near a
nightmare on 44, _tSelf immediately. On 45, I land near a cyclops. I
?map, and try to sneak for the door, but it wakes up and I _tSelf. In
my new location, I ?map a vault. I _dEvil a dozen watertrolls, and I
decide to take them out first. I approach the vault and ]dAll, and
see airHounds above and gravityHounds below, a masterLich, a drolem, a
dreadMaster, an AncientBlue, a demonicQ, assorted other monsters and
lots of loot.

Dunadan # # # # # # *
Warrior # # # #####+#+############
Myrmidon # # #.% TTTTTTT
LEVEL 28 # # %.* ################## TTTT
Exp 63325 ################ # #@% #L#d ###ZZ#d -g#p T
AU 29565 ' ' ## # #.% #O### ^ ##Z#u####D T
|}=="~[()]]] ##########+## ## # #.% #OOO### #Z#ZZZ]#Z
STR: 18/40 #B## ## # # % ###OOO## #Z##=#ZZZ
INT: 16 ###p## ## # # #OOO#O# #Z######Z *
WIS: 18/21 # # ## # #%% #O##### ##Z#Z^ #Z
DEX: 18/70 # # ##### # # #O ^ Z # # #
CON: 16 # # # ### # ############## - *
CHR: 12 #### # # # #uuuuuuuuZZZ ## ##
# # # # #u##########Z##c
Cur AC 67 # ## # # #u#ZZ ZZZ^ Z ^###- *
Max HP 337 # ###### # #u#Z######## ##h [
Cur HP 337 # # # #u#W##ESd G# Q# ##
# # # #u# W##### ####B#-
# # # #u##dS##!^ / ^
# # # ##################
# # #
##### # ######## ####*%##%##
Fast (+2) Lev 45

I will have to dig through granite with Gurthang raising my strength
to 18/60. It will be slow, unless the forestTrolls drop something
useful. They don't. On the third autorepeat, I manage to dig in.

I try to fight a giantRoc, really tough! An AncientBlue comes up
behind so --tOther both of them. I find the dreadMaster, --tOther,
hope it doesn't find its way back. The drolem comes up behind a
YoungBlue, and --tOther one more time. The masterLich finds me,
teleports me next to it, but luckily does not drain my wand, so
--tOther again. That was the last charge. There are ribbedPlate and
ballAndChain in the other section guarded by gravityHounds. I will
leave them behind. I got the phial, which is what counts. I ?recall,
quaff all !hero to free a slot, and pick up treasure. I am still down
experience from some undead from 43 or 44.

I still cannot activate -tOther or -acidBall. There is nothing
exciting for sale in town. I get _id and the usual stuff, and buy and
kill some stuff from market. It doesn't seem worth wasting !rLife
when I am down only 1200 exp.

My recall depth is now 2250' with a CON of 11.

197256 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 STR: 16 +1 +5 +0 18/40


Race Dunadan Height 76 INT: 11 +2 -2 +5 16
Class Warrior Weight 167 WIS: 18/01 +2 -2 +2 18/21

Title Myrmidon Status 44 DEX: 18 +2 +2 +3 18/70
HP 337/337 Maximize Y CON: 11 +3 +2 +0 16


SP 0/0 Preserve Y CHR: 11 +2 -1 +0 12

Level 28 Armor [54,+13] Saving Throw Superb
Cur Exp 68615 Fight (+17,+3) Stealth Fair
Max Exp 69806 Melee (+29,+18) Fighting Legendary
Adv Exp 90000 Shoot (+17,+0) Shooting Legendary
MaxDepth Lev 45 Blows 4/turn Disarming Excellent
Gold 44283 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 163.0 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.........+...
Elec:............. Confu:.........+...
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............

Telep:............. Speed:+............
Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}


It increases your intelligence and dexterity by 3. It increases your

speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.

b) a Heavy Crossbow (x4) {good}
c) a Ring of Damage {+10}
d) a Ring of Slaying {+3+10}
e) an Amulet of Regeneration
It speeds your regeneration.

f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.

g) Mithril Plate Mail [35] {good}
h) a Cloak [1] {good}
i) a Small Leather Shield [2] {resistance, excellent}
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) a Set of Cesti [5] {good}
l) a Pair of Metal Shod Boots [6] {good}


[Character Inventory]

a) a Potion of Speed
b) 4 Potions of Resist Heat
c) 2 Potions of Resist Cold
d) 6 Potions of Heroism
e) 9 Potions of Cure Serious Wounds
f) a Potion of Cure Critical Wounds
g) 6 Scrolls of Phase Door
h) 5 Scrolls of Word of Recall {!*}


i) a Scroll of Word of Recall {10% off}

j) 2 Scrolls of Recharging
k) 7 Scrolls of Magic Mapping
l) 2 Scrolls of Object Detection


m) 2 Rods of Trap Location {@z1}

n) a Rod of Disarming
o) a Rod of Light {@z3}
p) 2 Wands of Teleport Other (8 charges) {8}
q) a Staff of Teleportation (6 charges) {!* 6}
r) a Staff of Perception (20 charges)


s) a Staff of Object Location
t) a Staff of Detect Evil
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

v) 27 Bolts of Flame (1d5) (+9,+6) {@f2 =g}

It is branded with fire. It cannot be harmed by fire.
w) 20 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) a Holy Book of Prayers [Holy Infusions]
It cannot be harmed by the elements.

b) 37 Potions of Resist Heat
c) 2 Potions of Resist Cold
d) 19 Potions of Heroism
e) 10 Potions of Cure Serious Wounds
f) 8 Potions of Cure Critical Wounds
g) a Potion of Healing
h) 3 Potions of Restore Life Levels
i) a Potion of Self Knowledge
j) 58 Scrolls of Phase Door
k) a Scroll of Teleportation
l) 23 Scrolls of Word of Recall {!*}
m) 22 Scrolls of Identify {@r1}
n) 19 Scrolls of Enchant Weapon To-Hit
o) 8 Scrolls of Recharging
p) 18 Scrolls of Magic Mapping
q) a Rod of Illumination {@z2}
r) a Rod of Teleport Other
s) a Rod of Acid Balls
t) a Wand of Clone Monster (7 charges)
u) 4 Staffs of Teleportation (22 charges) {!*}
v) a Ring of Resist Poison


It provides resistance to poison.

w) Hard Studded Leather of Elvenkind (-1) [7,+10] (+3 to stealth)


It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the elements.

x) 47 Bolts (1d5) (+0,+0) {@f1 =g}

Eddie Grove

unread,
Apr 4, 2004, 2:08:17 PM4/4/04
to

I ?recall into the midst of halfOrcs. I kill one, head out a door
taking a few hits. I get into trouble again. Fighting giantArmyAnts,
a deathKnight comes up, and while I am trying to finish it off, an
ettin joins in and I ?phase to where something sees me and summons
more. A couple _tSelf later, seems safe to rest and I ]dAll a
greatAxe5d4. I pick it up and rest, and notice it is special. _id
affirms it is Eonwe. Great weapon, except I only get one swing with
it. I go pick up -tOther near an EtherealDragon. Once awakened, I
will not be able to leave it behind, so I _tSelf immediately after
picking up the rod. I make it to some stairs, but a new potion and
ring await back where I started the level, and I will try to get them.

I get close to the potion, and a nexusQ teleports me away, back near
the hotspot. I kill the deathKnight with a fireBolt, but another
deathKnight [summoned first time I was here] hits me with a
netherBolt. I use the ettin as a blocker, and when they line up it is
time for --tOther. A necromancer shows up off a ways, who must be the
summoner, and I --tOther before he can summon again. A graveWight
guarding the ring drains me, but drops !con so I don't mind. The ring
turns out to be =+3str, which is worth carrying. I want to get to the
potion, which seems close in the next room but ever so far away as the
Dunadan crawls. I get as close as I can and ?phase, and repeat, and I
get there. It turns out to be !blind. What a waste.

I am not very close to any stairs, and I want to store Eonwe and
-tOther at home. I have ?Resistances and 3 excellent heavy weapons to
sell, so I ?recall. I remember to sell a flail to the weaponSmith,
not the temple. I have now sold both pebbles and shots of slayGiant,
the RNG must be up on David vs Goliath. For a moment I consider
holding onto a pick+5dig, but =+3str is enough to break into a vault
so I sell the pick. I buy and kill a few cheap items at the temple
and the magicshop. I need slots at home, so I carry all my !CSW. I
decide I don't really need !CCW for emergency.

205999 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 STR: 16 +1 +5 +0 18/40
Race Dunadan Height 76 INT: 11 +2 -2 +5 16
Class Warrior Weight 167 WIS: 18/01 +2 -2 +2 18/21
Title Myrmidon Status 44 DEX: 18 +2 +2 +3 18/70

HP 344/344 Maximize Y CON: 12 +3 +2 +0 17


SP 0/0 Preserve Y CHR: 11 +2 -1 +0 12

Level 28 Armor [54,+42] Saving Throw Superb
Cur Exp 74043 Fight (+5,+23) Stealth Fair
Max Exp 74043 Melee (+17,+38) Fighting Legendary
Adv Exp 90000 Shoot (+14,+9) Shooting Legendary


MaxDepth Lev 45 Blows 4/turn Disarming Excellent

Gold 48139 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 167.1 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@


Acid:........+.... Blind:.........+...
Elec:........+.... Confu:.........+...
Fire:........+.... Sound:.............

Cold:........+.... Shard:.............


Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:+............
Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.

b) a Heavy Crossbow (x4) (+9,+9)
c) a Ring of Damage (+10) {+10}
d) a Ring of Slaying (+3,+10) {+3+10}


e) an Amulet of Regeneration
It speeds your regeneration.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.

g) Mithril Plate Mail (-3) [35,+5]


It cannot be harmed by acid.
h) a Cloak [1,+5]

i) a Small Leather Shield of Resistance [2,+9] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot


be harmed by the elements.

j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.

k) a Set of Cesti [5,+4]
l) a Pair of Metal Shod Boots [6,+6]


[Character Inventory]

a) a Potion of Speed
b) 4 Potions of Resist Heat
c) 2 Potions of Resist Cold
d) 6 Potions of Heroism

e) 26 Potions of Cure Serious Wounds
f) 9 Scrolls of Phase Door
g) 6 Scrolls of Word of Recall {!*}
h) 7 Scrolls of Recharging
i) 6 Scrolls of Magic Mapping
j) 2 Rods of Trap Location {@z1}
k) a Rod of Disarming
l) a Rod of Light {@z3}
m) 2 Wands of Teleport Other (6 charges) {6}
n) a Staff of Teleportation (8 charges) {10% off}
o) a Staff of Perception (15 charges) {@u1}
p) a Staff of Detect Evil (16 charges)
q) a Ring of Strength (+3)
It increases your strength by 3. It sustains your strength.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

s) 27 Bolts of Flame (1d5) (+9,+6) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.

t) 20 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 33 Potions of Resist Heat
b) 13 Potions of Heroism
c) 9 Potions of Cure Critical Wounds
d) a Potion of Healing
e) 3 Potions of Restore Life Levels
f) a Potion of Self Knowledge
g) 77 Scrolls of Phase Door
h) a Scroll of Teleportation
i) 22 Scrolls of Word of Recall {!*}
j) 32 Scrolls of Identify {@r1}
k) 19 Scrolls of Enchant Weapon To-Hit
l) 4 Scrolls of Enchant Weapon To-Dam


m) 8 Scrolls of Recharging

n) 18 Scrolls of Magic Mapping
o) a Rod of Illumination {@z2}
p) 2 Rods of Teleport Other
q) a Rod of Acid Balls
r) a Wand of Clone Monster (7 charges)
s) 5 Staffs of Teleportation (30 charges) {!*}
t) a Staff of Detect Evil (15 charges)
u) a Ring of Resist Poison


It provides resistance to poison.

v) Hard Studded Leather of Elvenkind (-1) [7,+10] (+3 to stealth)


It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the elements.

w) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It cannot be harmed by the elements.


It might have hidden powers.

x) 62 Bolts (1d5) (+0,+0) {@f1 =g}

Atrielv

unread,
Apr 4, 2004, 4:05:12 PM4/4/04
to
Really cool your tales %)
When this char die, do the same in O! %)
--
I will hold the candle till it burns up my arm.
I'll keep taking punches until their will grows tired.
I will stare the sun down until my eyes go blind.
I won't change direction and I won't change my mind...
How much difference does it make?

Peter Borgmann

unread,
Apr 4, 2004, 4:37:40 PM4/4/04
to
On Sun, 4 Apr 2004 20:05:12 +0000 (UTC), Atrielv wrote:
> Really cool your tales %)
> When this char die, do the same in O! %)

And as a somewhat sadistic addition I'ld like to recommend a beorning
druid... <evil grin>

Otto Martin

unread,
Apr 4, 2004, 6:45:22 PM4/4/04
to
Warren <wsmit...@yahoo.com> wrote:
>I like the way Hengband does it, if you go up the same stair you came
>down, you end up on the same level as you left, so the dungeons are
>semi-persistent. However, if you go up a different staircase, then
>you're someplace else. You can stairscum if you really want to, but
>it's not so convenient.

Yeah, that seems like the best way to incorporate "persistent" levels in
*bands. Additionally, it keeps the good feature of connected stairs that
you can retreat through the stairs you came from if the level has nasties
too tough to handle. Of course, then you'll have to find another set of
stairs, but that shouldn't be too hard...

>Perhaps other variants could incorporate the same idea.

I hope this is ported to Z.


Otto Martin
--
"Sometimes... you need to risk your own life...
to collect all the CGs & the endings..."
http://www.tsunamichannel.com/index.php?date=2004-02-09

Eddie Grove

unread,
Apr 5, 2004, 11:30:22 AM4/5/04
to

HUNGRY TOO SOON


I ]dAll an AncientRed right off, decide to kill it. I !rHeat and
!hero and hack away. I get down to 15%, ?phase, and -light so I will
see it coming. Then !CSW a few times. It turns out I am on the other
side of rubble around a bend, it can't reach me, so I can rest. I dig
through, kill it, but an emperorWight waits behind it. I get enough
experience from the kill to make up for the drain. The AncientRed
gave me my first !str. I rest maybe 50 turns to pseudo some stuff,
use a charge of _id on non-pseudoed barchain so I needn't wait any
more before descending. I drop my !rHeat and !rCold to carry stuff to
pseudo. Later I drop -acidBolts I picked up somewhere, again for a
slot to pseudo. Money has gotten less important.

On 47, plasmaHounds to the left, energyHounds to the right, but stairs
above. Only one stunning plasmaBreath hits me as I run and go down to
48. I am really missing object detection. I wonder what might be
nearby as I head straight for stairs. I screwed up somehow, get weak
from hunger on 48, ?recall.

I managed to descend 3 levels and get a !str, so the trip wasn't
a complete waste even though it took 11K turns.

Nothing interesting for sale in town. I will sell most boring bolts.

216338 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 STR: 18 +1 +5 +0 18/60


Race Dunadan Height 76 INT: 11 +2 -2 +5 16

Class Warrior Weight 167 Wis: 18/01 +2 -2 +2 18/21 18/20


Title Myrmidon Status 44 DEX: 18 +2 +2 +3 18/70

HP 364/364 Maximize Y CON: 12 +3 +2 +0 17


SP 0/0 Preserve Y CHR: 11 +2 -1 +0 12

Level 29 Armor [54,+42] Saving Throw Superb
Cur Exp 98463 Fight (+5,+23) Stealth Fair
Max Exp 98463 Melee (+17,+38) Fighting Legendary
Adv Exp 135000 Shoot (+14,+9) Shooting Legendary
MaxDepth Lev 48 Blows 4/turn Disarming Excellent
Gold 74492 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 202.6 lbs Infra 50 ft Searching Fair


[Character Equipment]


[Character Inventory]

a) 2 Rations of Food


b) a Potion of Speed

c) 4 Potions of Resist Heat
d) 7 Potions of Heroism
e) 22 Potions of Cure Serious Wounds
f) 15 Scrolls of Phase Door
g) 7 Scrolls of Word of Recall {!*}
h) 32 Scrolls of Identify {@r1}
i) a Scroll of Recharging
j) 6 Scrolls of Magic Mapping
k) 2 Rods of Trap Location {@z1}
l) a Rod of Door/Stair Location
m) 2 Rods of Disarming
n) a Rod of Light {@z3}
o) 2 Wands of Teleport Other (10 charges)
p) a Staff of Teleportation (8 charges) {10% off}
q) a Staff of Detect Evil (16 charges)
r) a Ring of Strength (+3)


It increases your strength by 3. It sustains your strength.

s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

t) 28 Bolts of Lightning (1d5) (+6,+10)
It is branded with electricity. It cannot be harmed by electricity.
u) 27 Bolts of Flame (1d5) (+9,+6) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.

v) 62 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 42 Potions of Resist Heat
b) 11 Potions of Heroism


c) 9 Potions of Cure Critical Wounds
d) a Potion of Healing
e) 3 Potions of Restore Life Levels
f) a Potion of Self Knowledge

g) 82 Scrolls of Phase Door


h) a Scroll of Teleportation
i) 22 Scrolls of Word of Recall {!*}

j) 19 Scrolls of Enchant Weapon To-Hit
k) 4 Scrolls of Enchant Weapon To-Dam
l) 13 Scrolls of Recharging
m) 16 Scrolls of Magic Mapping
n) a Rod of Illumination {@z2}
o) 2 Rods of Teleport Other


p) a Rod of Acid Balls
q) a Wand of Clone Monster (7 charges)

r) a Wand of Teleport Other (5 charges)


s) 5 Staffs of Teleportation (30 charges) {!*}

t) a Staff of Perception (8 charges) {@u1}
u) 2 Staffs of Detect Evil (31 charges)
v) a Ring of Resist Poison


It provides resistance to poison.

w) Hard Studded Leather of Elvenkind (-1) [7,+10] (+3 to stealth)


It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the elements.

x) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)


It increases all your stats by 2. It cannot be harmed by the elements.
It might have hidden powers.

Eddie Grove

unread,
Apr 5, 2004, 6:27:24 PM4/5/04
to

5 BLOWS ATTAINED


My return to 48 is uneventful at first, but finally ]dAll shows not
only the stairs, but also Khim and a trollPit. I have bolts of
lightning, so perhaps now is a good time to off Khim. Only 3 bolts
are required! Then I take out the trolls, get !dex for 5 blows, and
!know. I run into a death quasit near the stairs, but rather than
flee I attack. He saps my dex, back to 4 blows, and drops many
non-useful items. A dreadMaster follows me, but =+3str keep me safe
during the battle, and I get !wis. I head toward a vault, there is a
beholder, and rather than risk all the charges I use one from --tOther
and it is gone. It shows up again on my way to the vault, or is it
another? In any case, another --tOther.

There are coldHounds and a deathKnight in the moat. Medusa,
AncientGold, 9headHydra, rottingQ, and Ren inside.

Dunadan * ## # # #
Warrior * * # # #:#
Myrmidon ##################### #######%%########+######### ####
LEVEL 30 # Z # #### ...........'.+
EXP 141215 # ## ######### ##Z# # ###%%%%%%###### ##############
AU 81869 # # ##!=WOOOO## # # # #### # #
|}=="~[()]]] # W##" ###OOO## Z # # # # #
STR: 18/60 # Z# E##v##O #Z # # # # #
Int: 15 # ## ##aQa##OO##Z ######'##%%*%%#%##%##%%## #
WIS: 18/45 # # ##aaWaa## # ^:' ' ' + + + #
Dex: 18/86 # Z# #####a##### # #######%%##'%%% ####%%##%##
CON: 17 # Z# ^^^+a#a+^^^n% _...@... % % # % %
CHR: 12 # # #####a##### # ####%#%#%###% %%# # % %
# # ##<aaav## # # # # # %
Cur AC 97 ### # ## ##Wad## ## # # ####% #
Max HP 377 # # # d##A##D # # * # # #
Cur HP 357 # # # p## k###M d## # * ##### # #
# # # # ##[,/^\^^## # % # # #
#H##### ## ######### ## # # # #
[----------] + * # # #
############## ##### %#%%%% # # # %%%%%%####
# # # # # # # %
Fast (+2) Lev 49

I clear the moat, break in, --tOther Ren. I also decide to --tOther
the hydra, no point in letting things burn. While I fight an
AncientGold, fireAnts come up behind me, and I ?phase out of the
vault. I fight some more, finally kill it with 6% [22] hitpoints
left. I collect !int, ?banish, and a couple of ?*ID to take home. My
only real quandry is whether to save the !berserk. I will need some
vs Morgoth, but for now I do not think I wish to use the slot at home
to save it. Presumably I used --tOther on Medusa at some time, even
though I didn't take note of it :).

I test out -acidBalls at home. I can finally use it. I consider
selling my -dDoors, but decide money isn't important, so no point in
filling a slot at the magicShop. I will throw it away when I need the
slot.

230900 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 STR: 18 +1 +5 +0 18/60

Race Dunadan Height 76 INT: 13 +2 -2 +5 18
Class Warrior Weight 167 WIS: 18/25 +2 -2 +2 18/45
Title Myrmidon Status 44 Dex: 18/36 +2 +2 +3 18/106 18/86
HP 377/377 Maximize Y CON: 12 +3 +2 +0 17


SP 0/0 Preserve Y CHR: 11 +2 -1 +0 12

Level 30 Armor [54,+43] Saving Throw Superb
Cur Exp 156599 Fight (+17,+23) Stealth Fair
Max Exp 156599 Melee (+29,+38) Fighting Legendary
Adv Exp 180000 Shoot (+26,+10) Shooting Legendary
MaxDepth Lev 49 Blows 4/turn Disarming Excellent
Gold 93463 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 172.4 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.........+...
Elec:........+.... Confu:.........+...
Fire:........+.... Sound:.............
Cold:........+.... Shard:.............
Pois:............. Nexus:.............

Fear:............+ Nethr:.............


Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:+............
Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.

b) a Heavy Crossbow (x4) (+9,+10) {+9+10}


c) a Ring of Damage (+10) {+10}
d) a Ring of Slaying (+3,+10) {+3+10}
e) an Amulet of Regeneration
It speeds your regeneration.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.

g) Mithril Plate Mail (-3) [35,+5] {+5}


It cannot be harmed by acid.

h) a Cloak [1,+5] {+5}


i) a Small Leather Shield of Resistance [2,+9] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.

k) a Set of Cesti [5,+4] {+4}
l) a Pair of Metal Shod Boots [6,+6] {+6}


[Character Inventory]

a) 2 Rations of Food

b) 2 Potions of Speed


c) 4 Potions of Resist Heat

d) 11 Potions of Heroism
e) 15 Potions of Cure Serious Wounds
f) 7 Scrolls of Word of Recall {!*}
g) 11 Scrolls of Identify {@r1}
h) 2 Rods of Trap Location {@z1}
i) a Rod of Door/Stair Location
j) 2 Rods of Teleport Other


k) a Rod of Disarming

l) a Rod of Light {@z3}
m) a Rod of Acid Balls (charging)
n) 3 Wands of Teleport Other (9 charges)
o) a Staff of Teleportation (8 charges) {!* 8, 10% off}
p) a Staff of Perception (20 charges) {20}
q) a Staff of Object Location (10 charges)
r) a Staff of Detect Evil (17 charges)
s) a Ring of Strength (+3)


It increases your strength by 3. It sustains your strength.

t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

u) 24 Bolts of Flame (1d5) (+9,+6) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.

v) 20 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 38 Potions of Resist Heat
b) 11 Potions of Cure Critical Wounds
c) a Potion of Healing
d) a Potion of *Healing* {!*}
e) 5 Potions of Restore Life Levels


f) a Potion of Self Knowledge
g) 82 Scrolls of Phase Door
h) a Scroll of Teleportation

i) 19 Scrolls of Word of Recall {!*}
j) 2 Scrolls of *Identify*
k) 19 Scrolls of Enchant Weapon To-Hit
l) 3 Scrolls of Enchant Weapon To-Dam
m) 13 Scrolls of Recharging
n) 16 Scrolls of Magic Mapping
o) a Scroll of Banishment {!*}
p) 2 Rods of Illumination {@z2}
q) 2 Wands of Clone Monster (11 charges)
r) 5 Staffs of Teleportation (30 charges) {!*}
s) a Staff of Perception (6 charges) {@u1}
t) 5 Staffs of Detect Evil (80 charges)
u) a Ring of Resist Poison


It provides resistance to poison.

v) Hard Studded Leather of Elvenkind (-1) [7,+10] (+3 to stealth)


It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and light. It cannot be harmed by the elements.

w) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)


It increases all your stats by 2. It cannot be harmed by the elements.
It might have hidden powers.

x) 27 Bolts of Lightning (1d5) (+6,+10)


It is branded with electricity. It cannot be harmed by electricity.

Eddie Grove

unread,
Apr 6, 2004, 3:02:28 AM4/6/04
to

ARTIFACT DEPTH


I come down in a large room, and see a YoungGreen and an inertiaHound.
Hounds always come in packs, so there are probably a score outside my
light radius, and I _tSelf. I won't return to that part of the level.
I ]dAll hillOrcs and snagas and an orcCaptain in a moat, and ologs
every other square in a pattern that screams treasure-room [what we
called it back in the days of rogue]. There is also an ochreJelly
inside, and nothing of note to pick up. I kill the ologs, get
nothing. At 49, I am just deep enough I could get extra lucky and get
a stat potion from a hillOrc. [Or so I think, later newsgroup
discussion suggests this was a mistake.] I am in serious need of CON,
so I waste a few dozen turns and get !chr.

On 50, I ]dAll a score of sleeping phaseSpiders, an enchantress
guarding the stairs, Itangast, an AncientMulti, acidicCytoplasm, and a
new staff in presumably another treasure room. I start fighting the
spiders, and a dread attacks from out of nowhere. I hastily don
=+3str, and by the time I kill it more appear. The spiders play catch
with me, and I swing at dreads when adjacent, use fireArrows when not
obscured by spiders, and swing at spiders when there is nothing else
to do. I drop -dDoors to make room to pseudo. When I finally get a
chance to scroll the screen and _dEvil, it seems all the dreads are
finished. The enchantress finds me, and I -tOther. I succeed on my
second attempt. Not safe for emergencies, but rods are good. The D's
are dangerous, so I -light corridors before going down them. I see an
AncientRed and feel relief. I try -tOther 3 times, failing, then it
breathes and I feel the need to --tOther. As a bonus, I get a
nexusVortex in line behind the Dragon. I !rHeat and head for the
stairs despite being at 243/377. Resting will get me killed if
Itangast and the AncientMulti awaken.

I ]dAll on 51, and things are nicely boring. Then I explore a bit and
find netherHounds, oh well, 7K exp down the drain before I _tSelf. I
_dEvil assorted orcs and trolls and an AncientGreen. On my way to the
AncientGreen, I find I am inside a moated room with a glaive9d6! The
AncientGreen must be in the moat. I have to wait for Holhenneth to
recharge so I can find my way out. I only get one blow with the
glaive. A door opens, and I _dEvil to make sure it is AncientGreen,
but it is just an uruk. It seems Shagrat is nearby. I attack an
uruk, the D comes in and I !hero and have at it. Down to 100
hitpoints when I finish. Now I can concentrate on the uruks. When
Shagrat shows up, I honor him by using !hero first. A cloudGiant
approaches, and I am not risking my rods fighting him. With an uruk
blocking between us, I -tOther repeatedly and the 5th time it works.
I go off after a new wand, kill some trolls for a ?*ID, and the wand
turns out to be --magicMissile. A coldHound finds me and freezes one
of my !speed. I kill an AncientRed, losing several ?recall, for
Thalkettoth which I put on. It takes maybe 20 tries to -tOther a
sleeping marilith. I need more experience to use it effectively. It
is time to go home. Should I pick up saleables? There is also a pair
of cesti that tempt me. I go too near the netherHounds, and one finds
me, but I kill it for cLevel 31. I go back for the valuables, and
?recall. Now with Thalkettoth, I get 2 blows with Pain, which is not
nearly good enough to consider.

I sell the mithrilPlate, and hope the next owner enjoys it as much as
I did. I get !str from the market, and buy and kill some cheap stuff.
I have to choose from amongst assorted weapons: Maedhros @ 5 blows +3
speed, Eonwe @ 4 blows immCold, Gurthang @ 3 blows rPoison, Pain @ 2
blows. Too much trouble to figure out blows with different dex, so I
buy out alchemist hoping for !rDex when he restocks. No luck, what
the heck, one more try. This time !rDex shows up, so I buy and quaff.

I have finally achieved 6 blows with light weapons. Now my choices
are Maedhros @ 6, Gurthang @ 4, Pain @ 4w/=+3str @3w/o, Eonwe
@5w/=+3str @4w/o. Pain is useless now without FA, but maybe it will
make a decent angel killer later. Gurthang is the least of the other
3, but I may wield it most of the time for rPoison. I sell elvenkind
armor to make room for ?dObj and use up ?+dam to free a slot for ?id.
I do not ?*ID Eonwe, hoping that I will find another ?*ID in the
dungeon that I can use and so it won't cost me a slot when I find one.

241872 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 STR: 18/26 +1 +5 +0 18/86


Race Dunadan Height 76 INT: 13 +2 -2 +5 18
Class Warrior Weight 167 WIS: 18/25 +2 -2 +2 18/45

Title Commando Status 44 DEX: 18/36 +2 +2 +6 18/136
HP 391/391 Maximize Y CON: 12 +3 +2 +0 17
SP 0/0 Preserve Y CHR: 13 +2 -1 +0 14

Level 31 Armor [30,+68] Saving Throw Superb
Cur Exp 182093 Fight (+14,+25) Stealth Fair
Max Exp 182093 Melee (+26,+40) Fighting Legendary
Adv Exp 270000 Shoot (+23,+10) Shooting Legendary
MaxDepth Lev 51 Blows 6/turn Disarming Excellent
Gold 96685 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 184.3 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:........+.... Blind:.........+...
Elec:........+.... Confu:.........+...
Fire:........+.... Sound:.............
Cold:........+.... Shard:.............
Pois:............. Nexus:.............
Fear:............+ Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............

Telep:............. Speed:+.....+......


Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
b) a Heavy Crossbow (x4) (+9,+10) {+9+10}
c) a Ring of Damage (+10) {+10}
d) a Ring of Slaying (+3,+10) {+3+10}
e) an Amulet of Regeneration
It speeds your regeneration.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.

g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It


cannot be harmed by the elements. It might have hidden powers.

h) a Cloak [1,+5] {+5}
i) a Small Leather Shield of Resistance [2,+9] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) a Set of Cesti [5,+4] {+4}
l) a Pair of Metal Shod Boots [6,+6] {+6}


[Character Inventory]

a) a Potion of Speed
b) 4 Potions of Resist Heat
c) 9 Potions of Heroism
d) 22 Potions of Cure Serious Wounds
e) 33 Scrolls of Phase Door {@r1}
f) 8 Scrolls of Word of Recall {!*}
g) 2 Scrolls of Recharging


h) 2 Rods of Trap Location {@z1}

i) a Rod of Disarming
j) a Rod of Light {@z3}
k) a Rod of Acid Balls
l) 3 Wands of Teleport Other (7 charges)
m) a Staff of Teleportation (6 charges) {!* 6, 10% off}
n) 2 Staffs of Perception (24 charges) {@u1}
o) a Staff of Object Location (9 charges)
p) a Staff of Detect Evil (13 charges)
q) a Ring of Strength (+3)


It increases your strength by 3. It sustains your strength.

r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

s) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)


It increases all your stats by 2. It cannot be harmed by the elements.
It might have hidden powers.

t) 23 Bolts of Flame (1d5) (+9,+7) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.

u) 22 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 34 Potions of Resist Heat


b) 11 Potions of Cure Critical Wounds

c) 2 Potions of Healing


d) a Potion of *Healing* {!*}
e) 5 Potions of Restore Life Levels
f) a Potion of Self Knowledge

g) 99 Scrolls of Phase Door


h) a Scroll of Teleportation

i) 35 Scrolls of Word of Recall {!*}
j) 39 Scrolls of Identify {@r1}
k) 2 Scrolls of *Identify*
l) 19 Scrolls of Enchant Weapon To-Hit
m) 11 Scrolls of Recharging


n) 16 Scrolls of Magic Mapping

o) 13 Scrolls of Object Detection
p) a Scroll of Banishment {!*}
q) 2 Rods of Illumination {@z2}
r) 2 Rods of Teleport Other
s) 2 Wands of Clone Monster (11 charges)
t) 5 Staffs of Teleportation (30 charges) {!*}
u) 5 Staffs of Detect Evil (80 charges)
v) a Ring of Resist Poison


It provides resistance to poison.

w) The Glaive of Pain (9d6) (+0,+30)
It provides resistance to fear. It cannot be harmed by the elements.

Toby

unread,
Apr 6, 2004, 6:07:23 AM4/6/04
to
In <m3d66lt...@localhost.localdomain> Eddie Grove wrote:

> I go off after a new wand, kill some trolls for a ?*ID, and the wand
> turns out to be --magicMissile.

After reading a few cases like this I got to thinking: wouldn't it be a
good idea to buy up on of each of the cheap currently unidentified
potions/scrolls/wands etc? That way for a small amount of gold you can
save more time/risk.

Toby.

Eddie Grove

unread,
Apr 6, 2004, 1:27:48 PM4/6/04
to
Toby <to...@nospam.fakeaddress.com> writes:

Yes, you are right. I try to buy new things from the alchemist and
the temple. It's a blind spot that I never think of buying from the
mage. Old habits die hard.

I hadn't even realized it until you pointed it out, even though I
wrote what you quoted. Thanks!

Thinking about it some more, the only wands I actually care about are
--stone2mud and --tOther. Also --light early on before I find -light.
The other wands are of interest for curiosity's sake or for sale
value, but not of any particular importance. I would never take a
noticeable risk to get a new wand once I had seen --tOther. I search
for and id new wands out of habit. Perhaps I shouldn't bother.


Eddie

Atrielv

unread,
Apr 6, 2004, 8:05:41 PM4/6/04
to
> No, *that's* abuse of similar tedium to save-scumming :-)

IMHO, what is abuse changes a lot in the mind of one person
to another... Kinda... there is a point in point based, when we
want to make a specific character and kind of roleplay it a lil
bit in our imagination... this makes the game more fun.
Rolled characters are sucky because of this... but point
based is real powerfull in Vanilla... Just one more thing that
can be considered a heavy abuse in vanilla... but without
abuse there is no powerdiving. If ppl are happy abusing,
then leave them be. I am happy with my AS corridors
the size of a bathroom. I even dig a small toilet to sit while
i wait the unique to come at my lil bathroom to fight me.
Well... i lately play only O, and in O it is impossible to
do the majority of "abuse" one can do in vanilla... and i
think that powerdiving makes O chars really dead...

> As Julian Lighton writes /a propos/ another subject -

> - "It's not much fun to roll over
> everything in your path, but once you've done it, playing a much weaker
> character doesn't necessarily feel the same any more.
>
> "There's also a potential tendency to balance against the munchkin
> power levels..."

Agree 100%... well i never won in any ang variant except once
save-scumming... so i惻l keep abusing :)

> Moria is actually noticeably better-balanced than most Angband
> variants. I do wonder if this is due to power escalation in the player
> characters...

Hmm
Its gameplay may seem balanced, but the fact that final characters
donæ„’ differ in stats being different races is completely
umbalanced.

> It's like save-scumming (sez I who was never bright enough for
> save-scumming even to occur to me!): once you've tried *not* forcing
> maximised stats, life turns out to get harder, but much more
> interesting. On Ceilti's recommendation, I've also tried non-preserve
> mode, which definitely does add a certain edge... ;-)

IMHO save-scumming is not an abuse, is cheating. Comparing
save-scum to abuse in the game mechanics is really different...
but there is one abuse i wish get fixed someday... LOS abuse :)

Martin Bazley

unread,
Apr 7, 2004, 5:40:37 AM4/7/04
to
Thrice the brinded cat hath mewed, and Kieron Dunbar did decree on 31 Mar 2004...

> Once upon a time, Rubinstein wrote thus:
>
> > Ah, yes, got the point. It seems you don't care much about the (-3)
> > penalty if you actually planned on keeping it. Interesting...
>
> (-3) is a tiny penalty, especially for something with as huge a to-hit bonus as
> a Dunadan Warrior. The [+35] is much more useful.
>

I always sell my chain mail and buy Soft Studded Leather instead (if
it's there). It's the highest AC I can get without a to-hit penalty.
--
- Martin Bazley - "The only good zombie is a dead zombie" /
mar...@bazley.freeuk.com _____________________________/_
Wimbledon, London, England /|> | < / /\ < |>| | | |_ < /\ |/
__________________________/ |\ | _> \_ \/ _> |\ \/ |_ |_ _> \/ |\

Matthew Collett

unread,
Apr 7, 2004, 3:51:31 PM4/7/04
to
In article <6154d59b...@freeuk.com>,
Martin Bazley <mar...@bazley.freeuk.com> wrote:

> > > Ah, yes, got the point. It seems you don't care much about the (-3)
> > > penalty if you actually planned on keeping it. Interesting...
> >
> > (-3) is a tiny penalty, especially for something with as huge a to-hit
> > bonus as
> > a Dunadan Warrior. The [+35] is much more useful.
> >
> I always sell my chain mail and buy Soft Studded Leather instead (if
> it's there). It's the highest AC I can get without a to-hit penalty.

Small penalties to-hit are almost completely irrelevant in [V]. (In [O]
or [S] it's a different matter.)

What makes me think three times about wearing any non-excellent metal
armour is the sheer _weight_ of it. Mithril Chainmail, which has a very
good AC-to-weight ratio, is an exception. Mithril Plate is not, and I'd
rather have the money.

Best wishes,
Matthew

Eddie Grove

unread,
Apr 7, 2004, 7:32:22 PM4/7/04
to

NEAR-DEATH EXPERIENCE


I return to 51, and ]dAll nothing much of interest. I move off, and
before I can get to an even screen, I kill a dread and then see a
ghost, a netherWraith, and a vampireLord. There must be an undeadPit
nearby, so _tSelf. I don't get that far away, or rather I land on the
other side of the pit, maybe 30 paces further, I assume, as _dEvil
shows a clump of undead at the edge of the screen. Lorgan summons me,
but something breathes fire destroying my scrolls, so any temptation
to fight him is gone. I --tOther, ~illum, and see no fire breather.
I later kill a fireVortex.

When I run out of slots, I quaff all !rHeat and !hero to carry stuff
to pseudo. I find ?*ID, use it on Eonwe, realize I forgot about the
activation for massBanish. I finally find the stairs. The undeadPit
really screwed up my search patterns. I come down near a vault of
some sort, based on _dEvil and _dObj, but first I have to deal with
Bullroarer in the room. A deathDrake finds me, I try to fight it, get
hurt badly and must --tOther. Lose 20K exp too. I try to make it to
the pit, fight all manner of hounds and wolves. Then Scatha, who I
think is a pushover with coldImmunity, but Scatha wipes my hitpoints
incanting terribly and I must --tOther. A cherub gives me !int and
-speed. It only takes about 25 tries to activate it.

Dunadan #.#
Warrior ###'#
Myrmidon '.#
Level 30 ###'#
Exp 174434 ZZZC #.#
AU 102307 C###.## Z ' '
|}=="~(()]]] ##... # ZZ-Z -- ^+ '
STR: 18/86 ##....##ZZ , _\ '
INT: 18/10 #....##ZE U Z=-
WIS: 18/45 ...@##ZdZC ZyC
DEX: 18/136 ...'#C -X/, p _ o
CON: 17 .##pMZz\nZ= ' oooo
CHR: 14 {ZZ Z| ooo
pppp ] = ooo
Cur AC 98 dpGp | { ooo
Max HP 377 pppp /[ ooo
Cur HP 359
D

[**********]


Full Fast (+15) Lev 52

I make it to the vault still hasted. I ]dAll a lesserBalrog,
necromancer, 5headHydra, Lugdush, an AncientGreen, and a bunch of
assorted annoying hounds. The deathDrake comes back, and I fight it
while the hounds gather about me, so as to make use of speed while it
lasts. "It breathes fire" and I am down to 22 hitpoints and my speed
runs out. I picked up ?*DESTRUCT this trip, good for emergencies, but
I really hate to read it this close to a vault. But I cannot afford
to risk anything that might fail. Sadly, I ?*DESTRUCT, bemoaning the
fact my hitpoints are so wimpy from the stat scrambling. I !CSW 3
times and rest. Then I clear out the vault, killing Lugdush, and end
up with 3 artifacts, Thranduil, Osondir, and Avavir. I collect stuff,
and leave behind my ?phase and ?recall. I have plenty at home. I
hold onto my -disarm and _dObj. I handled this trip poorly, resting
far too much, but the -speed should make up for it.

253561 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 STR: 18/26 +1 +5 +0 18/86

Race Dunadan Height 76 INT: 14 +2 -2 +5 18/10


Class Warrior Weight 167 WIS: 18/25 +2 -2 +2 18/45
Title Commando Status 44 DEX: 18/36 +2 +2 +6 18/136
HP 391/391 Maximize Y CON: 12 +3 +2 +0 17
SP 0/0 Preserve Y CHR: 13 +2 -1 +0 14

Level 31 Armor [30,+69] Saving Throw Superb
Cur Exp 194294 Fight (+14,+25) Stealth Fair
Max Exp 194294 Melee (+26,+40) Fighting Legendary


Adv Exp 270000 Shoot (+23,+10) Shooting Legendary

MaxDepth Lev 52 Blows 6/turn Disarming Excellent
Gold 146667 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 193.1 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...


Elec:........+.... Confu:.........+...
Fire:........+.... Sound:.............

Cold:........+.... Shard:......+......


[Character Equipment]

provides resistance to acid and shards. It cannot be harmed by the
elements.

h) a Cloak [1,+5] {+5}

i) a Small Leather Shield of Resistance [2,+10] {resistance}


It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) a Set of Cesti [5,+4] {+4}
l) a Pair of Metal Shod Boots [6,+6] {+6}


[Character Inventory]

a) a Ration of Food


b) 2 Potions of Speed

c) 5 Potions of Resist Heat
d) 18 Potions of Cure Serious Wounds
e) 15 Scrolls of Phase Door
f) 7 Scrolls of Word of Recall {!*}
g) 39 Scrolls of Identify {@r1}
h) 2 Scrolls of Recharging
i) 26 Scrolls of Magic Mapping {@r2}
j) 3 Rods of Trap Location {@z1}
k) a Rod of Speed


It cannot be harmed by electricity.

l) a Rod of Disarming
m) a Rod of Light {@z3}
n) a Rod of Acid Balls
o) 4 Wands of Teleport Other (10 charges) {10}
p) a Staff of Teleportation (8 charges) {!* 8}
q) 2 Staffs of Object Location (20 charges)
r) a Ring of Strength (+3)


It increases your strength by 3. It sustains your strength.

s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass
banishment every 1000 turns. It cannot be harmed by the elements.
u) 19 Bolts of Flame (1d5) (+9,+7) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.

v) 10 Bolts (1d5) (+0,+0)


[Home Inventory]

a) 36 Potions of Resist Heat


b) 11 Potions of Cure Critical Wounds
c) 2 Potions of Healing
d) a Potion of *Healing* {!*}

e) 4 Potions of Restore Life Levels
f) 3 Potions of Self Knowledge
g) 84 Scrolls of Phase Door


h) a Scroll of Teleportation

i) 31 Scrolls of Word of Recall {!*}
j) a Scroll of *Identify*
k) 22 Scrolls of Enchant Weapon To-Hit
l) 14 Scrolls of Recharging
m) 13 Scrolls of Object Detection
n) a Scroll of Banishment {!*}
o) 3 Rods of Illumination {@z2}
p) 2 Rods of Teleport Other
q) 2 Wands of Clone Monster (11 charges)
r) 5 Staffs of Teleportation (30 charges) {!*}
s) 5 Staffs of Detect Evil (80 charges)
t) 2 Rings of Resist Poison


It provides resistance to poison.

u) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
v) The Glaive of Pain (9d6) (+0,+30)


It provides resistance to fear. It cannot be harmed by the elements.

w) 27 Bolts of Lightning (1d5) (+6,+10)


It is branded with electricity. It cannot be harmed by electricity.

x) 25 Arrows of Frost (1d4) (+13,+11)
It is branded with frost. It cannot be harmed by cold.

