I'm rubbish at puzzles. I want a plot and some real writing and atmosphere.
I just finished Photopia, I once reviewed the Fire Tower for SPAG, and
All Roads is a personal favourite. I want more like that. If there's
anything like that on the SPAG needs-review list, so much the better.
TIA for help.
Some puzzle-free (or puzzle-lite) works I can think of off the top of
my head:
* De Baron
* Deadline Enchanter (although the plot itself is a bit of a puzzle)
* Rameses
City of Secrets (a favorite of mine) and almost everything by Emily
Short but Savoir Faire. Slouchin' toward Bedlam, Vespers.
The King of Shreds and Patches has puzzles, but has a great story and
atmosphere, puzzles are not too hard and there's a good hint system (I
solved it, and I suck at puzzles too).
(WARNING: Self-advertisemnt ahead!) Beyond, if you can stand the
not-so-perfect writing.
bye
--
Paolo Lucchesi - p...@NOSPAMpaololucchesi.it
Sunset over Savannah is one of my personal favorites. It's got some
puzzles, but they're not too bad, especially if you don't mind using
hints, and the writing and atmosphere are exceptional.
The Moonlit Tower by Yoon-Ha Lee is quite atmospheric in an Asian way
and also light on puzzles.
Seconding Slouching toward Bedlam, but while it's well-written, it's
hardly puzzle-light. Same for Vespers, which I never managed to finish
(I need to give it another try sometime). One of the better puzzle-
light Emily Short pieces is Floatpoint.
~Reiko
Blue Lacuna, by Aaron Reed. You can choose between "story mode" and
"puzzle mode" rather soon in the game (after the prologue). Just choose
the first, and you'll be good to go. (And you'll be playing one of the
largest, most ambitious and best IF games.)
All the other suggestions in this thread are good too. :)
Kind regards,
Victor
Building, but I'm biased on that one because I wrote it. Also, Babel is
in the same vein, though more puzzle-y.
--
Poster
www.intaligo.com I6 libraries, doom metal, Building, Zegrothenus
sturmdrangif.wordpress.com Game development blog / IF commentary
Seasons: Q4 '11 -- One-man projects are prone to delays.