Sterns website still has the 2.2 posted as the most resent
version....anyone know anything about this update? Is it normal for
Stern to ship an update before they post it on their site? Anyone have
an inside source to get the scoop on this?
Current Stern Version: v2.2 sys 1.51
New LE Software Version: v2.3 sys 1.52
can they post a copy of it here?
You can download the new 2.3 software on the Stern website, it just
isn't changed on their website ;-)
So if you download the english version 2.2 you get the 2.3 ;-)
Damn, I was so sure about that but apparantly I was dead wrong!!
I'm also interested in a 2.3 version! Maybe someone can download this
one and put it online?
I tried the downloads at Stern already thinking the same
thing...but it's still 2.2. It would also be nice to know what was
changed about the software.
I wouldn't think it would just be a difference for the new LE run.
It would seem strange that Black Spider-Man, Elvis Gold and other
special editions didn't get different software but this run of Spider-
Man would for some reason. Has Stern ever done specific limited
edition software like Addam's Family Gold has?
Making a backup of the software should be easy....but I know those
updates can be to big to e-mail. It would be nice if someone could
post them to a file share site or to a binaries newsgroup to share.
I'm sure Stern will do the right thing and make the latest version of
the software available on their website before long.
I suppose there could be some minor changes to the Spiderman specific
software. I'll bet there are no changes to the game software itself;
just some minor change to the operating software that would not be
worth installing and losing your settings and high scores over. Time
will tell, if you really want to know try calling Stern tech support.
John
I like also to have version 2.3
So if some owners of this version put a link to download the sofware
will be great
Eric
Exactly. It was probably a pricing change for Leutonia. The first clue
that it was something minor was that it only changed the second digit
of the system code. That usually means a minor change.
Are any of you guys feeling even slightly greedy? Spidey is arguably
the most polished game to come out in the last 10 or 15 years. And you
want more? Have you been to Superhero lately? Finished it? How many
times?
-phish
- Fixed a problem with persistent style auditing that could cause the
game
to stop running in 50HZ countries.
Greedy?..I guess. It would be nice to have options like "Team Play"
that are already in the software to actually do something.
That may be asking to much, but if an update was made...why not use
it?
> Greedy?..I guess. It would be nice to have options like "Team Play"
> that are already in the software to actually do something.
As far as I know that setting doesn't work on any SAM game. I actually
inquired on this some months back, basically it's just way down on the
priority list to implement. Would be slightly nice to have, but certainly
not important...
- Dan
Yeah...I agree with you there. It just takes a little math to do the
same thing. I was just making a point that not only is there a little
room to improve the software....but they actually have things that are
unfinished in the software. I don't think wanting things to actually
work that are already in the settings as being "greedy".
The game is great as it is....but if they did add / update / fix
something with the 2.3 software....why wouldn't you want to update to
it?
Because it erases all of my awesome high scores! =)
I usually wait until something MAJOR happens in the code before I
update. Of course, with Spidey, it went through MANY major updates in
a short period of time.
Pete
Pete - whats your top score (so i have something to aim for)?
2.3 has some new shaker code ...so, if you don't have a shaker motor,
it probably won't matter for you ....however - EVERYONE with Spidey
should have a shaker motor! It's awesome.
Greg
Top score: 490,089,640.
Of course, I've never made it to Super Hero mode, though...I keep
choking!! (Someday...).
Pete
Wow, I only got that high when I made it to Super Hero! Normally I'm
between 180-300 mil.
Greg
Cool!... but... how do you know this? Which leads to... what other
changes?
Here's something to shoot for: 1.4B several times on route
machines! ;P
What pissed me off about it was KME was kind enough to drop a 1.5B+ on
the damn thing so I never had the GC score!
~Ron R
TBK=The Biggest Kid
"Route-rat extraordinaire!"
SD Pinball Club, OC Pinball League, RGP League
Fuck.
You.
Greg
John
I have a shaker motor and just wiped my high scores so I would
DEFIANTLY be interested in this update. So where did you get the info
on the update? Any guesses as to when Stern will post it up?
As for my high score...213,881,420 factory settings. I wasn't even
close to super hero mode. I think I only had 2 bonus modes completed.
The bonus modes seem to be my hangup. I just don't pay enough
attention to those white arrows.
I sent another e-mail commenting that 2.2 was the most recent one
posted, but I didn't hear anything back. Anyone else want to bother
them?
I don't know when the update was posted, but I just tried downloading
it on a lark a few minutes ago (as usual the link is still listing it
as 2.0). I was pleasantly surprised to find the 2.3 code in the zip
file.
Here's the new stuff in the readme
Spider-Man V2.3 - August 18, 2009 - System V1.52
Fixed a problem with the Doc Ock rule. If "Armed at the Dock" was
restarted during the grace period (either by Spider-Sense or by
starting
another multiball), then VUK shots for "Fusion Malfunction" would say
"Bank Bust". This is horribly wrong and has been corrected.
Ball save now OFF for Director's Cut.
The trough jam switch was missing the 'trough jam' attribute. This
was
causing the trough jam switch to show up in the wrong location during
'clear balls' test. This has been corrected.
Added shaker motor code to combos, combo multiball, black suit
multiball,
and the modes. Combos require the setting to be 'MAXIMAL'.
Confirmed 2.3 is up!
It must have been posted just recently because earlier today it was
still at 2.2.
Dave
"tktlwyr" <david...@bellsouth.net> wrote in message
news:04645633-9896-4534...@m16g2000yqc.googlegroups.com...
I hadn't noticed any of these things being a problem but I'll take
their word for it and I appreciate the update. It's nice to know that
bugs are still being fixed even though I'm not a good enough player to
actually get to them.
Thanks Stern.
I'm an entirely sucky player, but was the one to notice the Doc Ock problem.
Wasn't until the second time when I figured something strange was up.
- Dan
"DugFreez" <dugf...@live.com> wrote in message
news:c6b55b76-6f3b-472c...@o10g2000yqa.googlegroups.com...
I've been playing v2.3 and installed "directors cut".
When i get past "Battle Royale" it doesn't take any shots to light a
"doc ock multiball". They just keep showing as ready (all three lights
blinking towards the doc) after the previous multiball ends. This has
happened on about 3 of my games. Cant be exatly sure of all the
circumstances that make this occur.
Anybody else notice this?
Ed Z