Rubinstein

unread,
Apr 7, 2004, 9:06:43 PM4/7/04
to
On Wed, 07 Apr 2004 23:32:22 GMT, Eddie wrote:
> [...]

> Lorgan summons me, but something breathes fire destroying my scrolls,
> so any temptation to fight him is gone.
> [...]
> the deathDrake comes back, and I fight it while the hounds gather

> about me, so as to make use of speed while it lasts. "It breathes
> fire" and I am down to 22 hitpoints and my speed runs out. I picked
> up ?*DESTRUCT this trip, good for emergencies, but I really hate to
> read it this close to a vault.

You really shouldn't moan, imagine one of your destroyed scrolls would
have been this one...
Sounds like the typical situation my RNG (sometimes I call him Murphy)
never would miss to kill me.

As a (hopefully not too evil*) sidenote: sometimes I wonder why power
divers don't prefer OAngband. There is this nice feature 'concatenated
stairs' which let you skip a whole level sometimes (w/o losing the
feeling for the new level btw) thus providing even faster diving.

*evil, because I really would like to see a power diving beorning druid.
I'm surely not the one who will (able to) do it in the near future. ;-)

Rubinstein

teukros

unread,
Apr 7, 2004, 9:37:35 PM4/7/04
to
On 2004-04-08 03:06:43, Rubinstein <picom...@t-online.de> wrote:

> *evil, because I really would like to see a power diving beorning druid.
> I'm surely not the one who will (able to) do it in the near future. ;-)
>
> Rubinstein
>
>


Or in Vanilla, a non-preserve power diving human priest.

--
A(2.9.3) C "Eccartin the Dour" DuP L:50 DL:3750' A++ R++ Sp++ w:Eonwe
A(2.9.3) W H- D/+ c-- f+(9702 blue worm masses!) PV s- d-/-- P- M+
C-- S- I- So- B- ac !V F:Discontinuous (e.g. every five steps) Recentering

Eddie Grove

unread,
Apr 8, 2004, 1:30:18 AM4/8/04
to

GETTING SLOPPY


I return to 52 in a huge room with darkHounds and Vrocks. I decide to
test Eonwe on the Vrocks. But I pay no attention and suddenly notice
down to 59 hitpoints, _tSelf. Then I notice I forgot to bring _dEvil.
Taking notes is just too tough. I don't want to waste turns, !CSW 6
times. I head back toward vrocks, get teleported by something, ]dAll
some hezrou. I will try again. They give me accuracySling, which I
toss, and _speed which I keep. I try to use -acidBalls on armor on
the floor, but I cannot activate the damned thing. I end up far from
any hope of descent, would _tSelf to speed things up, but it appears
to have burnt. Things are too dangerous, ?recall, get 2 _tSelf, and
_dEvil while I am at it, then ?recall back.

Now I pretend I am just starting on 52. I _dObj a smallsword off in
the distance, not worth going after it. Instead, I ~illum the room,
and wake up a score of fireAnts. Forget this, _tSelf. I have run out
of slots, should have left !speed at home. On 53, I _dObj a bunch of
stuff, must be some kind of vault. I _dEvil only a few dragons, but
there is a line of vrocks waiting for my revenge. I get to the vault
and ]dAll even though on an odd sector. There is ancientGreen, Ibun,
2 energyVortex, 11headHydra, AncientBronze, basilisk, Ji Indur,
QueenAnt with escort of silverAnts.

Dunadan
Warrior
Commando # # # # # # # ########+
LEVEL 31 # # # # #W# ## +
EXP 247748 ###############%## %%## #+# #y# # ######:
AU 157118 + d ## ########## ## # # + ' +
|}=="~(()]]] ## ########%##%%#%## #aaFd ] # ## # ##########
STR: 18/86 # # ##J #aa####] # M### #
INT: 18/10 # # # #aa#}v# # h## #
WIS: 18/45 # # # ###+a## ##]'### ## #
DEX: 18/136 # # #U#aaaa#!R #D # ## #
CON: 17 # # #U#aaaa#!!)v#Xs # +< #
CHR: 14 # ######%%#######U###+a##Dd##r+###.####
# UUUUUUUUUUUUUUUUUU_#aa#^,#ab#.@..#
Cur AC 99 #######%#%########UU #aa#### K#...##
Max HP 391 ##U #aaaa- #..##
Cur HP 391 ## ##########.##
### # ## # # K

# ## # #
# ## # #
# ' # #

###### #'#### #
Fast (+5) Lev 53

I --tOther the uniques, who are not in the inner sanctum, and kill
everyone outside. I wield =+3str and Eonwe to dig into the inner
chamber of the vault. It takes 18 tries. I get my first taste of
!appleJuice :). I avoid pseudoing a metalShield by testing with
-acidBalls. I have a rod I cannot activate, ?id it as -id. Should
have used it on itself :). I toss my ?id to carry a ?tSelf and ?*ID.
I head toward upper right, ]dAll Ariel but no objects and no stairs in
sight, _tSelf, land near queenAnt, _tSelf again, and "it breathes
nexus". I dig through some rubble, behind it are 11headHydra and
darkElvenSorcerer. I fight some, but the sorcerer summons dreads, and
I -tOther hydra and sorc as I guess I should have done immediately. I
fight the dreads, get into trouble, !speed and run and !CSW. I get
far enough that the dreads come one at a time. I fight and !CSW and
survive. They drop Narthanc and a !speed to replace the one I used.
I wanted to get deeper first, but I am badly hurt so I ?recall. Then
I realize I forgot to detect objects, and I ]dAll =slay near stairs,
so I ?recall again to undo it. I find a mushroom to -id, takes 30
tries ?!. Turns out I can't get there from here, have to ?phase a
bunch of times. I leave Narthanc behind. The ring I -id as
=+7+8slay, decide it is better than =+10dam, and switch. I toss
-light to pick up --clone, have not been using -light much.

Using ?map, on 55 I am far from everything and I _tSelf. I _speed by
mistake. I kill Grip. I find a pack of nalfeshnees, and this time I
_speed on purpose. I fight through, turns out they are Moria's
escort, I --tOther Moria and a lesserBalrog. Then, as I continue, "it
breathes fire", burning a chest, then it "madically summons a hellish
adversary", and I give up and I /massBanish. I turn a corner of a
treasure room, and Eol summons. I am getting sloppy, should have
detected him. I try _speed and fight, but when he hits me with a
netherBall I have to --tOther. It fails!! But he doesn't kill me and
the next time I succeed. I am badly hurt, so I might as well ?recall,
but I take the stairs first.

In the dump below I have several _dEvil. I will sell all but one
after I ?recall.

268323 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 STR: 18/26 +1 +5 +0 18/86
Race Dunadan Height 76 INT: 14 +2 -2 +5 18/10
Class Warrior Weight 167 WIS: 18/25 +2 -2 +2 18/45
Title Commando Status 44 DEX: 18/36 +2 +2 +6 18/136

HP 412/412 Maximize Y CON: 12 +3 +2 +0 17
SP 0/0 Preserve Y CHR: 14 +2 -1 +0 15

Level 33 Armor [27,+70] Saving Throw Superb
Cur Exp 397529 Fight (+21,+23) Stealth Fair
Max Exp 397529 Melee (+33,+38) Fighting Legendary
Adv Exp 495000 Shoot (+30,+10) Shooting Legendary
MaxDepth Lev 56 Blows 6/turn Disarming Superb
Gold 150571 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 196.5 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...
Elec:........+.... Confu:.........+...
Fire:........+.... Sound:.............
Cold:........+.... Shard:......+......
Pois:............. Nexus:.............
Fear:............+ Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............

Feath:...........+. Sear.:.........+...


PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:+.....+......
Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
b) a Heavy Crossbow (x4) (+9,+10) {+9+10}

c) a Ring of Slaying (+7,+8)


d) a Ring of Slaying (+3,+10) {+3+10}
e) an Amulet of Regeneration
It speeds your regeneration.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
h) a Cloak [1,+5] {+5}
i) a Small Leather Shield of Resistance [2,+10] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.

k) a Set of Cesti [5,+3] {+4}
l) a Pair of Hard Leather Boots of Slow Descent [3,+8]
It makes you fall like a feather.


[Character Inventory]

a) 2 Potions of Speed
b) 6 Potions of Resist Heat
c) 10 Potions of Cure Serious Wounds
d) 15 Scrolls of Phase Door
e) 7 Scrolls of Word of Recall {!*}
f) 11 Scrolls of Identify


g) 2 Scrolls of Recharging

h) 13 Scrolls of Magic Mapping {@r2}
i) a Scroll of *Destruction*


j) 3 Rods of Trap Location {@z1}

k) a Rod of Perception


It cannot be harmed by electricity.

l) a Rod of Speed


It cannot be harmed by electricity.

m) 2 Rods of Disarming

n) a Rod of Acid Balls

o) 2 Wands of Teleport Other (6 charges)
p) 2 Staffs of Teleportation (13 charges) {!*}
q) 2 Staffs of Object Location (11 charges)
r) 5 Staffs of Detect Evil (76 charges)
s) a Staff of Speed (4 charges)
t) a Ring of Strength (+3)


It increases your strength by 3. It sustains your strength.

u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}


It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)


It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass
banishment every 1000 turns. It cannot be harmed by the elements.

w) 18 Bolts of Flame (1d5) (+9,+7) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.


[Home Inventory]

a) 30 Potions of Resist Heat
b) 15 Potions of Cure Critical Wounds


c) 2 Potions of Healing
d) a Potion of *Healing* {!*}

e) 5 Potions of Restore Life Levels


f) 3 Potions of Self Knowledge

g) 75 Scrolls of Phase Door
h) 2 Scrolls of Teleportation
i) 25 Scrolls of Word of Recall {!*}
j) 3 Scrolls of *Identify*


k) 22 Scrolls of Enchant Weapon To-Hit

l) 12 Scrolls of Recharging


m) 13 Scrolls of Object Detection
n) a Scroll of Banishment {!*}
o) 3 Rods of Illumination {@z2}
p) 2 Rods of Teleport Other

q) 3 Wands of Clone Monster (16 charges)
r) 3 Wands of Teleport Other (7 charges)
s) 4 Staffs of Teleportation (24 charges) {!*}

Eddie Grove

unread,
Apr 8, 2004, 3:01:15 AM4/8/04
to

I ?recall, sell 4 _dEvil, and wait. I ]dAll ribbedPlate on 56, cannot
-acidBalls, so I ?id it. I _dObj !dex two screens later. On 57, I
_dEvil Wormtongue. He gives me Gorlim, and it is conceivable I might
want to use it someday, so I use up my !rHeat to gain a slot. I
explore some, and ]dAll !str. No stairs or other objects nearby, no
desire to play with fireHounds, so I _tSelf. I see -clone, and I drop
_dEvil to make room. I -dTraps a trapdoor, so I can descend, and with
featherfallBoots, take no damage. I _dObj a new amulet, and I ?map a
likely pit. Now I wish I had the _dEvil, so it goes. Giants
approach, must be a giantPit. That's worth clearing!!! I drop
--tOther, --clone, -acidBalls, and =+3dam so I won't have to worry
about stormGiants too much. I keep my 3 -dTraps, if I have to flee,
cannot afford to lose them all. While I wait for giants, I repeatedly
try -speed until it works. I fight a couple of cyclopses, then Uldor,
and am hurt pretty bad. Usually I save every !heal until I fight
Sauron, but down 298 with a pit I want badly to clear I !heal now. I
rationalize it gives me another free slot. I lose a -disarm. The
speed runs out, so I _speed. I get hurt badly again, start using !CSW
on my free turns. When a lesserTitan shows up, I --tOther, even
though it is carrying my --clone and -acidBalls. Bye bye. Way too
many cyclopses. I have used up all !CSW, down to 78 fighting a
cyclops, ?phase to a different room to rest. Then -speed, go back,
fight some more, using _speed when run out of temp boost. Get a _CLW,
use it when noone adjacent, and the battles go on and on. Down to 70
hp against yet another cyclops, ?phase, run, rest a little, shoot and
?phase and shoot twice more, then a little melee and I barely survive.
Those who hack-n-back could use +16speed wielding Maedhros and using
_speed and get out with much less magic used.

It is all a waste. Not a single stat potion. I get one _speed,
nothing else of note, and to get it I used up my old one. But I
complain too soon. When I go back, and clean out the last couple of
giants, I get special augmented chain, presumably Caspanion.

I head for the stairs, and a masterVampire comes to block me. I
_speed, but fail, and ?phase to try some more. Eventually I succeed.
I get !enlight from it or maybe the hillGiant behind it, and I save it
for the next level. I !enlight 59, and there is nothing much except a
new staff and new rod off on the far side of the level in a 2x2 room.
Perhaps if I were a mage I would care about ?Raals, but I don't, and I
head for the nearest stairs. I don't even bother to go out of my way
to pick up adamantite any more. I land in a big room on 60, and while
I -dTraps netherHounds cut my hitpoints by 40%. I fail the first
attempt to _tSelf, but they don't hurt me too much more, and I succeed
the next try. It never got bad enough I had to use my vital
?*DESTRUCT. I have been using Maedhros, and Eonwe isn't recharged,
maybe I should change that so I could have activated it on the hounds.
I am hurt, drained, and have stuff for home, so I ?recall even with
free slots.

I sell each of my extra -disarm and =+3str, so that if I need to free
a slot in the dungeon maybe I can buy it back. I would like to wear
Caspanion, but it costs me 3 speed and a blow, and that is too much.
Perhaps if I get another !dex I can make the switch.

277666 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 STR: 18/42 +1 +5 +2 18/122
Race Dunadan Height 76 INT: 14 +2 -2 +4 18
Class Warrior Weight 167 WIS: 18/25 +2 -2 +4 18/65
Title Commando Status 44 DEX: 18/47 +2 +2 +5 18/137
HP 427/436 Maximize Y CON: 12 +3 +2 +2 18/10
SP 0/0 Preserve Y CHR: 14 +2 -1 +2 17

Level 33 Armor [27,+78] Saving Throw Superb
Cur Exp 456728 Fight (+18,+30) Stealth Fair
Max Exp 456728 Melee (+33,+48) Fighting Legendary
Adv Exp 495000 Shoot (+27,+10) Shooting Legendary
MaxDepth Lev 60 Blows 5/turn Disarming Superb
Gold 160962 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 179.3 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...
Elec:........+.... Confu:.........+...
Fire:........+.... Sound:.............

Cold:*.......+.... Shard:......+......
Pois:............. Nexus:.............
Fear:+...........+ Nethr:.............


Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............

Telep:............. Speed:......+......


Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)


It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass
banishment every 1000 turns. It cannot be harmed by the elements.

b) a Heavy Crossbow (x4) (+9,+10) {+9+10}

c) a Ring of Slaying (+3,+10) {+3+10}
d) a Ring of Damage (+12) {+12}


e) an Amulet of Regeneration
It speeds your regeneration.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
h) a Cloak [1,+5] {+5}
i) a Small Leather Shield of Resistance [2,+10] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) a Set of Cesti [5,+3] {+4}
l) a Pair of Hard Leather Boots of Slow Descent [3,+8]
It makes you fall like a feather.


[Character Inventory]

a) 2 Potions of Speed

b) 5 Potions of Resist Heat
c) 19 Potions of Cure Critical Wounds
d) 9 Scrolls of Phase Door


e) 7 Scrolls of Word of Recall {!*}

f) 2 Scrolls of Recharging
g) 10 Scrolls of Magic Mapping {@r2}
h) 13 Scrolls of Object Detection
i) 14 Scrolls of Protection from Evil
j) a Scroll of *Destruction*
k) 3 Rods of Trap Location {@z1}
l) a Rod of Perception


It cannot be harmed by electricity.

m) a Rod of Disarming
n) 2 Wands of Teleport Other (5 charges)
o) 2 Staffs of Teleportation (11 charges) {!*}
p) 2 Staffs of Object Location (5 charges)
q) 2 Staffs of Speed (6 charges)
r) a Ring of Strength (+3)


It increases your strength by 3. It sustains your strength.

s) The Hard Leather Cap of Thranduil [2,+10] (+2)


It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.

t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28 @w0}


It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.

u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {AzogEtc35 @w0}
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

v) 15 Bolts of Flame (1d5) (+9,+7) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.


[Home Inventory]

a) 32 Potions of Resist Heat
b) 2 Potions of Healing
c) a Potion of *Healing* {!*}
d) 5 Potions of Restore Life Levels
e) 3 Potions of Self Knowledge
f) 74 Scrolls of Phase Door
g) 2 Scrolls of Teleportation
h) 27 Scrolls of Word of Recall {!*}


i) a Scroll of *Identify*

j) 22 Scrolls of Enchant Weapon To-Hit
k) 12 Scrolls of Recharging
l) a Scroll of Banishment {!*}
m) 3 Rods of Illumination {@z2}
n) a Rod of Speed


It cannot be harmed by electricity.

o) 2 Rods of Teleport Other
p) 4 Wands of Clone Monster (20 charges)
q) 3 Wands of Teleport Other (7 charges)
r) 4 Staffs of Teleportation (24 charges) {!*}
s) 2 Rings of Resist Poison


It provides resistance to poison.

t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
u) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
It decreases your intelligence and wisdom by 5. It decreases your
searching by 5. It provides resistance to fear. It grants you
immunity to paralysis and the ability to see invisible things, but it
also aggravates creatures around you and is heavily cursed. It cannot

Igenlode

unread,
Apr 7, 2004, 5:40:59 PM4/7/04
to
On 7 Apr 2004 Atrielv wrote:
> (Igenlode wrote):

[snip]

> > Moria is actually noticeably better-balanced than most Angband
> > variants. I do wonder if this is due to power escalation in the player
> > characters...
>
> Hmm
> Its gameplay may seem balanced, but the fact that final characters

> don´t differ in stats being different races is completely
> unbalanced.

Unbalanced - or unrealistic?

Unbalanced because some of the races have intrinsic advantages over
others, you mean? I have to say I've never got anywhere near maximising
my stats in Moria, so I don't know much about that portion of the game
:-)

>
> > It's like save-scumming (sez I who was never bright enough for
> > save-scumming even to occur to me!): once you've tried *not* forcing
> > maximised stats, life turns out to get harder, but much more
> > interesting.

[snip]


> IMHO save-scumming is not an abuse, is cheating. Comparing
> save-scum to abuse in the game mechanics is really different...

Tedium-wise rather than cheating-wise, I mean - starting off with an
absolutely optimum character tends in my (limited) experience to breed
boredom and careless habits akin to those developed by a reliance on
save-scumming :-)
--
Igenlode Wordsmith

Blake's 7 fan-fiction & episode reviews - http://curry.250x.com/Tower/B7.html

Eddie Grove

unread,
Apr 8, 2004, 11:02:42 AM4/8/04
to

STUCK ON 60


I return to 60 in a room with energyHounds which while not dangerous
could electrify my --tOthers, so _tSelf. "It breathes shards." I
~illum, and it is just a vortex. I ]dAll a grandMasterMystic. Things
are starting to get tough. He finds me, and I --tOther. I now start
swapping Thranduil in and out on screen scrolling. Giants start
attacking, and I ]esp a giantPit, but this one does not have so many
cyclopses. The only tricky thing is that there is a druj in the moat.
I ?pEvil and hack away. Adunaphel shows up which is a real pain. I
_speed and --tOther, but I expect she will return. I kill one
cyclops, --tOther a greaterTitan and another cyclops, and fight on.
After that, I don't need rConf so much, and I switch in Thranduil.
Adunaphel returns, I _speed, and --tOther. I am down to one charge.
When no electrifiers are near, I drop one --tOther, ?recharge it, ?id
it, and pick up 5 more charges. When the wave of giants runs out,
there are still a score left, so I step out and --tOther the handDruj.
I finish off the giants, but I get no stat potions. I do get _power
and another -id. I _dObj a new scroll, head for it, kill the cyclops
I teleported earlier. I wonder if there is a bug as I fail to -id 60
times in a row, but eventually figure out it is ?*RCURSE. That will
help with Gorlim, so I ?recall. I never got near the stairs. Eonwe
is still charging.

283155 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best
Sex Male Age 68 STR: 18/42 +1 +5 +2 18/122
Race Dunadan Height 76 INT: 14 +2 -2 +4 18
Class Warrior Weight 167 WIS: 18/25 +2 -2 +4 18/65
Title Commando Status 44 DEX: 18/47 +2 +2 +5 18/137

HP 436/436 Maximize Y CON: 12 +3 +2 +2 18/10


SP 0/0 Preserve Y CHR: 14 +2 -1 +2 17

Level 33 Armor [27,+84] Saving Throw Superb
Cur Exp 488845 Fight (+18,+30) Stealth Fair
Max Exp 488845 Melee (+33,+48) Fighting Legendary


Adv Exp 495000 Shoot (+27,+10) Shooting Legendary
MaxDepth Lev 60 Blows 5/turn Disarming Superb

Gold 170326 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 183.2 lbs Infra 0 ft Searching Fair


[Character Equipment]

h) a Cloak [1,+7] {+7}


i) a Small Leather Shield of Resistance [2,+10] {resistance}
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.

j) The Iron Helm 'Holhenneth' [5,+10] (+2) {@w0}


It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.

k) a Set of Cesti [5,+7] {+7}


l) a Pair of Hard Leather Boots of Slow Descent [3,+8]
It makes you fall like a feather.


[Character Inventory]

a) 3 Potions of Speed


b) 5 Potions of Resist Heat

c) 24 Potions of Cure Critical Wounds


d) 9 Scrolls of Phase Door
e) 7 Scrolls of Word of Recall {!*}

f) 3 Scrolls of Recharging
g) 8 Scrolls of Magic Mapping {@r2}


h) 13 Scrolls of Object Detection

i) 12 Scrolls of Protection from Evil
j) 4 Scrolls of *Destruction* {!*}


k) 3 Rods of Trap Location {@z1}

l) 2 Rods of Perception


It cannot be harmed by electricity.
m) a Rod of Disarming
n) 2 Wands of Teleport Other (5 charges)

o) 2 Staffs of Teleportation (10 charges) {!*}
p) a Staff of Object Location (14 charges)
q) 2 Staffs of Speed (4 charges)
r) a Staff of Power (3 charges)
s) a Ring of Strength (+3)


It increases your strength by 3. It sustains your strength.

t) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0}


It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.

u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28}


It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.

v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Azog35}


It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

w) 15 Bolts of Flame (1d5) (+9,+7) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.


[Home Inventory]

a) 27 Potions of Resist Heat


b) 2 Potions of Healing
c) a Potion of *Healing* {!*}
d) 5 Potions of Restore Life Levels
e) 3 Potions of Self Knowledge

f) 65 Scrolls of Phase Door


g) 2 Scrolls of Teleportation

h) 25 Scrolls of Word of Recall {!*}


i) a Scroll of *Identify*
j) 22 Scrolls of Enchant Weapon To-Hit

k) 10 Scrolls of Recharging


l) a Scroll of Banishment {!*}
m) 3 Rods of Illumination {@z2}
n) a Rod of Speed
It cannot be harmed by electricity.
o) 2 Rods of Teleport Other
p) 4 Wands of Clone Monster (20 charges)
q) 3 Wands of Teleport Other (7 charges)
r) 4 Staffs of Teleportation (24 charges) {!*}
s) 2 Rings of Resist Poison
It provides resistance to poison.
t) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.

u) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {uncursed}


It decreases your intelligence and wisdom by 5. It decreases your
searching by 5. It provides resistance to fear. It grants you
immunity to paralysis and the ability to see invisible things, but it

also aggravates creatures around you. It cannot be harmed by the

Eddie Grove

unread,
Apr 8, 2004, 12:16:23 PM4/8/04
to

STILL STUCK


I return to 60 and ]dAll an AncientBlue. I use Gurthang and =+3str to
kill it quickly. As I explore, an elderVampire finds me, so I ?phase,
_speed, ?pEvil, kill a xaren, and wait. He gives me oodles of money
and useless gauntlets in exchange for draining me 70K. Ouch. I
explore a bit, and there are no objects anywhere it seems, and no
downstairs either. I _tSelf, perhaps unwisely seeing as I am down 100
hp. I get !str from a MatureRed. I run out of slots, read all of my
?pEvil. I get near some stairs, but there is no way, and too far even
for ?phase, so _tSelf again. I kill a bunch of blackOrcs and then
Ufthak. Then a bunch of caveOrcs for resistanceChainmail. As I
cannot seem to get to the stairs, I ?recall once again without getting
past 60. I will !rLife at least.

Still no ?id for sale. Starting about thinking of buying out the
alchemist even though I have -id. Eonwe is finally recharged.

288783 game turns.


[Angband 3.0.4 Character Dump]

Name Araguince Self RB CB EB Best

Sex Male Age 68 STR: 18/56 +1 +5 +0 18/116
Race Dunadan Height 76 INT: 14 +2 -2 +5 18/10
Class Warrior Weight 167 WIS: 18/25 +2 -2 +2 18/45
Title Commando Status 44 DEX: 18/47 +2 +2 +6 18/147
HP 424/424 Maximize Y CON: 12 +3 +2 +0 17
SP 0/0 Preserve Y CHR: 14 +2 -1 +0 15

Level 34 Armor [27,+76] Saving Throw Superb
Cur Exp 497895 Fight (+17,+29) Stealth Fair
Max Exp 497895 Melee (+29,+44) Fighting Legendary
Adv Exp 630000 Shoot (+26,+10) Shooting Legendary
MaxDepth Lev 60 Blows 6/turn Disarming Superb
Gold 155290 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 178.0 lbs Infra 0 ft Searching Fair

You are one of several children of a Townsman. You are a credit to
the family. You have dark brown eyes, wavy black hair, and a fair
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...
Elec:........+.... Confu:.........+...
Fire:........+.... Sound:.............

Cold:........+.... Shard:......+......
Pois:............. Nexus:.............
Fear:............+ Nethr:.............


Lite:............. Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............

Telep:............. Speed:+.....+......


Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {floor28}


It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.


[Character Inventory]

d) 11 Scrolls of Phase Door
e) 5 Scrolls of Word of Recall {!*}


f) 3 Scrolls of Recharging

g) 5 Scrolls of Magic Mapping {@r2}
h) 11 Scrolls of Object Detection
i) 4 Scrolls of *Destruction* {!*}
j) 3 Rods of Trap Location {@z1}
k) 2 Rods of Perception


It cannot be harmed by electricity.

l) a Rod of Disarming

m) 2 Wands of Teleport Other (5 charges)
n) 2 Staffs of Teleportation (8 charges) {!*}
o) 2 Staffs of Speed (3 charges)
p) a Staff of Power (3 charges)
q) a Ring of Strength (+3)


It increases your strength by 3. It sustains your strength.

r) a Ring of Dexterity (+3)
It increases your dexterity by 3. It sustains your dexterity.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0}


It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.

t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Azog35}


It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.

u) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)


It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass
banishment every 1000 turns. It cannot be harmed by the elements.

v) 14 Bolts of Flame (1d5) (+9,+7) {@f2 =g}


It is branded with fire. It cannot be harmed by fire.

w) 28 Bolts of Venom (1d5) (+6,+8)
It is branded with poison.


[Home Inventory]

a) 2 Potions of Healing
b) a Potion of *Healing* {!*}
c) 4 Potions of Restore Life Levels
d) 3 Potions of Self Knowledge
e) 65 Scrolls of Phase Door
f) 3 Scrolls of Teleportation
g) 25 Scrolls of Word of Recall {!*}
h) a Scroll of *Identify*
i) 22 Scrolls of Enchant Weapon To-Hit
j) 10 Scrolls of Recharging
k) a Scroll of Banishment {!*}
l) 3 Rods of Illumination {@z2}
m) a Rod of Speed


It cannot be harmed by electricity.

n) 2 Rods of Teleport Other
o) 4 Wands of Clone Monster (20 charges)
p) 3 Wands of Teleport Other (7 charges)
q) 4 Staffs of Teleportation (24 charges) {!*}
r) 2 Rings of Resist Poison


It provides resistance to poison.

s) Chain Mail of Resistance (-2) [14,+8]


It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.

Eddie Grove

unread,
Apr 8, 2004, 6:13:24 PM4/8/04
to

YASD


This is the final tale of Araguince, son of Pride and Folly.

This time when I return to 60, I ]dAll a trapdoor. And I rejoice. I
]esp Fundin on 61, and decide to head in the opposite direction. I
find the stairs and leave him behind. I ]esp an AncientMulti on 62,
wield Gurthang and =+3 str and go seek it out. When I get close I
_speed, and kill it easily enough for !heal and another -tOther. A
grandMasterMystic finds me, and I inexplicably swing at him just
because I am still hasted. I smarten up quickly and --tOther the next
round. This should have been my cue to save the game and get some
sleep.

I kill some ogres, get ?banish but still no stat potions. I am
wondering whether to _tSelf to try to get somewhere more interesting
when "it breathes nexus" and saves me the trouble.

I run into Baphomet, paying no attention swing at him, he hurts me
badly. Clearly one more round and I will die. But for some
inexplicable reason, instead of reading one of 4 ?*DESTRUCT I have
been hoarding and carrying for occasions like these, I try --tOther
and fail. So I die.

292960 game turns.


I was too aggravated and sleep-deprived to think clearly, and I forgot
to save a dump. Basically, not much changed since the dump in the
last tale, except that I had gotten up to 4 ?*DESTRUCTs.

Generally I try to learn a lesson from each death, but it is hard to
find one here, other than "don't be an idiot". I didn't die due to
the nexus scrambling, since another 150 hp would not have helped. It
was not autoscumming, since I was below Baphomet's native depth.
Sheer carelessness.

Let me point out a gain to diving. Death to idiocy could have struck
me just as easily if I had been playing slowly. But then, I would
have lost a much larger investment of time. This way, not too much is
lost and it's on to the next. That's an important attitude to cultivate.

Looking back, I have changed my mind about autoscumming. I have never
found so much great stuff so early in any prior game with autoscum
off. Now, I think autoscum on makes Vanilla easier even for divers.

Eddie

Atrielv

unread,
Apr 8, 2004, 9:18:56 PM4/8/04
to
Thanks for your tales man :)

it seems the death of your char was by the same reason almost
all my chars die... when the most important resource runs low
(concentration/will) their deaths are close... (so i go play
something else :)
You are a much better player than i am... and i learned some
nice strategies from your postings... I am not being sarcastic,
but sincere, when i ask if you would consider doing something
similar in O.. don´t need to be a druid beorning (that would be
too evil/mazochistic :)... but like the same dunadan warrior
would be nice. My last attempt at powerdiving in O ended in a
Lvl 25 warrior at dlvl 19 :)

Cheers

Paul Moore

unread,
Apr 9, 2004, 8:12:20 AM4/9/04
to
Atrielv <atri...@hotmail.com> writes:

> Thanks for your tales man :)

Agreed. You encouraged me to try fast-diving with my new character,
and so far it has been a very interesting experience. I'm not diving
to the extent you do, but it's far faster than I used to, and I'm
enjoying it.

Not sure I'd try it with a mage, though - they are far too fragile at
early levels...

Cheers,
Paul.
--
A(3.0.4) C "Dogmatix" DP L:23 DL:1100' A- R-- !Sp w:The Trident 'Istin'
A W H- D c? f PV+ s- TT? d P++ M+
C- S+ I+ So B++ ac !GHB SQ? !RQ V?

Tobias Mummert

unread,
Apr 9, 2004, 10:04:12 AM4/9/04
to
* Atrielv [2004-04-09 01:18 GMT] wrote:

> similar in O.. donŽt need to be a druid beorning (that would be
> too evil/mazochistic :)...

Why are you talking about this as being evil?

Did I miss something?

Best regards,
Tobias
--
BOFH excuse #297:
Too many interrupts

Eddie Grove

unread,
Apr 22, 2004, 2:56:02 PM4/22/04
to

I just cleared a checkerboard vault, and it is time to whittle
down to the necessities. It may not seem like a big deal, but
I would like to pick up things like small piles of !CCW, -disarm,
?dObj and ?phase, even though I doubt I can get them all.

What should I dump before recalling? Should I pick up Celeborn
for its tasty activation, or will I never use it? I am thinking
of dropping Calris, Durin, Soulkeeper, and Thengel, but I cannot
make up my mind. I guess I should probably drop the Phial.
I want to pick up slayingCesti+4+5, but until I find Thorin the
powerGloves are probably better.

In particular, comparing Calris to Doomcaller, is the +5CON and
the -50AC so insignificant I can afford to dump Calris?

I found Totila, Aeglin, Celeborn, Mormegil, Colannon, Taratol, Amrod,
Eonwe, Paurnimmen, Dethanc, Celebrimbor, Theoden, Cubragol, Umbar,
Doomcaller, the Star, Paurhach, Careth Asdriag, Soulkeeper, Nimthanc,
Durin, Cammithrim, Thalkettoth, Glamdring, Amras, Numenor, Carlammas,
and Arunruth. I dropped Holcolleth. Any of those not in the dump are
on the ground nearby. Any of them worth picking up?

<insert rant about dearth of ?*ID - with randarts I would be toast>


[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best
Sex Male Age 125 STR: 18/99 +1 +5 +9 18/249
Race High-Elf Height 87 Int: 18/51 +3 -2 +4 18/101 18/96
Class Warrior Weight 186 WIS: 18/22 -1 -2 +4 18/32
Title Champion Status 83 DEX: 18/70 +3 +2 +2 18/140
HP 589/589 Maximize Y CON: 18/77 +1 +2 +2 18/127
SP 0/0 Preserve Y CHR: 18/86 +5 -1 +2 18/146

Level 36 Armor [51,+115] Saving Throw Superb
Cur Exp 1048977 Fight (+24,+25) Stealth Excellent
Max Exp 1048977 Melee (+39,+43) Fighting Legendary
Adv Exp 1100000 Shoot (+34,+14) Shooting Legendary
MaxDepth Lev 86 Blows 5/turn Disarming Superb
Gold 171127 Shots 1/turn Magic Device Superb
Perception Poor
Burden 260.5 lbs Infra 40 ft Searching Poor

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.

abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:......+..+...
Elec:......+.+.... Confu:......+......
Fire:......+.+.... Sound:......+......
Cold:......+.+.... Shard:......+......
Pois:......+...... Nexus:......+....+.
Fear:....+.......+ Nethr:......+......
Lite:......+.+...+ Chaos:......+......
Dark:......+.+.... Disen:....+.+......

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+++...+.....
Invis:............+ Blows:.............
FrAct:....+........ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
It increases all your stats by 2. It cannot be harmed by the elements.


It might have hidden powers.

b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It cannot be harmed by the elements.

It might have hidden powers.

c) a Ring of Speed (+9)
It increases your speed by 9.
d) a Ring of Speed (+9)
It increases your speed by 9.
e) an Amulet of Weaponmastery (+2,+4) (+2)
It increases your strength by 2. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
f) The Phial of Galadriel {!!}


It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.

g) Power Dragon Scale Mail (-3) [40,+29]
It provides resistance to acid, lightning, fire, cold, poison, light,
dark, blindness, confusion, sound, shards, nexus, nether, chaos, and
disenchantment. It activates for breathe the elements (300) every
300+d300 turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It cannot be harmed by the


elements. It might have hidden powers.

i) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.


It cannot be harmed by the elements.

j) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0}


It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.

k) a Set of Leather Gloves of Power (+1,+1) [1,+9] (+5)
It increases your strength by 5.
l) a Pair of Hard Leather Boots of Stability [3,+15]
It provides resistance to nexus. It makes you fall like a feather.


[Character Inventory]

a) a Potion of Healing
b) a Potion of Life
c) 7 Scrolls of Recharging
d) 7 Scrolls of *Destruction* {!*}
e) 2 Rods of Perception (2 charging) {@z5 !!}


It cannot be harmed by electricity.

f) 2 Rods of Recall {!*}


It cannot be harmed by electricity.

g) a Rod of Detection {!! @z2}
h) 2 Rods of Teleport Other {!!}
i) 3 Wands of Teleport Other (9 charges)
j) 3 Staffs of Speed (3 charges)
k) a Staff of Banishment (2 charges)
l) a Ring of Damage (+11)
m) a Star


It lights the dungeon around you.

n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It cannot be harmed by the


elements. It might have hidden powers.

o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It cannot be harmed by the


elements. It might have hidden powers.

p) The Metal Cap of Thengel [3,+12] (+3) {@w0}
It increases your wisdom and charisma by 3. It provides resistance to
confusion. It cannot be harmed by the elements.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you

immunity to paralysis and the ability to see invisible things. It

activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
r) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {uncursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around


you. It cannot be harmed by the elements.

s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It provides resistance to chaos. It cannot be harmed by the elements.

It might have hidden powers.

t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It increases your strength and constitution by 3. It increases your
tunneling by 3. It cannot be harmed by the elements. It might have
hidden powers.
u) The Mace 'Taratol' (3d4) (+12,+12)
It cannot be harmed by the elements. It might have hidden powers.
v) 28 Bolts of Flame (1d5) (+17,+18)


It is branded with fire. It cannot be harmed by fire.

w) 18 Bolts of Slay Evil (1d5) (+13,+17)
It slays all evil creatures.


[Home Inventory]

a) 8 Potions of Speed
b) 7 Potions of Berserk Strength
c) 27 Potions of Cure Critical Wounds
d) 11 Potions of Healing
e) 3 Potions of *Healing*
f) 23 Scrolls of Teleportation {!*}
g) 8 Scrolls of *Identify*
h) 27 Scrolls of Object Detection {@r2}
i) a Scroll of Banishment
j) 2 Scrolls of Mass Banishment
k) 4 Rods of Trap Location {@z1}
l) 3 Wands of Teleport Other (17 charges)
m) 3 Staffs of *Destruction* (9 charges)
n) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
o) an Amulet of Resistance


It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.

p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
r) an Iron Crown of Might [0,+10] (+2)
It increases your strength, dexterity, and constitution by 2. It
sustains your strength, dexterity, and constitution. It grants you

immunity to paralysis. It cannot be harmed by the elements.

s) an Iron Crown of the Magi [0,+12] (+2)
It increases your intelligence by 2. It provides resistance to acid,
lightning, fire, and cold. It sustains your intelligence. It grants


you immunity to paralysis. It cannot be harmed by the elements.

t) a Set of Cesti of Slaying (+5,+4) [5,+11]
u) a Set of Cesti of Free Action [5,+7]


It grants you immunity to paralysis.

v) a Bastard Sword of Fury (3d4) (+20,+15) (+2)
It increases your strength by 2. It increases your attack speed by 2.
It provides resistance to fear. It aggravates creatures around you.
It cannot be harmed by acid and fire.
w) 16 Bolts of Acid (1d5) (+10,+11)
It is branded with acid. It cannot be harmed by acid.
x) 33 Arrows of Slay Evil (2d4) (+7,+13)
It slays all evil creatures.

William Peterson

unread,
Apr 23, 2004, 1:08:57 AM4/23/04
to
Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote in message news:<m3smevvo...@localhost.localdomain>...

> I just cleared a checkerboard vault, and it is time to whittle
> down to the necessities. It may not seem like a big deal, but
> I would like to pick up things like small piles of !CCW, -disarm,
> ?dObj and ?phase, even though I doubt I can get them all.
>
I usually expect to see you giving advice rather than asking. ;-)

With rod of detection why do you want ?dObj? And is -disarm that
valuable? And do you not have enough !CCW and ?phase at home? I assume
you always buy out the stores.

> What should I dump before recalling? Should I pick up Celeborn
> for its tasty activation, or will I never use it? I am thinking
> of dropping Calris, Durin, Soulkeeper, and Thengel, but I cannot
> make up my mind. I guess I should probably drop the Phial.
> I want to pick up slayingCesti+4+5, but until I find Thorin the
> powerGloves are probably better.
>

What you gain keeping Celeborn is that you don't have to worry about
it getting discharged or destroyed like the staff. If the weight isn't
a problem I'd be tempted to do it. While playing mages I got to be a
great fan of banishing early and often.



> In particular, comparing Calris to Doomcaller, is the +5CON and
> the -50AC so insignificant I can afford to dump Calris?
>

The -50Ac doesn't scare me but the +5CON does. You're pretty deep
already, do you think you're going to find enough potions to get max
CON before the endgame? On the other hand, do you think you can get
enough ?+toHit for Calris. You must miss a lot with -19. I'd probably
talk myself into keeping both.



> I found Totila, Aeglin, Celeborn, Mormegil, Colannon, Taratol, Amrod,
> Eonwe, Paurnimmen, Dethanc, Celebrimbor, Theoden, Cubragol, Umbar,
> Doomcaller, the Star, Paurhach, Careth Asdriag, Soulkeeper, Nimthanc,
> Durin, Cammithrim, Thalkettoth, Glamdring, Amras, Numenor, Carlammas,
> and Arunruth. I dropped Holcolleth. Any of those not in the dump are
> on the ground nearby. Any of them worth picking up?
>

All this in ONE GCV?

> <insert rant about dearth of ?*ID - with randarts I would be toast>
>

Why don't you get a copy of Vanilla, change the rarity and depth of
?*ID, make disconnected stairs and your monster AI preferences the
default (and not optional), and call it "Eddieband". I'd play, and you
might be surprised how many others would.

Good luck. If^H^HWhen you get to DL100 please post a dump before
recalling down for the ending. I'd like to see your final kit and home
contents.

Bill

teukros

unread,
Apr 23, 2004, 2:57:29 AM4/23/04
to
On 2004-04-23 07:08:57, wpete...@socal.rr.com (William Peterson) wrote:

> Eddie Grove wrote in message news:...


>
> > I found Totila, Aeglin, Celeborn, Mormegil, Colannon, Taratol, Amrod,
> > Eonwe, Paurnimmen, Dethanc, Celebrimbor, Theoden, Cubragol, Umbar,
> > Doomcaller, the Star, Paurhach, Careth Asdriag, Soulkeeper, Nimthanc,
> > Durin, Cammithrim, Thalkettoth, Glamdring, Amras, Numenor, Carlammas,
> > and Arunruth. I dropped Holcolleth. Any of those not in the dump are
> > on the ground nearby. Any of them worth picking up?
> >
> All this in ONE GCV?
>

The RNG is being extra nice :-)


--
A(2.9.3) C "Eccartin the Dour" DuP L:50 DL:3750' A++ R++ Sp++ w:Eonwe
A(2.9.3) W H- D/+ c-- f+(9702 blue worm masses!) PV s- d-/-- P- M+

C-- S- I- So- B- ac !V F:Discontinuous (e.g. every ten steps) Recentering

Eddie Grove

unread,
Apr 23, 2004, 4:05:41 AM4/23/04
to
wpete...@socal.rr.com (William Peterson) writes:

> Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote in message news:<m3smevvo...@localhost.localdomain>...
> > I just cleared a checkerboard vault, and it is time to whittle
> > down to the necessities. It may not seem like a big deal, but
> > I would like to pick up things like small piles of !CCW, -disarm,
> > ?dObj and ?phase, even though I doubt I can get them all.
> >
> I usually expect to see you giving advice rather than asking. ;-)
>
> With rod of detection why do you want ?dObj? And is -disarm that
> valuable? And do you not have enough !CCW and ?phase at home? I assume
> you always buy out the stores.

The -dAll takes much too long to recharge. Even when I didn't have
much speed I needed ?dObj. Now that I have Cubragol it will be
far worse. As for -disarm, maybe it doesn't matter, but I hate
the possibility of a chest exploding or setting off a summoning rune.

I have gotten tired of buying out stores.

> > In particular, comparing Calris to Doomcaller, is the +5CON and
> > the -50AC so insignificant I can afford to dump Calris?
> >
> The -50Ac doesn't scare me but the +5CON does. You're pretty deep
> already, do you think you're going to find enough potions to get max
> CON before the endgame? On the other hand, do you think you can get

Should have played another Dunadan. OTOH, don't want it too easy. :)

> enough ?+toHit for Calris. You must miss a lot with -19. I'd probably
> talk myself into keeping both.

That's what I was afraid of.

> > I found Totila, Aeglin, Celeborn, Mormegil, Colannon, Taratol, Amrod,
> > Eonwe, Paurnimmen, Dethanc, Celebrimbor, Theoden, Cubragol, Umbar,
> > Doomcaller, the Star, Paurhach, Careth Asdriag, Soulkeeper, Nimthanc,
> > Durin, Cammithrim, Thalkettoth, Glamdring, Amras, Numenor, Carlammas,
> > and Arunruth. I dropped Holcolleth. Any of those not in the dump are
> > on the ground nearby. Any of them worth picking up?
> >
> All this in ONE GCV?

Oh - that didn't include non-artifacts such as =+9speed and PDSM. :)
The checkerboard is truly ridiculous.

I note with amusement no Isildur. See the "tag-teamed" thread.

I have seen many more greater vaults when autoscumming (vs not) since
I started serious diving. More evidence that autoscum makes the game
a lot easier.

> > <insert rant about dearth of ?*ID - with randarts I would be toast>
> >
> Why don't you get a copy of Vanilla, change the rarity and depth of
> ?*ID, make disconnected stairs and your monster AI preferences the
> default (and not optional), and call it "Eddieband". I'd play, and you
> might be surprised how many others would.

Goals:
(1) Finish Tales of the Bold
(2) Win in <500K turns in Vanilla playing "the hard way"
(3) Write a variant, basically a zillion options on top of Vanilla

You will be allowed to make oaths not to change specific options,
which would be ideal for the comps.

Maybe 1 & 2 next week if I am lucky. 3 is a serious undertaking.
I have too many ideas. It may take months or years.

> Good luck. If^H^HWhen you get to DL100 please post a dump before
> recalling down for the ending. I'd like to see your final kit and home
> contents.

I plan to continue the tales with this char in the low 60's, when
I have the time to organize my notes.


Eddie

Neodymium

unread,
Apr 23, 2004, 4:24:03 AM4/23/04
to
In 2101, war was beginning and we got signal. In
rec.games.roguelike.angband, teukros <teu...@ureach.com> set up us this
post:

> On 2004-04-23 07:08:57, wpete...@socal.rr.com (William Peterson) wrote:
>
>> Eddie Grove wrote in message news:...
>>
>> > I found Totila, Aeglin, Celeborn, Mormegil, Colannon, Taratol, Amrod,
>> > Eonwe, Paurnimmen, Dethanc, Celebrimbor, Theoden, Cubragol, Umbar,
>> > Doomcaller, the Star, Paurhach, Careth Asdriag, Soulkeeper, Nimthanc,
>> > Durin, Cammithrim, Thalkettoth, Glamdring, Amras, Numenor, Carlammas,
>> > and Arunruth. I dropped Holcolleth. Any of those not in the dump are
>> > on the ground nearby. Any of them worth picking up?
>> >
>> All this in ONE GCV?
>>
>
> The RNG is being extra nice :-)

Also, he powerdives, so he reached this vault when the average character
would already have most of the weaker artifacts from that list -- stuff like
amras, amrod, paurhach, etc. and the ever-sucking Mormegil...

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? key escrow? DRM? FBI? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."


YAMWAK

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Apr 23, 2004, 9:13:14 AM4/23/04
to
Well,

I wouldn't claim to be as good as you, but here are my thoughts:

> I would like to pick up things like small piles of !CCW, -disarm,
> ?dObj and ?phase, even though I doubt I can get them all.

With all your cool loot, I'd loose 'em. Admittedly I don't care if I
have to hang around town to pick up supplies if they're not in the
shops. If turn rate is important to you, I'd say the !CCW and ?phase
are probably worth picking up - the rest you can manage without fairly
well.

>
> What should I dump before recalling? Should I pick up Celeborn
> for its tasty activation, or will I never use it? I am thinking
> of dropping Calris, Durin, Soulkeeper, and Thengel, but I cannot
> make up my mind. I guess I should probably drop the Phial.
> I want to pick up slayingCesti+4+5, but until I find Thorin the
> powerGloves are probably better.

You have PDSM. I admit Banishment is sweet, but complete general
resists become more and more important in the late game. You can
usually work your way around/through your enemies without it - I'd
ditch Celeborn. I agree with your other proposed drops here. The
problem is that normally these would be really useful, but your kit is
very good and you are probably stronger with other tools.


>
> In particular, comparing Calris to Doomcaller, is the +5CON and
> the -50AC so insignificant I can afford to dump Calris?
>

I would say so, it would take a long time to get Calris usable, and
Doomcaller gives telepathy. If you use Doomcaller as your primary
weapon (swapping with Eonwe for tough Demons and Undead?), you could
use Numenor as your helm - nice.

> I found Totila, Aeglin, Celeborn, Mormegil, Colannon, Taratol, Amrod,
> Eonwe, Paurnimmen, Dethanc, Celebrimbor, Theoden, Cubragol, Umbar,
> Doomcaller, the Star, Paurhach, Careth Asdriag, Soulkeeper, Nimthanc,
> Durin, Cammithrim, Thalkettoth, Glamdring, Amras, Numenor, Carlammas,
> and Arunruth. I dropped Holcolleth. Any of those not in the dump are
> on the ground nearby. Any of them worth picking up?

Usually I'd say most, but with your character, Eonwe, Cubragol and
Colannon are the only ones I think I'd take up to USE. I'd just
gloat over the rest. Carlammas maybe for CON, if you can get sust STR
somewhere else. I've never been a great fan of the Star.

>
> <insert rant about dearth of ?*ID - with randarts I would be toast>
>

Agreed.
>
> [Angband 3.0.4 Character Dump]
>
>
> [Character Inventory]


>
> l) a Ring of Damage (+11)

?Eh? - Why keep this around?

q) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your
strength
and constitution. It aggravates creatures around you. It
activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be
harmed by
the elements.

Weild this when you get up, drop Celegorm, drop weapon mastery and
wear Carlammas - +4 to Con is worth a slight drop in +toHit & +toDam.

Eddie Grove

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Apr 23, 2004, 1:43:43 PM4/23/04
to
spamc...@aol.com (YAMWAK) writes:

> > l) a Ring of Damage (+11)
>
> ?Eh? - Why keep this around?

Generally, I wear one speed ring and one damage ring.

With Cubragol and =+9speed and Colannon, base speed of +22. Hasted,
+32. The difference between +32 and +41 is 42energy/39energy or about
+7.7%. If I am slowed a bit it is 42/38, or +10.5%. In either case
the =+11dam increases my damage output more. As I pick up more speed
items, this effect will get even more pronounced.

It also saves typing if you kill with fewer blows. :)

Actually, that is quite relevant. It is far better to kill with 1 [or
2] blow than to use speed to kill with 2 [or 3].

> q) The Large Leather Shield of the Haradrim [4,+15] (+2)
> It increases your strength and constitution by 2. It provides
> resistance to poison, fear, and blindness. It sustains your
> strength
> and constitution. It aggravates creatures around you. It
> activates
> for berserk rage (50+d50 turns) every 50 turns. It cannot be
> harmed by
> the elements.
>
> Weild this when you get up, drop Celegorm, drop weapon mastery and
> wear Carlammas - +4 to Con is worth a slight drop in +toHit & +toDam.

I can wear Haradrim regardless, so it is +2Con vs +2+4(+2)mastery.
Things get more complicated when you factor in switching the
handgear from power to slaying.

I cannot remember the last time I used Carlammas, but maybe this time
I should. I certainly will have to mull this over.


Eddie

Gallowglass

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Apr 23, 2004, 3:46:05 PM4/23/04
to
On 2004-04-23 19:43:43, Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote:

> spamc...@aol.com (YAMWAK) writes:
>
> > > l) a Ring of Damage (+11)
> >
> > ?Eh? - Why keep this around?
>
> Generally, I wear one speed ring and one damage ring.
>
> With Cubragol and =+9speed and Colannon, base speed of +22. Hasted,
> +32. The difference between +32 and +41 is 42energy/39energy or about
> +7.7%. If I am slowed a bit it is 42/38, or +10.5%. In either case
> the =+11dam increases my damage output more. As I pick up more speed
> items, this effect will get even more pronounced.
>
> It also saves typing if you kill with fewer blows. :)
>
> Actually, that is quite relevant. It is far better to kill with 1 [or
> 2] blow than to use speed to kill with 2 [or 3].
>

But you will doubtless find another =oDam very soon, most likely higher than
+11.
I would dump it if you need the inventory slot. =oSpeed+9 is much rarer and
worth keeping.


> > q) The Large Leather Shield of the Haradrim [4,+15] (+2)
> > It increases your strength and constitution by 2. It provides
> > resistance to poison, fear, and blindness. It sustains your
> > strength
> > and constitution. It aggravates creatures around you. It
> > activates
> > for berserk rage (50+d50 turns) every 50 turns. It cannot be
> > harmed by
> > the elements.
> >
> > Weild this when you get up, drop Celegorm, drop weapon mastery and
> > wear Carlammas - +4 to Con is worth a slight drop in +toHit & +toDam.
>
> I can wear Haradrim regardless, so it is +2Con vs +2+4(+2)mastery.
> Things get more complicated when you factor in switching the
> handgear from power to slaying.
>
> I cannot remember the last time I used Carlammas, but maybe this time
> I should. I certainly will have to mull this over.

I guess for this character aggravation and survival aren't antithetical?

Additional suggestions:

I would drop Anduril. You don't need rDis, the +3str is covered by Durin, if
you
need str in a weapon. I would keep Durin over Anduril and Calris, actually.
It's +3con+3str is nice even if the dam is slightly less than Eonwe.
Doomcaller, IMO,
is definitely the best weap of the bunch. I'd keep Doom and Eonwe, or maybe
Doom/Eonwe/Durin. I'd also keep Carlammas. Taratol is a maybe. Depends on how
much
you fear electricity -tOther and --tOther. I don't think Calris is worth it.
Esp. with the base
artifact set.

Oh, btw, if you wield Doomcaller, you can use your [oMight as well, +2con.

Star vs. Phial is playing style choice. With ESP, infravision, dObj, you really
don't need light,
so I would go with Star.

--
Gallowglass

Eddie Grove

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Apr 23, 2004, 4:24:50 PM4/23/04
to

Thanks everyone for the advice. While my actions may seem to ignore
most of your suggestions, each bit was helpful in outlining the issues.

More details when I resume the "tales".


Eddie

Glen Wheeler

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Apr 23, 2004, 7:59:23 PM4/23/04
to

"William Peterson" <wpete...@socal.rr.com> wrote in message
news:3d0678bb.0404...@posting.google.com...
>
> [..]

>
> > <insert rant about dearth of ?*ID - with randarts I would be toast>
> >
> Why don't you get a copy of Vanilla, change the rarity and depth of
> ?*ID, make disconnected stairs and your monster AI preferences the
> default (and not optional), and call it "Eddieband". I'd play, and you
> might be surprised how many others would.
>

I don't know if it surprises you, but I already play vanilla with those
options, plus randarts. *checks info file* Yes, I've got the depth/rarity
line for ?*ID* as A:12/1:25/1:40/1:70/1.
Seems to give just the right amount, and still leaves one somewhat short
on big vaults (which is fine IMO) but not so short that you are completely
uninformed.
It would be nice if the game that I played had a name. Eddieband sounds
good. I'd also be interested in any other changes you would make...

--
Glen


Jeremy Bowers

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Apr 24, 2004, 1:08:21 PM4/24/04
to
On Sat, 24 Apr 2004 09:59:23 +1000, Glen Wheeler wrote:
> It would be nice if the game that I played had a name. Eddieband sounds
> good. I'd also be interested in any other changes you would make...

About a week ago I was complaining about how slow the game is, since it
takes too long to collect good equipment. Well, I went into the code and
did a general tweak: Near the top of "make_object", I added 10 to the
dungeon level. If I'm right, that has the net result of making every
object 500' deeper then it actually is.

I did this mid-game with a char already at stat depth, but I'm thinking
that was too much. It's definately made the game "quicker" but perhaps a
little too easy. Might try 5, 6, 7, or possibly doing something like
multiplying by 1.3 or so instead of adding a constant.

Quite effective for a one-line change, though, and I'm much less bored
then I used to be. I think of it as "quickband". (Of course, I've been
playing this char for about two weeks now and I'm still only at 2150', so
frankly, I don't feel guilty in the slightest.)

Eddie Grove

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Apr 24, 2004, 2:33:47 PM4/24/04
to

CIRULEAN


After Araguince's death, I observed a couple days of mourning, then
started up a new character. In deference to a couple of r.g.r.a.
discussions, I tried a High-Elf this time, point-based with base 16
S/D/C. I found the SI and rLight to be of little importance. I have
had SI from my equipment since dLevel 8. I have missed both the sCon
and additional +2Con the Dunadan would have. Perhaps the better
magic-device skill has saved me, but in retrospect I believe I would
have been significantly better off with a Dunadan.

I also got significantly slowed down by a massive crash of my
computer, followed by problems partitioning my new computer, whose
initial partition did not respect sector boundaries. These are why it
took so long in real terms to get back here.

The first 60 levels were not so different from last time, and not
worth writing up since the situtions and tactics were so similar.
What the heck, I'll post it the same way anyway, with very short
descriptions.

----------

Sell sword to buy whip. Buy !speed at market, have to sell chainMail.
Then have lots of money, get !hero, !CLW, !CSW, !CCW, !bold, ?recall,
and 3 ?id. I go down naked. No ?phase for sale.

Kill Grip and Fang on 3. Get !int on 6. Get excellent halberd on 8,
it is westernesse, off the floor. Get Pauraegen from Wormtongue on
11. Really do not need elfly SI this game with westernesse and
helmSeeing on first trip. Sell pikeAxe+1att, too heavy to use, get
more than 8K. End up with more than 14K to spend.

Depth 11 @ 63551 game turns.
-----------

[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best

Sex Male Age 125 Str: 16 +1 +5 +1 18/50 18/40
Race High-Elf Height 87 INT: 11 +3 -2 +0 12
Class Warrior Weight 186 WIS: 10 -1 -2 +0 7
Title Swordsman Status 83 Dex: 16 +3 +2 +1 18/40 18/30
HP 146/146 Maximize Y Con: 16 +1 +2 +1 18/20 17
SP 0/0 Preserve Y CHR: 10 +5 -1 +0 14

Level 11 Armor [13,+31] Saving Throw Excellent
Cur Exp 1297 Fight (+10,+3) Stealth Good
Max Exp 1297 Melee (+17,+15) Fighting Heroic
Adv Exp 1300 Shoot (+15,+3) Shooting Heroic
MaxDepth Lev 13 Blows 1/turn Disarming Good
Gold 180 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 116.7 lbs Infra 40 ft Searching Fair

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.

abcdefghijkl@ abcdefghijkl@
Acid:....+........ Blind:.........+...
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@


S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...

PLite:............. Infra:.............
Regen:............. Tunn.:.............

Telep:............. Speed:.............
Invis:+........+..+ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) a Halberd of Westernesse (3d5) (+7,+12) (+1)
It increases your strength, dexterity, and constitution by 1. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the


ability to see invisible things.

b) a Short Bow (x2) (+5,+3)
c) (nothing)
d) a Ring of Accuracy (+6) {50% off}
e) an Amulet of Resist Acid
It provides resistance to acid. It cannot be harmed by acid.
f) a Brass Lantern (with 11834 turns of light)
It cannot be harmed by fire.
g) Soft Leather Armour [4] {average}
h) (nothing)
i) a Small Leather Shield [2,+4]
j) a Hard Leather Cap of Seeing [2,+5] (+1 to searching)
It increases your searching by 1. It provides resistance to blindness.
It grants you the ability to see invisible things.
k) The Set of Gauntlets 'Pauraegen' [2,+15] {worm11}
It cannot be harmed by the elements. It might have hidden powers.
l) a Pair of Hard Leather Boots [3,+5]


[Character Inventory]

a) a Potion of Speed {25% off}
b) 4 Potions of Heroism
c) 2 Potions of Cure Serious Wounds
d) 9 Scrolls of Phase Door
e) 2 Scrolls of Word of Recall {!*}
f) 49 Scrolls of Identify {@r1}
g) 28 Scrolls of Object Detection {@r2}
h) a Scroll of Satisfy Hunger
i) 3 Rods of Trap Location {@z1}
j) 2 Wands of Light (26 charges)
k) a Staff of Teleportation (7 charges) {!*}
l) 47 Arrows (1d4) (+0,+0) {@f1 =g}


[Home Inventory]

a) 4 Potions of Speed
b) a Potion of Resist Heat
c) 2 Potions of Berserk Strength
d) 3 Potions of Cure Critical Wounds
e) a Potion of Restore Life Levels
f) a Potion of Restore Strength
g) a Potion of Restore Wisdom {90% off}
h) 26 Scrolls of Phase Door
i) 7 Scrolls of Word of Recall {!*}
j) a Scroll of Enchant Weapon To-Hit
k) 3 Scrolls of Enchant Weapon To-Dam
l) a Scroll of Enchant Weapon To-Dam {75% off}

Chris Carr

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Apr 27, 2004, 12:38:55 PM4/27/04
to
"Jonathan Ellis" <jona...@franz-liszt.freeserve.co.uk> wrote in message
> "Eddie Grove" <eddie...@hot.NOSPAM.mail.com> wrote in message
> > wpete...@socal.rr.com (William Peterson) writes:

> > > I think you mean to discourage using "<" - is that the point? Your
> > > whole approach is based on using ">" as often as possible.

> > No, that isn't true. To get to level 95, I would like to use '>' and
> > trapdoors precisely 95 times with minimal recalls. It won't happen,
> > but it would be ideal. If you play levels repeatedly, you use '>'
> > hundreds of times to get to 95.

> nah... you just use WoR hundreds of times. I don't believe I've used
> an up staircase deeper than 400' more than ten times in my entire
> Angbanding career. (Although I have walked up eight levels to the
> surface to sell loot before, because a fire salamander burnt my last
> scroll of WoR at a time when I could only afford two or three because
> I spent the rest of my cash on Rings of See Invis and Free Action from
> the BM. Below that, I'd carry on and hope to find another before
> dying.)

Only eight? I've walked a warrior up from dlev 33 to dlev 5 before finding
?WoR or running out of food ...

CC

Eddie Grove

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May 1, 2004, 3:00:41 AM5/1/04
to

CIRULEAN : 11-20

This is not much of a tale, just a dump for completeness's
sake. The tactics are the same as they were for Araguince.

I kill Golfimbul and Ufthak in a 2x2 room on 15, using !speed to do
it. Go home, return.

I kill Orfax on 16. I run to the end of corridor so he cannot summon
behind me, since I do not use ASC's. I find a vault on 17 via _dObj,
but have no detection for what monsters are inside. Should I try to
loot some and then ?tSelf? I ?map, and can't get there from here, so
I forget it. I kill Nar on 19 with several ?phase and a score of good
bolts. I get ?trapCreate, use it to on purpose to get a trapdoor to
20 before I ?recall.

Only one swing with the halberd, but FA is key, and the damage isn't
too bad. I don't bother to carry a light swap weapon, too dangerous
if I forget to swap back.

Home w/ Recall Depth 20 at 100621 game turns.
-----------


[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best
Sex Male Age 125 Str: 16 +1 +5 +1 18/50 18/40
Race High-Elf Height 87 INT: 11 +3 -2 +0 12
Class Warrior Weight 186 WIS: 10 -1 -2 +0 7

Title Swashbuckler Status 83 Dex: 16 +3 +2 +1 18/40 18/20
HP 212/212 Maximize Y Con: 16 +1 +2 +1 18/20 17
SP 0/0 Preserve Y CHR: 11 +5 -1 +0 15

Level 17 Armor [18,+31] Saving Throw Superb
Cur Exp 5602 Fight (+10,+3) Stealth Good
Max Exp 5602 Melee (+17,+15) Fighting Heroic
Adv Exp 5800 Shoot (+15,+7) Shooting Heroic
MaxDepth Lev 20 Blows 1/turn Disarming Very Good
Gold 171 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 142.0 lbs Infra 40 ft Searching Fair


[Character Equipment]

b) a Light Crossbow (x3) (+5,+7)
c) a Ring of Accuracy (+6) {50% off}
d) (nothing)


e) an Amulet of Resist Acid
It provides resistance to acid. It cannot be harmed by acid.

f) a Brass Lantern (with 8123 turns of light)


It cannot be harmed by fire.

g) Hard Studded Leather [7] {average}
h) a Cloak [1,+0]
i) a Small Metal Shield [3,+4]


j) a Hard Leather Cap of Seeing [2,+5] (+1 to searching)
It increases your searching by 1. It provides resistance to blindness.
It grants you the ability to see invisible things.
k) The Set of Gauntlets 'Pauraegen' [2,+15] {worm11}
It cannot be harmed by the elements. It might have hidden powers.
l) a Pair of Hard Leather Boots [3,+5]


[Character Inventory]

a) a Ration of Food
b) a Flask of oil
c) 2 Potions of Heroism
d) 2 Potions of Cure Critical Wounds
e) 15 Scrolls of Phase Door
f) 4 Scrolls of Word of Recall {!*}
g) a Scroll of Word of Recall {50% off}
h) 29 Scrolls of Identify {@r1}
i) a Scroll of Recharging
j) 12 Scrolls of Light
k) 4 Scrolls of Magic Mapping
l) 3 Rods of Trap Location {@z1}


m) a Rod of Light {@z3}

n) a Wand of Stone to Mud (4 charges)
o) a Staff of Teleportation (5 charges) {!*}
p) a Staff of Perception (13 charges) {@u1}
q) a Staff of Object Location (9 charges)
r) a Staff of Object Location (5 charges) {@u2, 25% off}
s) a Staff of Detect Evil (21 charges)
t) 18 Bolts (1d5) (+3,+7) {@f2 =g}
u) 20 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 4 Potions of Speed
b) a Potion of Resist Heat
c) 2 Potions of Berserk Strength

d) a Potion of Restore Life Levels
e) a Potion of Restore Strength
f) a Potion of Restore Wisdom {90% off}


g) 75 Scrolls of Phase Door

h) 10 Scrolls of Word of Recall {!*}
i) a Scroll of Word of Recall {50% off}


j) a Scroll of Enchant Weapon To-Hit

k) 4 Scrolls of Enchant Weapon To-Dam


l) a Scroll of Enchant Weapon To-Dam {75% off}

m) 3 Scrolls of Recharging
n) 33 Scrolls of Object Detection {@r2}
o) a Wand of Clone Monster (7 charges)
p) 2 Wands of Stone to Mud (6 charges)
q) a Staff of Perception (14 charges)
r) a Ring of Resist Fire
It provides resistance to fire. It cannot be harmed by fire.
s) a Ring of Resist Cold
It provides resistance to cold. It cannot be harmed by cold.
t) a Ring of Free Action
It grants you immunity to paralysis.
u) 63 Bolts (1d5) (+0,+0) {@f1 =g}
v) 53 Arrows (1d4) (+0,+0) {@f1 =g}

Eddie Grove

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May 1, 2004, 1:48:12 PM5/1/04
to

This is another dump for completeness. One every 10 dLevels
seems about right. I just dive, and nothing seems worth the
trouble to take notes about.

I luck out and get !str from a caveOrc on 20, which means from then on
I get 2 blows with the westernesseHalberd. I get --tOther from a
quasit on 24. I make it down to 30, then collect a lightningLance
[to sell] that slows me, and I ?recall.

I guess the only mildly interesting point about this dump is to carry
a --stone2mud so I can get into easy vaults blocked by granite. Gold
is still low, so I only carry 1 that I will be able to toss without
regret to free up a slot to take home a pricy item.

Home w/ Recall Depth 30 at 118761 game turns.
-----------


[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best

Sex Male Age 125 STR: 17 +1 +5 +1 18/60


Race High-Elf Height 87 INT: 11 +3 -2 +0 12
Class Warrior Weight 186 WIS: 10 -1 -2 +0 7

Title Swashbuckler Status 83 Dex: 16 +3 +2 +1 18/40 18/20
HP 239/239 Maximize Y Con: 16 +1 +2 +1 18/20 17


SP 0/0 Preserve Y CHR: 11 +5 -1 +0 15

Level 20 Armor [22,+36] Saving Throw Superb
Cur Exp 10090 Fight (+9,+3) Stealth Good
Max Exp 10090 Melee (+16,+15) Fighting Legendary
Adv Exp 10800 Shoot (+15,+7) Shooting Heroic
MaxDepth Lev 30 Blows 2/turn Disarming Very Good
Gold 35 Shots 1/turn Magic Device Excellent
Perception Fair
Burden 139.1 lbs Infra 40 ft Searching Fair


[Character Equipment]

b) a Light Crossbow (x3) (+6,+7)
c) a Ring of Accuracy (+6) {50% off}
d) (nothing)


e) an Amulet of Resist Acid
It provides resistance to acid. It cannot be harmed by acid.

f) a Brass Lantern (with 13184 turns of light)


It cannot be harmed by fire.

g) Leather Scale Mail (-1) [11,+5]


h) a Cloak [1,+0]
i) a Small Metal Shield [3,+4]

j) a Hard Leather Cap of Seeing [2,+5] (+1 to searching)
It increases your searching by 1. It provides resistance to blindness.
It grants you the ability to see invisible things.
k) The Set of Gauntlets 'Pauraegen' [2,+15] {worm11}
It cannot be harmed by the elements. It might have hidden powers.
l) a Pair of Hard Leather Boots [3,+5]


[Character Inventory]

a) a Ration of Food
b) a Potion of Speed


c) 2 Potions of Heroism

d) 4 Potions of Cure Critical Wounds


e) 15 Scrolls of Phase Door

f) 6 Scrolls of Word of Recall {!*}


g) a Scroll of Word of Recall {50% off}

h) 20 Scrolls of Identify


i) a Scroll of Recharging

j) 3 Rods of Trap Location {@z1}
k) a Rod of Light {@z3}
l) a Wand of Teleport Other (9 charges) {9}
m) a Wand of Stone to Mud (4 charges) {4}
n) 2 Staffs of Teleportation (14 charges) {!*}
o) 2 Staffs of Perception (17 charges) {@u1}
p) a Staff of Detect Evil (20 charges) {20}
q) a Staff of Detect Evil (3 charges) {3}
r) 16 Bolts (1d5) (+3,+7) {@f2 =g}
s) 20 Bolts (1d5) (+0,+0) {@f1 =g}


[Home Inventory]

a) 4 Potions of Speed
b) a Potion of Resist Heat
c) 2 Potions of Berserk Strength

d) 7 Potions of Cure Critical Wounds


e) a Potion of Restore Life Levels
f) a Potion of Restore Strength
g) a Potion of Restore Wisdom {90% off}

h) 86 Scrolls of Phase Door
i) 25 Scrolls of Word of Recall {!*}
j) 10 Scrolls of Identify {@r1}
k) a Scroll of Enchant Weapon To-Hit
l) 4 Scrolls of Enchant Weapon To-Dam
m) a Scroll of Enchant Weapon To-Dam {75% off}
n) 3 Scrolls of Recharging
o) 33 Scrolls of Object Detection {@r2}
p) a Wand of Clone Monster (7 charges)
q) 3 Wands of Stone to Mud (10 charges)
r) a Staff of Teleportation (6 charges) {!*}
s) a Staff of Perception (14 charges)
t) a Ring of Resist Fire
It provides resistance to fire. It cannot be harmed by fire.
u) a Ring of Resist Cold
It provides resistance to cold. It cannot be harmed by cold.
v) a Ring of Free Action
It grants you immunity to paralysis.
w) 43 Bolts (1d5) (+0,+0) {@f1 =g}
x) 53 Arrows (1d4) (+0,+0) {@f1 =g}

Rubinstein

unread,
May 1, 2004, 2:28:56 PM5/1/04
to
On Sat, 01 May 2004 17:48:12 GMT, Eddie wrote:
>
> Home w/ Recall Depth 30 at 118761 game turns.
> -----------
> [Angband 3.0.4 Character Dump]
>
> HP 239/239 Con: 16 +1 +2 +1 18/20 17
>
> MaxDepth Lev 30

You must be crazy, man! Dlvl 30 w/o basic resistances and HP 239 would
be a nightmare for me (ok, your Con is currently reduced, but still...)
Usually I don't read your tales before going to sleep, it's just too
unhealthy... *g*

Rubinstein

Eddie Grove

unread,
May 1, 2004, 3:16:51 PM5/1/04
to
Rubinstein <picom...@t-online.de> writes:

> On Sat, 01 May 2004 17:48:12 GMT, Eddie wrote:
> >
> > Home w/ Recall Depth 30 at 118761 game turns.
> > -----------
> > [Angband 3.0.4 Character Dump]
> >
> > HP 239/239 Con: 16 +1 +2 +1 18/20 17
> >
> > MaxDepth Lev 30
>
> You must be crazy, man! Dlvl 30 w/o basic resistances and HP 239 would

You ain't seen nothin' yet.

You do need the right attitude. If you can put aside your fear of
losing a mid-level character, you can dive and lose a high-level
character in much less time! I cannot remember for sure, but I think
it took about an hour (maybe half or twice that) for the trip from
dLevel 20 to dLevel 30.

The key to getting a great monster memory is to die to monsters you
haven't seen rather than to those you have. :)


Eddie

Rubinstein

unread,
May 1, 2004, 3:52:35 PM5/1/04
to
On Sat, 01 May 2004 19:16:51 GMT, Eddie wrote:
> Rubinstein <picom...@t-online.de> writes:
>
>> On Sat, 01 May 2004 17:48:12 GMT, Eddie wrote:
>> >
>> > Home w/ Recall Depth 30 at 118761 game turns.
>> >
>> > HP 239/239 Con: 16 +1 +2 +1 18/20 17
>> >
>> > MaxDepth Lev 30
>>
>> You must be crazy, man! Dlvl 30 w/o basic resistances and HP 239
>
> The key to getting a great monster memory is to die to monsters you
> haven't seen rather than to those you have. :)

It's all quite clear to me, theoretically...
My problem is, I'm too much involved with my characters (or pieces,
whatever you want, even when playing chess): everytime I lose a game it
feels a little bit like losing my own life (pronouncing 'a little bit',
fortunately). Surely not the most successful concept for playing games,
but... it's the way I like it and - every win tastes so much better this
way, for me at least! :)

Rubinstein

Matthew Collett

unread,
May 1, 2004, 4:19:42 PM5/1/04
to
In article <c70q98$5av$00$1...@news.t-online.com>,
Rubinstein <picom...@t-online.de> wrote:

239HP at 1500' sounds fairly normal to me, with or without basic
resistances. I normally dive fairly fast to 1650' to start
troll-hunting (mmm, love those cave trolls ...). OTOH, Eddie's
speciality is going down to 2500' like that, which would scare most
people.

Best wishes,
Matthew Collett

--
Those who assert that the mathematical sciences have nothing to say
about the good or the beautiful are mistaken. -- Aristotle

Eddie Grove

unread,
May 1, 2004, 4:45:31 PM5/1/04
to

Here are several trips to take out the 30's.


I return to 30 smack dab next to Ulfast, kill him. Then I kill an
annoying YoungBlack, for =rPoison. I get a westernesseTulwar from an
ochreJelly on 31. I get !int and specialChain, must be Arvedui, on
the floor in what must be a kind of vault on 32. Wearing Arvedui, I
get 3 blows with westernesseTulwar. I go further, get _banish, head
for the other half of the vault, and a nexusQ teleports me off far
away. I finally make my way back, and I decide to burn a charge of
_banish so I won't have to deal with the Q in the vault. I finish off
the vault, getting several weapons and ?resistances to sale, and I go
home to sell them.

The main point is that I achieve 3 blows at dLevel 32.

Home w/ Recall Depth 32 at 136592 game turns.
------------

I return to 32, find an excellent crown. Yay. It is lordliness.
Boo. It's hidden power is ESP. Yay! I kill Gorbag in the moat of a
treasure room still on 32. Clear a trollPit on 33. Get down to 36
before I run out of _id and have to go home.

Home w/ Recall Depth 36 at 176695 game turns.
------------

Go down, mostly boring except pick up Hithlomir and =+7dam.

Home w/ Recall Depth 41 at 199773 game turns.
------------

On return to 41, get stat potions like crazy, especially !con. But I
forgot to bring down ?id, so the trip is short. Return and kill
Maggot for nothing.

This was a key point in the game. For whatever reason, I didn't get
many stat potions on any particular level before or after.


Home w/ Recall Depth 41 at 210175 game turns.
------------

[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best

Sex Male Age 125 STR: 17 +1 +5 +3 18/80
Race High-Elf Height 87 INT: 14 +3 -2 +0 15
Class Warrior Weight 186 WIS: 10 -1 -2 +3 10
Title Myrmidon Status 83 DEX: 16 +3 +2 +1 18/40
HP 416/416 Maximize Y CON: 18/45 +1 +2 +1 18/85
SP 0/0 Preserve Y CHR: 13 +5 -1 +5 18/40

Level 28 Armor [25,+53] Saving Throw Superb
Cur Exp 83020 Fight (+4,+12) Stealth Good
Max Exp 83020 Melee (+16,+24) Fighting Legendary
Adv Exp 100000 Shoot (+12,+9) Shooting Legendary
MaxDepth Lev 41 Blows 3/turn Disarming Excellent
Gold 19350 Shots 1/turn Magic Device Superb
Perception Poor
Burden 161.5 lbs Infra 40 ft Searching Poor

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.

abcdefghijkl@ abcdefghijkl@
Acid:......+...... Blind:.............
Elec:......+...... Confu:.............
Fire:......+...... Sound:.............
Cold:......+.+.... Shard:......+......
Pois:..+.......... Nexus:......+......
Fear:.........+... Nethr:.............


Lite:............+ Chaos:.............
Dark:............. Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............

Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............


FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) a Tulwar of Westernesse (2d4) (+12,+12) (+1)


It increases your strength, dexterity, and constitution by 1. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.

b) a Heavy Crossbow (x4) (+8,+9)
c) a Ring of Resist Poison


It provides resistance to poison.

d) a Ring of Damage (+7)


e) an Amulet of Regeneration
It speeds your regeneration.

f) a Brass Lantern (with 14593 turns of light)


It cannot be harmed by fire.

g) The Chain Mail of Arvedui (-2) [14,+15] (+2)


It increases your strength and charisma by 2. It provides resistance

to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
h) a Cloak [1,+5]
i) a Small Leather Shield of Resist Cold [2,+7]
It provides resistance to cold. It cannot be harmed by cold.
j) a Golden Crown of Lordliness [0,+7] (+3) {ESP}


It increases your wisdom and charisma by 3. It provides resistance to

fear. It sustains your wisdom and charisma. It cannot be harmed by


the elements. It might have hidden powers.
k) The Set of Gauntlets 'Pauraegen' [2,+15] {worm11}
It cannot be harmed by the elements. It might have hidden powers.

l) a Pair of Metal Shod Boots [6,+2]


[Character Inventory]

a) a Ration of Food
b) a Potion of Speed

c) 6 Potions of Resist Heat
d) 4 Potions of Resist Cold
e) 29 Potions of Cure Serious Wounds
f) 15 Scrolls of Phase Door
g) 8 Scrolls of Word of Recall {!*}
h) 32 Scrolls of Identify {@r1}
i) 2 Scrolls of Recharging
j) 9 Scrolls of Magic Mapping
k) 3 Rods of Trap Location {@z1}
l) 3 Rods of Door/Stair Location
m) 2 Rods of Light {@z3}
n) 2 Wands of Teleport Other (12 charges) {12}
o) 2 Staffs of Teleportation (7 charges) {!* 7}
p) a Staff of Object Location (9 charges)
q) a Ring of Sustain Strength
It sustains your strength.
r) 17 Bolts (1d5) (+5,+8) {@f2 =g}


[Home Inventory]

a) 5 Potions of Speed
b) 42 Potions of Resist Heat
c) 17 Potions of Resist Cold
d) 2 Potions of Berserk Strength
e) 25 Potions of Cure Critical Wounds
f) 2 Potions of Healing
g) a Potion of *Healing*
h) 4 Potions of Restore Life Levels
i) a Potion of Restore Strength
j) 78 Scrolls of Phase Door
k) 13 Scrolls of Teleportation
l) 46 Scrolls of Word of Recall {!*}
m) 30 Scrolls of Identify {@r1}
n) 2 Scrolls of *Identify*
o) 7 Scrolls of Recharging
p) 33 Scrolls of Object Detection {@r2}
q) 2 Rods of Trap Location {@z1}
r) a Wand of Clone Monster (7 charges)
s) 4 Wands of Stone to Mud (14 charges) {4}
t) 6 Staffs of Teleportation (40 charges) {!*}
u) a Staff of Banishment (2 charges)


v) a Ring of Free Action

It grants you immunity to paralysis.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth by 4. It cannot be harmed by the elements.

It might have hidden powers.

x) a Halberd of Westernesse (3d5) (+7,+12) (+1)


It increases your strength, dexterity, and constitution by 1. It slays
orcs, trolls, and giants. It grants you immunity to paralysis and the
ability to see invisible things.

Rubinstein

unread,
May 1, 2004, 4:48:18 PM5/1/04
to
On Sun, 02 May 2004 08:19:42 +1200, Matthew wrote:
> In article <c70q98$5av$00$1...@news.t-online.com>,
> Rubinstein <picom...@t-online.de> wrote:
>
>> On Sat, 01 May 2004 17:48:12 GMT, Eddie wrote:
>> >
>> > Home w/ Recall Depth 30 at 118761 game turns.
>> > -----------
>> > [Angband 3.0.4 Character Dump]
>> >
>> > HP 239/239
>> >
>> > MaxDepth Lev 30
>>
>> You must be crazy...

>
> 239HP at 1500' sounds fairly normal to me, with or without basic
> resistances.

When I wrote this I was just playing my O-character and thus was
thinking 'O-ish'. Now, were I picked up my V-priest again (and thinking
'V-ish' again *g*) I can see it's not *that* impressive. Sorry for being
an expert in confusing myself... ;-)

Eddie: hope you don't mind the 'crazy', wasn't meant literally of
course...

Rubinstein

Neodymium

unread,
May 1, 2004, 6:45:30 PM5/1/04
to
In 2101, war was beginning and we got signal. In
rec.games.roguelike.angband, Eddie Grove <eddie...@hot.NOSPAM.mail.com>
set up us this post:

> I return to 32, find an excellent crown. Yay. It is lordliness.


> Boo. It's hidden power is ESP. Yay!

Yowza. For a fighter type it beats Thranduil. Might with ESP would be
yummier though.

> I kill Gorbag in the moat of a
> treasure room still on 32. Clear a trollPit on 33. Get down to 36
> before I run out of _id and have to go home.

Gravity hound territory with unmaxed con? Yuck.

Eddie Grove

unread,
May 2, 2004, 7:42:51 PM5/2/04
to

Here is Cirulean in the 40's. Tactics still similar to Araguince.


I kill a mage for !dex on 42. I kill Khim with good bolts on 44. I
take out a trollPit on 46 for !int and !wis. Beorn found me. I
decide to --tOther Beorn, and mop up his escort for !str, a seeingCap,
and =+3 dex. I kill a caveOrc for !exp on 47. I decide to save it
until I have 200K before I quaff it.

Now I get 4 swings.

Depth 47 at 233073 game turns.
-------------

I return to 47, find a vault, and eventually clear it out, getting
rPoisonElvenkindLeatherScale. I go after a pack of orcs and get !str
and !wis and =+10dam. I pick up Anduril, not sure from whom. I
return home without descending.

The armoury has powerGloves+1+1(+5) for sale, and I sell Pauraegen
for the cash to buy them.

Depth 47 at 256159 game turns.
-------------

Iake out a vault on 48, boy Anduril makes things easy. Get special
largeLeatherShield and _speed, not clear if floor or denizens. Oops,
I wield the shield without identifying, and is aggravates. I kill
Angamaite to get into a vault on 49, and kill Ugluk in the vault.

Depth 49 at 272298 turns.
-------------

I kill Lugdush in the moat of a vault on 50. I am easily slicing
through everyone, leaving stuff on the floor while I pseudo, when a
nexusVortex lifts me through the ceiling!!! I say goodbye to ?map,
seeingCap, -illum, -light, and assorted items I never picked up. It
will turn out that I can never replace the -illum. An EtherealDragon
almost kills me with confusionBreath, but I manage to _tSelf and live.

No food at all for sale. No id for sale. I buy out alchemy shop.
I note that I now have in excess of 300K exp, and !exp for full 100K.

Thanks to the stat bonuses on Anduril, I am up to 5 blows now.
I am not yet tough enough to aggravate, so I leave Haradrim at home.
I would like more hitpoints, but that's ALWAYS true. :)

Depth 50 at 294558 game turns.
----------------


[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best

Sex Male Age 125 STR: 18/70 +1 +5 +9 18/220
Race High-Elf Height 87 INT: 18 +3 -2 +0 18/10
Class Warrior Weight 186 WIS: 13 -1 -2 +3 13
Title Commando Status 83 DEX: 18/37 +3 +2 +4 18/127
HP 464/464 Maximize Y CON: 18/45 +1 +2 +0 18/75
SP 0/0 Preserve Y CHR: 16 +5 -1 +3 18/50

Level 33 Armor [24,+61] Saving Throw Superb
Cur Exp 405416 Fight (+26,+40) Stealth Excellent
Max Exp 405416 Melee (+36,+55) Fighting Legendary
Adv Exp 550000 Shoot (+45,+17) Shooting Legendary
MaxDepth Lev 50 Blows 5/turn Disarming Superb
Gold 169528 Shots 1/turn Magic Device Superb
Perception Poor
Burden 174.9 lbs Infra 40 ft Searching Poor

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.

abcdefghijkl@ abcdefghijkl@
Acid:......+...... Blind:.............
Elec:......+.+.... Confu:.............
Fire:+.....+...... Sound:.............
Cold:......+...... Shard:.............
Pois:......+...... Nexus:.............
Fear:+........+..+ Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:+............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:......+......
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............


FrAct:+............ Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)


It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It

activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
b) a Heavy Crossbow of Accuracy (x4) (+19,+17)
c) a Ring of Damage (+10)
d) a Ring of Slaying (+3,+9)


e) an Amulet of Regeneration
It speeds your regeneration.

f) a Brass Lantern (with 14870 turns of light)


It cannot be harmed by fire.

g) Leather Scale Mail of Elvenkind (-1) [11,+17] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and poison. It cannot be harmed by the
elements.
h) a Cloak [1,+6]
i) a Large Metal Shield of Resist Lightning [5,+8]
It provides resistance to lightning. It cannot be harmed by
electricity.

j) a Golden Crown of Lordliness [0,+7] (+3) {ESP}
It increases your wisdom and charisma by 3. It provides resistance to

fear. It sustains your wisdom and charisma. It cannot be harmed by


the elements. It might have hidden powers.

k) a Set of Leather Gloves of Power (+1,+1) [1,+7] (+5)


It increases your strength by 5.

l) a Pair of Metal Shod Boots [6,-2]


[Character Inventory]

a) 5 Potions of Resist Heat
b) 4 Potions of Resist Cold
c) 9 Potions of Cure Serious Wounds
d) a Potion of Enlightenment
e) 15 Scrolls of Phase Door
f) 21 Scrolls of Identify {@r1}
g) 11 Scrolls of Recharging
h) 14 Scrolls of Magic Mapping
i) 9 Scrolls of Object Detection {@r2}
j) 12 Scrolls of Detect Invisible
k) a Scroll of *Destruction* {!*}
l) 3 Rods of Trap Location {@z1}
m) 2 Rods of Door/Stair Location {@z4}
n) 2 Rods of Recall {!*}
It cannot be harmed by electricity.
o) a Rod of Teleport Other
p) a Rod of Disarming
q) 2 Wands of Teleport Other (8 charges)
r) 2 Staffs of Teleportation (11 charges) {!*}
s) 2 Staffs of Speed (7 charges)
t) a Ring of Lightning [+10]
It provides resistance to lightning. It activates for electricity
resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
It cannot be harmed by electricity.
u) 28 Bolts of Venom (1d5) (+8,+6)
It is branded with poison.
v) 15 Bolts (1d5) (+0,+0)


[Home Inventory]

a) 5 Potions of Speed

b) 27 Potions of Resist Heat
c) 31 Potions of Resist Cold
d) 7 Potions of Berserk Strength
e) 17 Potions of Cure Serious Wounds
f) 35 Potions of Cure Critical Wounds
g) 5 Potions of Healing
h) 3 Potions of *Healing*
i) 10 Potions of Restore Life Levels
j) 99 Scrolls of Phase Door
k) 23 Scrolls of Teleportation {!*}
l) 20 Scrolls of Identify {@r1}
m) 8 Scrolls of *Identify*
n) 26 Scrolls of Object Detection {@r2}
o) a Scroll of Mass Banishment
p) 3 Wands of Clone Monster (17 charges)
q) 9 Staffs of Teleportation (53 charges) {!*}
r) a Staff of Speed (5 charges)
s) a Staff of Banishment (2 charges)
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)


It increases your strength and charisma by 2. It provides resistance

to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
u) The Large Leather Shield of the Haradrim [4,+15] (+2)


It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates

for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
v) an Iron Crown of Might [0,+10] (+2)


It increases your strength, dexterity, and constitution by 2. It

sustains your strength, dexterity, and constitution. It grants you
immunity to paralysis. It cannot be harmed by the elements.
w) a Set of Gauntlets of Slaying (+2,+3) [2,+7]
x) a Bastard Sword of Fury (3d4) (+20,+15) (+2)
It increases your strength by 2. It increases your attack speed by 2.
It provides resistance to fear. It aggravates creatures around you.
It cannot be harmed by acid and fire.

Eddie Grove

unread,
May 3, 2004, 3:35:11 PM5/3/04
to

This is the last of the catch-up entries. With this post Cirulean
has more or less caught up to the point where Araguince died.
Tactics remain similar.

I return to 50 and kill Shagrat. Later I kill Grishnakh in a vault.
I take care of Scatha on 51. I get !wis from hillOrc on 52 in the
moat of a vault. Then I see inertiaHounds and Kavlax, and the only
exciting item is a new ring, so I decide to take the stairs. I pick
up -id off the floor on 53. An orcPit on 54 is good for !int.

Depth 55 314557 game turns.
------------------

I finally get the Phial from a vault on 56. I am foolishly collecting
saleables when I realize I should just keep diving. I collect !wis
and -tOther from waterTrolls in a vault on 58, and kill Uvatha in the
same vault. I come out with Til-i-arc, Avavir, Holcolleth, Barahir,
=+5speed, !int, and Thengel. Later I get !dex from a forestWight, and
I am finally up to 6 blows. I forget to dump the char/turncount.

On the next trip, I forget to carry any !CCW. Oops. Mughash drops
Narthanc on 59. I pick up a couple --clone on 60 or 61 and use them
on a deathQuasit on 62, in the moat of 4-triangle vault. I had to
give up before I drained all --clone charges, because I just wasn't
that tough. My only worthwhile gain from the deathQuasits is a -dAll,
but I get Thranduil inside.

Still haven't managed 550 hp, but am getting close.

Depth 62 366441 game turns.

---------------

[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best

Sex Male Age 125 STR: 18/95 +1 +5 +9 18/245
Race High-Elf Height 87 INT: 18/51 +3 -2 +4 18/101
Class Warrior Weight 186 WIS: 17 -1 -2 +4 18
Title Commando Status 83 DEX: 18/56 +3 +2 +4 18/146
HP 520/520 Maximize Y CON: 18/61 +1 +2 +0 18/91
SP 0/0 Preserve Y CHR: 18/81 +5 -1 +0 18/121

Level 35 Armor [28,+78] Saving Throw Superb
Cur Exp 834667 Fight (+24,+32) Stealth Superb
Max Exp 834667 Melee (+34,+47) Fighting Legendary
Adv Exp 900000 Shoot (+44,+15) Shooting Legendary
MaxDepth Lev 62 Blows 6/turn Disarming Superb
Gold 188176 Shots 2/turn Magic Device Superb
Perception Poor
Burden 136.9 lbs Infra 40 ft Searching Poor

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.

abcdefghijkl@ abcdefghijkl@
Acid:......++..... Blind:.........+...
Elec:......+...... Confu:.............


Fire:+.....+...... Sound:.............
Cold:......+...... Shard:.............
Pois:......+...... Nexus:.............

Fear:+...........+ Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:+............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:......++.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:...+...+.....
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............


[Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)


It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It

activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
b) a Long Bow of Extra Shots (x3) (+20,+15) (+1)
It increases your shooting speed by 1.
c) a Ring of Damage (+11)
d) a Ring of Speed (+5)
It increases your speed by 5.

e) an Amulet of Regeneration
It speeds your regeneration.

f) The Phial of Galadriel {!!}

It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.

g) Leather Scale Mail of Elvenkind (-1) [11,+17] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,

lightning, fire, cold, and poison. It cannot be harmed by the
elements.
h) The Cloak 'Holcolleth' [1,+4] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
i) a Shield of Deflection [10,+16]


It cannot be harmed by acid.

j) The Hard Leather Cap of Thranduil [2,+10] (+2)

It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) a Set of Leather Gloves of Power (+1,+1) [1,+9] (+5)


It increases your strength by 5.

l) a Pair of Hard Leather Boots [3,+3]


[Character Inventory]

a) 3 Potions of Resist Heat
b) 3 Potions of Resist Cold
c) 9 Potions of Cure Critical Wounds
d) 12 Scrolls of Phase Door
e) 10 Scrolls of Recharging
f) 3 Scrolls of *Destruction* {!*}
g) 2 Rods of Trap Location {@z1}
h) a Rod of Perception {@z5 !!}
It cannot be harmed by electricity.
i) 2 Rods of Recall {!*}
It cannot be harmed by electricity.
j) a Rod of Detection {!!}
k) 2 Rods of Teleport Other {!!}
l) 3 Rods of Disarming
m) 2 Wands of Teleport Other (13 charges)
n) 2 Staffs of Teleportation (11 charges) {!*}
o) a Staff of Perception (14 charges)
p) a Staff of Enlightenment (8 charges)
q) 2 Staffs of Speed (3 charges)
r) a Staff of Dispel Evil (3 charges)
s) a Staff of *Destruction* (2 charges)
t) a Ring of Constitution (+2)
It increases your constitution by 2. It sustains your constitution.
u) The Metal Cap of Thengel [3,+12] (+3)


It increases your wisdom and charisma by 3. It provides resistance to

confusion. It cannot be harmed by the elements.
v) 23 Arrows of Slay Evil (1d4) (+2,+7)


It slays all evil creatures.

w) 17 Arrows (1d4) (+3,+5) {@f1 =g}


[Home Inventory]

a) 7 Potions of Speed
b) 7 Potions of Berserk Strength
c) 30 Potions of Cure Critical Wounds
d) 9 Potions of Healing


e) 3 Potions of *Healing*

f) 23 Scrolls of Teleportation {!*}
g) 6 Scrolls of *Identify*
h) 34 Scrolls of Object Detection {@r2}


i) a Scroll of Banishment

j) a Scroll of Mass Banishment
k) 4 Rods of Trap Location {@z1}
l) 4 Wands of Teleport Other (22 charges)
m) 2 Staffs of Speed (4 charges)
n) a Staff of Banishment (2 charges)
o) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)


It increases your strength and charisma by 2. It provides resistance

to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)


It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates

for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
r) an Iron Crown of Might [0,+10] (+2)


It increases your strength, dexterity, and constitution by 2. It

sustains your strength, dexterity, and constitution. It grants you
immunity to paralysis. It cannot be harmed by the elements.
s) an Iron Crown of the Magi [0,+12] (+2)
It increases your intelligence by 2. It provides resistance to acid,
lightning, fire, and cold. It sustains your intelligence. It grants
you immunity to paralysis. It cannot be harmed by the elements.

t) a Set of Cesti of Slaying (+1,+4) [5,+13]


u) a Set of Cesti of Free Action [5,+7]

It grants you immunity to paralysis.
v) a Bastard Sword of Fury (3d4) (+20,+15) (+2)


It increases your strength by 2. It increases your attack speed by 2.
It provides resistance to fear. It aggravates creatures around you.

It cannot be harmed by acid and fire.
w) 16 Bolts of Acid (1d5) (+10,+11)
It is branded with acid. It cannot be harmed by acid.
x) 33 Arrows of Slay Evil (2d4) (+7,+13)
It slays all evil creatures.

Paul Moore

unread,
May 4, 2004, 4:05:59 PM5/4/04
to
Eddie Grove <eddie...@hot.NOSPAM.mail.com> writes:

> I pick up a couple --clone on 60 or 61 and use them on a deathQuasit
> on 62, in the moat of 4-triangle vault. I had to give up before I
> drained all --clone charges, because I just wasn't that tough.

You beat up on cloned monsters? I always felt that this was a bit of
an abuse... Given that you won't use the more common abuses (LOS
abuse, anti-summoning corridors, etc) I'd have expected that you
wouldn't farm or clone, either. Any particular reason?

Just curious...
Paul.
--
A(3.0.4) C "Dogmatix" DP L:31 DL:1750' A- R- !Sp w:Mace (Blessed)
A W H- D c? f PV+ s- TT? d P++ M+
C- S+ I+ So B++ ac !GHB SQ? !RQ V?

Eddie Grove

unread,
May 4, 2004, 4:41:37 PM5/4/04
to
Paul Moore <pf_m...@yahoo.co.uk> writes:

> Eddie Grove <eddie...@hot.NOSPAM.mail.com> writes:
>
> > I pick up a couple --clone on 60 or 61 and use them on a deathQuasit
> > on 62, in the moat of 4-triangle vault. I had to give up before I
> > drained all --clone charges, because I just wasn't that tough.
>
> You beat up on cloned monsters? I always felt that this was a bit of
> an abuse... Given that you won't use the more common abuses (LOS
> abuse, anti-summoning corridors, etc) I'd have expected that you
> wouldn't farm or clone, either. Any particular reason?
>
> Just curious...

It all comes down to ?*ID, believe it or not.

I am unwilling to change my rules for standard vs randart games. In
randart games, there is so ridiculously little source of ?*ID that I
simply have to clone deathQuasits to make it mildly playable. I
view --clone as a junky version of ?*Acquirement. If it's not abuse
to read ?*Acq, how can it be abuse to clone deathQuasits? :)
[That's how I try to rationalize it.]

If the idea of ?*ID were eliminated, I would stop cloning. I better
get myself under control or I will start ranting ... I've said it
all before, so there is no point, but it is hard to just shut up.


Eddie

Chris Carr

unread,
May 6, 2004, 11:06:34 AM5/6/04
to
Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote in message

Hi Eddie - without wanting to provoke you into full rant mode, surely
it's not the idea of *ID* that's the problem, but simply the rarity?
If we solved the good/great drop problem (guaranteed good/great drops
not including key items like *ID*,-id,-speed,!aug,!life etc.), surely
the existence of *ID* would be quite nice, both for its
amnesia-proofing and revealing of ego/artifact powers. Not having
those powers hidden from normal id would certainly make the game
simpler, but might lose something too?

CC

Eddie Grove

unread,
May 6, 2004, 11:41:24 AM5/6/04
to
chr...@dbass.demon.co.uk (Chris Carr) writes:

> Hi Eddie - without wanting to provoke you into full rant mode, surely
> it's not the idea of *ID* that's the problem, but simply the rarity?

If you are willing to increase the rarity so it is not a problem, why
not just eliminate it entirely? The idea is only interesting if *ID
is rare enough to be a pain.

> If we solved the good/great drop problem (guaranteed good/great drops
> not including key items like *ID*,-id,-speed,!aug,!life etc.), surely
> the existence of *ID* would be quite nice, both for its
> amnesia-proofing and revealing of ego/artifact powers. Not having

Of course, I think the idea of amnesia [as currently implemented] is
also stupid. Saying that *ID is useful because of amnesia is an
incorrect argument IMO. I don't know if you remember I RANTed about
it at length some time back.

Hmm - I have been distracted - it is time for a new LUNATIC RANT.


Eddie

Eddie Grove

unread,
May 6, 2004, 4:32:23 PM5/6/04
to

CHECKERBOARD


I quickly dive to 67. Along the way, I get !wis from a masterThief.
I have forgotten to bring ?dObj, but -dTraps shows a minor vault on 67
before I find the stairs, and I clear it out. ChaosHounds prove to be
very tough, and I must teleport them away. I get nothing from the
vault, but get !wis from caveOrcs on the way to the stairs. I suppose
I should be thankful.

I get a superb feeling on 68. I have not found anything after
covering 3/4 of the level when Adunaphel appears. At this point, I am
already way down on exp from other undead, so I have nothing to lose
from melee. She give me cestiSlaying+5+4. Having covered most of the
level, I explore a bit more for the superb reason. I waste my time to
find a multiHuedPit. Really, there is little point in paying
attention to level feelings except for the amusement value.

On 72, I decide it is time to take home a few items I have
accumulated, and get !rLife so I can gain experience again. I take
the stairs to 73 before -recalling of course. Then I detect more
stairs, and go down again. There is !str at market.

It is impressive how quickly I managed to dive. Even taking out a
vault on 67, I made it down 12 levels in 11K game turns. Nothing has
changed enough to be worth a char dump.

Depth 74 at 377670 game turns.

-----------

I return to 74 and kill Ren. There goes the exp again. I get a
bladeOfChaosSlayGiant, so now I can fight chaosHounds. I dive pretty
quickly, and _map a small vault on 78, and I ?dObj a bastardSword5d4.

High-Elf # ## # #
Warrior # # # #
Champion # # # #
LEVEL 36 ###### #### ######'######
Exp 940846 ##### # # # '
AU 170421 # # ################# # ####'######
|}=="~(([]]] # # > # # # # # # #
STR: 18/247 # # ### # ########### # # # # #
INT: 18/101 # ### # #{## | ?### # # # # #
WIS: 18/32 # # # ###^^##\ ## # # # #.#
DEX: 18/146 # ####### ## ^^ ##_ # ######### # #.#
CON: 18/91 # ## # ###^^^^# _# # # #.#
CHR: 18/121 ###%%%############### ## #### # ##! ##[ #^########### #@######
# ## # # #[-##^#m ## # #..
Cur AC 107 # # ################ ##### # # #####^##### # ########
Max HP 535 # # # # # # # # #
Cur HP 535 # # # # ## # # # ###############
####+####### ### ## # # #
' + ##### # ## ##### #
[**********] #### ##%#% # ## ###
# % ######### #
# #### ############ #
Fast (+7) Lev 78

I will go clear it rather than take the nearby stairs. I -dAll
Tselakus, Polyphemus, and Kavlax inside. I kill Kavlax rather than
-tOther, just to reduce the outstanding unique count. There is a
masterQ inside, so I _speed before approaching, but the masterQ
summons greaterUndead before I can -tOther. I _destruct, succeeding
on my second attempt. It seems the mithrilPlate was not an artifact.
I do get Calris for my trouble.

My ]ESP shows a giantPit that I hope will give me a couple stat
potions, but I get nothing of note. I -dAll 5 monsters on 5 items, a
mini cross, but get nothing exciting. I take out a 3-row vault [each
row 2 high], kill Ariel, get nothing. Finally on 81, things look up.
I ?dObj a new potion and a new ring. The ring is at the entrance to a
vault, so the potion comes first. It is just !death. In the vault, I
see my first Jabberwock, and Draugluin and Fundin. No need to fight
them. The ring is just =acid. EtherealHounds hurt and drain me, so I
decide to check out the town and drop Calris at home.

I made it down another 7 levels in 12K game turns, not too bad. Still
not enough has changed to warrant a char dump. Down below 4000' with
only 535 hitpoints when fully rested adds excitement, especially since
I usually recover hitpoints on the run rather than resting in place.
On the other hand, why complain when a singly resisted elemental Wyrm
breath does a paltry 1600/3 = 533 points of damage? No worries there. :)


Depth 81 at 389834 game turns.

--------

I take out a giantPit on 82, get !con. Then I kill a bunch of trolls
for ?*RCURSE, so I go home to fix Calris.

I find =+9speed on the ground on 83, and "+2+4weaponmastery as well.
I kill Brodda on 84. I get !str from an AncientWhite on 85.

I find a checkerboard vault on 86. Actually, the hitpoint count below
is wrong in the sense that I wield Calris most of the time when taking
out the vault. Anything tough gets teleported away, so I use it for
the +5CON and associated increase in hitpoints.

High-Elf
Warrior
Champion
LEVEL 36
Exp 1016903
AU 165533 ' | ( | [ | ] ) { [ \ " d H } y L W U > +BBBBBBBBBB '
|}=="~(()]]]
STR: 18/269 ( | ] \ ? ( / / } / = D U P | ? ] d
Int: 18/96
WIS: 18/32 | ] \ [ ? ~ ? ( { H W p C K p } p D
DEX: 18/146 ##########################
CON: 18/107 ( ] { [ \ ? ] ) \ / { e J J h { ] U# {|
CHR: 18/126 # ########################
| { } { } | \ ] h \ U p s / { d ? e# #
Cur AC 111 # #
Max HP 553 } | [ \ [ [ ( } h s B / W } / C r D# ##
Cur HP 530 ####.#
| [ [ / ? ( [ b p M ] c | P T H (#@?.##
#####



Fast (+16) Lev 86

I find Totila, Aeglin, Celeborn, Mormegil, Colannon, Taratol,
=+9speed, Amrod, Eonwe, Paurnimmen, Dethanc, Celebrimbor, Theoden,


Cubragol, Umbar, Doomcaller, the Star, Paurhach, Careth Asdriag,
Soulkeeper, Nimthanc, Durin, Cammithrim, Thalkettoth, Glamdring,

Amras, Numenor, Arunruth, Carlammas, Celegorm, PDSM!!! and
scytheSlicingSlayEvil. I kill Bolg, Mim, Boldor, and teleport other
uniques/nasties before they cause trouble. Well, Huan gets off 1
shards breath, and a Q summons hounds, haha. Kill an angel for !dex.

I decide to drop the Phial and Thengel, and I leave -disarm and -dTraps
behind [having more -dTraps at home]. I upgrade to Colannon. I -recall
with the following. It may be a surprise that I leave behind artifacts
to keep one !speed and a handful of !CCW, but space will be limited in
the future so I might as well start pruning now.

[Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
It increases all your stats by 2. It cannot be harmed by the elements.


It might have hidden powers.

b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It cannot be harmed by the elements.

It might have hidden powers.

c) a Ring of Speed (+9)
It increases your speed by 9.
d) a Ring of Speed (+9)
It increases your speed by 9.
e) an Amulet of Weaponmastery (+2,+4) (+2)
It increases your strength by 2. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
f) The Star of Elendil (charging)
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.

It cannot be harmed by the elements.

g) Power Dragon Scale Mail (-3) [40,+29]
It provides resistance to acid, lightning, fire, cold, poison, light,
dark, blindness, confusion, sound, shards, nexus, nether, chaos, and
disenchantment. It activates for breathe the elements (300) every
300+d300 turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It cannot be harmed by the


elements. It might have hidden powers.

i) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.


It cannot be harmed by the elements.

j) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0}
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.

k) a Set of Leather Gloves of Power (+1,+1) [1,+9] (+5)
It increases your strength by 5.

l) a Pair of Hard Leather Boots of Stability [3,+15]
It provides resistance to nexus. It makes you fall like a feather.


[Character Inventory]

a) a Potion of Speed

b) 10 Potions of Cure Critical Wounds
c) a Potion of Healing
d) a Potion of Life
e) 7 Scrolls of Recharging
f) 7 Scrolls of *Destruction* {!*}
g) 2 Rods of Perception {@z5 !!}
It cannot be harmed by electricity.
h) 2 Rods of Recall (1 charging) {!*}
It cannot be harmed by electricity.
i) a Rod of Detection {!! @z2}
j) 2 Rods of Teleport Other {!!}
k) 3 Wands of Teleport Other (9 charges)
l) 3 Staffs of Speed (3 charges)
m) a Staff of Banishment (2 charges)
n) a Ring of Damage (+11)
o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It cannot be harmed by the


elements. It might have hidden powers.

p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It cannot be harmed by the


elements. It might have hidden powers.

q) a Set of Cesti of Slaying (+4,+5) [5,+17]
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)


It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It

activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
s) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {uncursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around
you. It cannot be harmed by the elements.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It provides resistance to chaos. It cannot be harmed by the elements.

It might have hidden powers.

u) The Mace 'Taratol' (3d4) (+12,+12)


It cannot be harmed by the elements. It might have hidden powers.

v) 24 Bolts of Acid (1d5) (+14,+17)
It is branded with acid. It cannot be harmed by acid.
w) 18 Bolts of Slay Evil (1d5) (+13,+17)


It slays all evil creatures.

I go home and reequip. Now a chardump is finally in order.

Hmm - I miscalculated, can get 6 swings with Eonwe with enough dex
[from e.g. Numenor] so I could have left Anduril behind. Oh well,
I sell it for some useless money.

I usually wear both speed rings so that I can explore faster. For a
serious fight, I wield the damage ring and do a temp speed boost. I am
now tough enough to aggravate, so I can upgrade my shield to Haradrim.
The dump is slightly off in that my usual weapon will be Doomcaller
for the ESP and damage, with Eonwe and Taratol in reserve for their
immunities. I will have to swap back and forth between Eonwe and
Doomcaller when possible for the near future to get Eonwe to recharge.
I carry Calris in case I need hitpoints to run up and teleport
something away, which maybe is a waste of weight and a slot.


Depth 86 at 409987 game turns.

--------------


[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best

Sex Male Age 125 STR: 18/99 +1 +5 +8 18/239
Race High-Elf Height 87 Int: 18/51 +3 -2 +2 18/81 18/76
Class Warrior Weight 186 WIS: 18/22 -1 -2 +2 18/12
Title Champion Status 83 DEX: 18/70 +3 +2 +4 18/160
HP 651/661 Maximize Y CON: 18/77 +1 +2 +6 18/167
SP 0/0 Preserve Y CHR: 18/86 +5 -1 +2 18/146

Level 36 Armor [53,+120] Saving Throw Superb
Cur Exp 1049037 Fight (+29,+29) Stealth Excellent
Max Exp 1049037 Melee (+44,+47) Fighting Legendary
Adv Exp 1100000 Shoot (+39,+14) Shooting Legendary
MaxDepth Lev 86 Blows 6/turn Disarming Superb
Gold 257500 Shots 1/turn Magic Device Superb
Perception Poor
Burden 212.6 lbs Infra 40 ft Searching Poor

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.

abcdefghijkl@ abcdefghijkl@
Acid:......+...... Blind:......+.+....
Elec:......+...... Confu:......+......
Fire:.+....+...... Sound:......+......
Cold:*.....+...... Shard:......+......
Pois:......+.+.... Nexus:......++...+.
Fear:+...+...+...+ Nethr:......+......
Lite:......+.....+ Chaos:......+......
Dark:......+...... Disen:....+.+......

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...........+. Sear.:.............


PLite:............. Infra:.............
Regen:............. Tunn.:.............

Telep:............. Speed:.+++...+.....
Invis:+....+......+ Blows:.............
FrAct:+...+....+... Shots:.............
HLife:............. Might:.............


[Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass
banishment every 1000 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) a Ring of Speed (+9)
It increases your speed by 9.
d) a Ring of Speed (+9)
It increases your speed by 9.
e) an Amulet of Weaponmastery (+2,+4) (+2)
It increases your strength by 2. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
f) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.

It cannot be harmed by the elements.

g) Power Dragon Scale Mail (-3) [40,+29]
It provides resistance to acid, lightning, fire, cold, poison, light,
dark, blindness, confusion, sound, shards, nexus, nether, chaos, and
disenchantment. It activates for breathe the elements (300) every
300+d300 turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)


It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates

for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
j) an Iron Crown of Might [0,+10] (+2)


It increases your strength, dexterity, and constitution by 2. It

sustains your strength, dexterity, and constitution. It grants you
immunity to paralysis. It cannot be harmed by the elements.
k) a Set of Cesti of Slaying (+4,+5) [5,+17]
l) a Pair of Hard Leather Boots of Stability [3,+15]
It provides resistance to nexus. It makes you fall like a feather.


[Character Inventory]

a) 9 Potions of Cure Critical Wounds
b) 9 Scrolls of Teleportation {!*}
c) a Scroll of *Identify*
d) 7 Scrolls of Recharging
e) 27 Scrolls of Object Detection {@r2}
f) a Scroll of *Destruction* {!*}
g) 4 Rods of Trap Location {@z1}
h) 2 Rods of Perception {@z5 !!}


It cannot be harmed by electricity.

i) 2 Rods of Recall (1 charging) {!*}


It cannot be harmed by electricity.

j) a Rod of Detection {!! @z2}


k) 2 Rods of Teleport Other {!!}

l) 2 Wands of Teleport Other (8 charges)
m) a Staff of Light (21 charges)
n) 2 Staffs of Speed (2 charges)
o) a Staff of Banishment (2 charges)
p) a Staff of *Destruction* (3 charges)
q) a Ring of Damage (+11)
r) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {uncursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around
you. It cannot be harmed by the elements.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It slays animals, trolls, demons, and all evil creatures, and it is
especially deadly against dragons. It is branded with frost. It
provides resistance to acid, lightning, fire, cold, and chaos. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
t) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
u) 16 Bolts of Acid (1d5) (+10,+11)
It is branded with acid. It cannot be harmed by acid.
v) 26 Bolts (1d5) (+2,+5)


[Home Inventory]

a) 9 Potions of Speed


b) 7 Potions of Berserk Strength

c) 35 Potions of Cure Critical Wounds
d) 12 Potions of Healing


e) 3 Potions of *Healing*

f) a Potion of Life
g) 14 Scrolls of Teleportation {!*}
h) 6 Scrolls of *Destruction* {!*}


i) a Scroll of Banishment

j) 2 Scrolls of Mass Banishment
k) 4 Wands of Teleport Other (18 charges)
l) a Staff of Speed (1 charge)
m) 2 Staffs of *Destruction* (6 charges)
n) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
o) an Amulet of Resistance
It provides resistance to acid, lightning, fire, and cold. It cannot


be harmed by the elements.

p) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
q) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.


It cannot be harmed by the elements.

r) an Iron Crown of the Magi [0,+12] (+2)


It increases your intelligence by 2. It provides resistance to acid,

lightning, fire, and cold. It sustains your intelligence. It grants
you immunity to paralysis. It cannot be harmed by the elements.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon
around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.
t) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0}
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
u) a Set of Leather Gloves of Power (+1,+1) [1,+9] (+5)


It increases your strength by 5.

v) a Set of Cesti of Free Action [5,+7]
It grants you immunity to paralysis.
w) 24 Bolts of Acid (1d5) (+14,+17)
It is branded with acid. It cannot be harmed by acid.
x) 18 Bolts of Slay Evil (1d5) (+13,+17)


It slays all evil creatures.

Gallowglass

unread,
May 7, 2004, 3:18:38 PM5/7/04
to
On 2004-05-01 19:48:12, Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote:
> Gold
> is still low, so I only carry 1 that I will be able to toss without
> regret to free up a slot to take home a pricy item.

If gold is low, why carry
> [Character Inventory]


> h) 20 Scrolls of Identify

and

> o) 2 Staffs of Perception (17 charges) {@u1}

With your frequent recalls, do you actually use up all the ID's on one dive ?

--
Gallowglass

Eddie Grove

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May 7, 2004, 5:07:37 PM5/7/04
to
Gallowglass <spam...@yahoo.com> writes:

Yes. Although "frequent recalls" is right in terms of turn count
frequency, it might be misleading in terms of levels descended.

In fact, often the point at which I recall is determined by when
I run out of id.

A LOT of id goes to learning unknown flavors of potions/wands/etc.
There are maybe 250 flavors, which comes to 2.5/dLevel. So on a 10
level dive, I should expect to use maybe 25 ids just on flavors. In
the early going, you can test by using, and you can always test rods,
so maybe 1.5/dLevel is more accurate, but it still adds up. Given
the variance, you should really be prepared to id 20 flavors even on
a 5 level dive. I think this game I am averaging +5 levels per recall.

Add in rings with pvals and wands/staves you wish to stack, and it is
very easy to id 20+ times on one trip. That's before considering
weapons and armor! I generally try to take at least 30 id usages.


Eddie

Gallowglass

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May 13, 2004, 5:55:55 PM5/13/04
to
On 2004-05-06 22:32:23, Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote:

> CHECKERBOARD
>
>

So ... what happened next already?


--
Gallowglass

Eddie Grove

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May 13, 2004, 6:09:20 PM5/13/04
to
Gallowglass <spam...@yahoo.com> writes:

> On 2004-05-06 22:32:23, Eddie Grove <eddie...@hot.NOSPAM.mail.com> wrote:
>
> > CHECKERBOARD
> >
> >
>
> So ... what happened next already?

Sorry - I got distracted from the writeups due to incompetence taking
notes. I was saving things in files named by the recall depth, too
many at 99 and they got mixed up. Rather than face the mess, started
playing a little O.

Someone way back in this thread requested I try a Dunadan Paladin in O.

Note to self: paladin + diving + autoscum + O => quick death.


I'll get out the next chapter this evening.


Eddie

Eddie Grove

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May 13, 2004, 9:25:36 PM5/13/04
to

TACTICS WITHOUT ANTI-SUMMONING-CORRIDORS

[Reminder: I am opposed to the idea of diggers, so I am forgoing
the use of anti-summoning-corridors in this game,
in an attempt to show they are unnecessary.]


I unwield Haradrim while I wait for -recall to kick in. I do not wish
to be aggravating when I land on the new level. Then I notice I do not
have any ?phase. I have been checking my home to see what to carry,
but with no ?phase at home I goofed. Perhaps I should have bought out
the alchemist, though perhaps a source of tSelf is all I need.

On my return to 86, I play tag with Harowen, but do not kill him.
Then Maeglin approaches. I fight a round, but am not tough enough, so
--tOther. I unwield aggravaters and descend to 87. I am down
hitpoints, so I -tOther Ungoliant when we meet. I find Paurnen on the
floor on 88. Eonwe is finally recharged as I take the stairs to 90.
Now I can wield Doomcaller all the time for ESP.

I am very pleased to land near an orcPit on 90. Elendil shows it is
adjacent but far away, so I dig through the wall. I get !int. I
destroy all the weapons I pick up, since I am only interested in
artifacts or weapons with really big damage dice now. I kill a
lesserTitan for Rohirrim on 90. Then I kill Lokkak for not much. I
fight Harowen and all he does is create traps while I smite him. I
get !wis from a vrock. Then I find Saruman, and decide maybe the
geography is suitable to fight.

High-Elf p
Warrior
Champion
LEVEL 37 # # # # # # # #
EXP 1244482 # ### # # # ###### #
AU 273784 # # # # # # #
|}=="~[()]]] # # # # # # #### #
STR: 18/219 # ### # # # #### #
INT: 18/79 # ### # # # # ### #
WIS: 18/06 #### # # # # ### # #### #### ###'###
DEX: 18/140 ####### #'##### # # # # # # # # #
CON: 18/147 ######### # #.# # ####+### ###########
CHR: 18/126 # : ##### # #.# # #
# ####### # ### #.# #### #
Cur AC 116 ##### # # # # #@# # T #
Max HP 634 ####=? #####################'#########p #
Cur HP 624 ' + # ' ... d #
#'#################################### #
# # ########## ########
[**********] ######## ##### # #
# # # #
##### ###### # #
Fast (+30) Lev 90

Saruman is the p to the right. I plan to fight 10 paces to my left.
First I will need to close the open door up to the left so that my LOS
is very restricted during the battle. The p above is a ranger, and I
rush up to kill it so that it won't reopen the door after I close it.
Then I wait for Saruman.

He annoyingly won't close to melee, and summons Ancients I -tOther.

High-Elf # !? '
Warrior # #####
Champion K # #
LEVEL 37 # # # # # # # #
EXP 1246415 # ### # # # ###### #
AU 273784 # # # # # # #
|}=="~[()]]] # # # # # # #### #
STR: 18/219 # ### # # # #### #
INT: 18/79 # ### # # # # ### #
WIS: 18/06 #### # # # # ### # #### #### ###'###
DEX: 18/140 ####### #+##### # # # # # # # # #
CON: 18/147 #########{. # # # #T####+### ###########
CHR: 18/126 # :Dp##### # # # # #
# #######D# ### # # #### #
Cur AC 115 ##### # # #@# # # # #
Max HP 634 ####=? #####################'######### #
Cur HP 607 ' + # ' #
#'#################################### #
# # ########## ########
[*********-] ######## ##### # #
# # # #
##### ###### # #
Fast (+31) Lev 90

I fire more bolts, but instead of coming at me he summons a score of
Barbazu. I could _banish them, but decide instead to let them act as
blockers. I keep killing in between us, but he never approaches, so I
have to step up and let him summon behind me.

High-Elf # !? '
Warrior # #####
Champion K # #
LEVEL 37 # # # # # # # #
EXP 1260083 # ### # # # ###### #
AU 273784 # # # # # # #
|}=="~[()]]] # # # # # # #### #
STR: 18/219 # ### # # # #### #
INT: 18/79 # ### # # # # ### #
WIS: 18/06 #### # # # #U### # #### #### ###'###
DEX: 18/140 ####### #'#####U# # # # # # # # #
CON: 18/147 #########UUUUUUU# # # #T####+### ###########
CHR: 18/126 # :Up#####U# #U# # #
# #######@# ### #U# #### #
Cur AC 115 ##### # # #U# # # # #
Max HP 634 ####=? #####################'######### #
Cur HP 474 ' + # ' UUU #
#'#################################### #
# # ########## ########
[***-------] ######## ##### # #
# # # #
##### ###### # #
Fast (+31) Lev 90

Has the AI improved, or was he just lucky-smart? I get Holhenneth for
my troubles, which I leave behind. I am holding a !speed, 2 --clone,
and 2 !heal, so I have no free slots to unwield my aggravaters before
descending to 91.

I do not ?dObj anything interesting thrice on 91, and take a trapdoor.
Finally, on 92, I ?dObj a small vault.

High-Elf
Warrior # # % # #
Champion ######### ####%#%# %#%# # #
LEVEL 37 ## # p ## # # #
EXP 1396193 # # ## ' q# # #
AU 279345 ############ # ##### # # # ######
|}=="~[()]]] # # # # h # #####:
STR: 18/219 ########### ######### ## #% %## ######### # + #####
INT: 18/79 ### ### +> # ### # % # ####
WIS: 18/06 # ## ## # ########### % # ## #
DEX: 18/140 # ## ## # # % # ### ###
CON: 18/147 # |###| # # # # #### < # #
CHR: 18/126 #["##]##=_# # # # # ##### #
#]##_= ## # # # # ###### #### # #
Cur AC 115 ###-??] ### # # # # # #:#
Max HP 634 ########### # #+%%%######## ~ ######+######
Cur HP 554 # %.'.@... '_
############# #'########### %#%%%%##%%%#%
% % # %
[**********] # # # %
% % %###%#%###
# #
Fast (+30) Lev 92

I ESP a HellWyrm, who can kill me with one breath given my hitpoints
are down a bit, so I must be careful setting up the -tOther. On the
way to the vault I see Fundin and the terrain is favorable, so I lure
him to the rubble above the door off to the right. It turns out I am
not quite tough enough and I have to use a !heal. Oh well, that was a
mistake. I kill a ThunderWyrm for Elessar. In the vault, I kill
Maeglin, but he summons ColdHounds during the fight who destroy my
other !heal. I get Isildur and the Arkenstone in return.

I find a 3-row vault containing a !heal on 93, choose not to kill the
QueenAnt. I am using Calris, for the hitpoints, in the dump below.
It is very useful when I just want to clear things with -tOther. It
will also be handy as a swap for rDisenchantment. I am happy I decided
to hang onto it in the decision-making after the checkerboard.

High-Elf # # # ####### #
Warrior #+######## # ## # #
Champion # # # # # #
LEVEL 38 #### ### # # # #
EXP 1520076 ## ########## # # #
AU 286950 ' ' ' # # #######
/}=="~[()]]] ## ########+### # ...@#
STR: 18/239 # # # # #######.#
INT: 18/99 ####'### # # #.##########
WIS: 18/46 # # # # ## ]#
DEX: 18/160 # # # # #/##########
CON: 18/167 # # # # #"#)= !!/]#
CHR: 18/171 # # # # #/##########
# # # # ##_ = #
Cur AC 185 # # # # ###########
Max HP 694 # # # #
Cur HP 694 # # # #
# # # #
# # # #
[----------] # # # #
#### # # #
# # # #
Hungry Fast (+23) Lev 93

It is taking too long to dig around to the entrance to the middle row
on the far side, so I decide to give up on the !heal and try to
_destruct my way in faster. Nothing survives, so I go home.

I realize I made many mistakes earlier. Most importantly, I need
Numenor for 6 swings except when using Eonwe. Also, then Soulkeeper
covers everything except rElec and rDis, which I can get from
Doomcaller or Calris.

I still want to upgrade half my equipment. I also would like a base
of 18/90 for my main stats. I really need a few levels too. I also
wish I had managed to stash some -illum way back when. Occasionally I
wonder if perhaps I am too deep.

Depth 93 at 423706 game turns.

--------


[Angband 3.0.4 Character Dump]

Name Cirulean Self RB CB EB Best

Sex Male Age 125 STR: 18/99 +1 +5 +9 18/249
Race High-Elf Height 87 INT: 18/69 +3 -2 +3 18/109
Class Warrior Weight 186 WIS: 18/36 -1 -2 +2 18/26
Title Champion Status 83 DEX: 18/70 +3 +2 +3 18/150
HP 339/656 Maximize Y CON: 18/77 +1 +2 +4 18/147
SP 0/0 Preserve Y CHR: 18/91 +5 -1 +5 18/181

Level 38 Armor [52,+62] Saving Throw Superb
Cur Exp 1520076 Fight (+29,+28) Stealth Excellent
Max Exp 1520076 Melee (+47,+56) Fighting Legendary
Adv Exp 1700000 Shoot (+39,+14) Shooting Legendary
MaxDepth Lev 93 Blows 6/turn Disarming Superb
Gold 317737 Shots 1/turn Magic Device Superb
Perception Good
Burden 237.0 lbs Infra 40 ft Searching Good

You are one of several children of a Noldorin Mage. You have light
grey eyes, straight black hair, and a fair complexion.

abcdefghijkl@ abcdefghijkl@
Acid:+.....+...... Blind:........++...
Elec:+............ Confu:......+......
Fire:++..+........ Sound:.........+...
Cold:+.....+..+... Shard:.........+...
Pois:....+...+.... Nexus:......++...+.
Fear:....+.+.+...+ Nethr:......+......
Lite:.........+..+ Chaos:+.....+......
Dark:......+..+... Disen:.............

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...........+. Sear.:.........+...
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:+............ Speed:.++++..+.+...
Invis:+....+...+..+ Blows:.............
FrAct:+........+... Shots:.............
HLife:......+...... Might:.............


[Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {@w0}


It slays animals, trolls, demons, and all evil creatures, and it is
especially deadly against dragons. It is branded with frost. It
provides resistance to acid, lightning, fire, cold, and chaos. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things, but it also aggravates creatures

around you. It cannot be harmed by the elements.

b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It

activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.

c) a Ring of Speed (+9)
It increases your speed by 9.
d) a Ring of Speed (+9)
It increases your speed by 9.

e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.

f) The Star of Elendil (charging)
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.

It cannot be harmed by the elements.

g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)


It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444

turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to

nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.

i) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates

for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)


It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon

around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.

k) a Set of Leather Gloves of Power (+1,+1) [1,+9] (+5)
It increases your strength by 5.

l) a Pair of Metal Shod Boots of Stability [6,+15]


It provides resistance to nexus. It makes you fall like a feather.


[Character Inventory]

a) 2 Potions of Resist Heat
b) 8 Potions of Cure Critical Wounds
c) 12 Scrolls of Phase Door
d) 7 Scrolls of Teleportation {!*}
e) 5 Scrolls of Recharging
f) 16 Scrolls of Object Detection {@r2}
g) a Scroll of *Destruction* {!*}
h) 2 Rods of Trap Location {@z1}
i) 2 Rods of Perception {@z5 !!}
It cannot be harmed by electricity.
j) 3 Rods of Recall (1 charging) {!*}
It cannot be harmed by electricity.
k) a Rod of Detection {!! @z2}
l) 3 Rods of Teleport Other {!!}


m) 2 Staffs of Speed (4 charges)

n) a Staff of Holiness (4 charges)


o) a Staff of Banishment (2 charges)

p) 2 Staffs of *Destruction* (6 charges)


q) a Ring of Damage (+11)

r) The Bastard Sword 'Calris' (5d4) (-17,+20) (+5) {uncursed}


It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around

you. It cannot be harmed by the elements.
s) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@w0}


It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass

banishment every 1000 turns. It cannot be harmed by the elements.

t) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for

haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
u) 8 Bolts of Acid (1d5) (+10,+11) {@f2 =g}
It is branded with acid. It cannot be harmed by acid.
v) 29 Seeker Bolts of Slay Dragon (4d5) (+16,+15)
It slays dragons.


[Home Inventory]

a) 11 Potions of Speed
b) 4 Potions of Resist Heat
c) 7 Potions of Berserk Strength
d) 35 Potions of Cure Critical Wounds
e) 12 Potions of Healing
f) 4 Potions of *Healing*
g) a Potion of Life
h) 50 Scrolls of Phase Door
i) 14 Scrolls of Teleportation {!*}
j) 6 Scrolls of *Destruction* {!*}
k) a Scroll of Banishment
l) 2 Scrolls of Mass Banishment
m) 3 Rods of Trap Location {@z1}
n) 6 Wands of Teleport Other (23 charges)
o) The Arkenstone of Thrain
It lights the dungeon around you. It cannot be harmed by the elements.


It might have hidden powers.

p) Power Dragon Scale Mail (-3) [40,+29]


It provides resistance to acid, lightning, fire, cold, poison, light,
dark, blindness, confusion, sound, shards, nexus, nether, chaos, and
disenchantment. It activates for breathe the elements (300) every

300+d300 turns. It cannot be harmed by the elements.

q) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, lightning, fire, cold, light, and dark.

It cannot be harmed by the elements.

r) an Iron Crown of Might [0,+10] (+2)


It increases your strength, dexterity, and constitution by 2. It

sustains your strength, dexterity, and constitution. It grants you
immunity to paralysis. It cannot be harmed by the elements.
s) an Iron Crown of the Magi [0,+12] (+2)


It increases your intelligence by 2. It provides resistance to acid,

lightning, fire, and cold. It sustains your intelligence. It grants
you immunity to paralysis. It cannot be harmed by the elements.

t) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0}

It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
u) a Set of Cesti of Slaying (+4,+5) [5,+16]


v) a Set of Cesti of Free Action [5,+7]
It grants you immunity to paralysis.
w) 24 Bolts of Acid (1d5) (+14,+17)
It is branded with acid. It cannot be harmed by acid.
x) 18 Bolts of Slay Evil (1d5) (+13,+17)
It slays all evil creatures.

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