Nenad
John
inversed
/Will
----- Original Message ----
From: Nenad Tomasev <tom...@nspoint.net>
> The starting date is still flexible, but let's say for now that the
> competition starts 15.11.2006. , and you should say that you
> want to take part before 13.11.2006.
Send instant messages to your online friends http://uk.messenger.yahoo.com
you can count me in, too :-) But as others have already remarked
a new scoring system would be nice - a system where
everybody can take part in every round. And don't forget to think
about people who can't participate in each round.
Fluffy
How about no elimination but a overall score for all round, like the
frenzy did. Or maybe a score system like the Formula 1, every round the
winner gets 10 points, the second place 9...etc.
Ciao
I'm in and I like this scoring system.
Or why not to continue Redcoders' Frenzy? It's seems to be quite dead right now, but has well knonw website (a bit out of date, but it can be fixed). The scoring system used in RF is also nice.
Lukasz Adamowski
-= "War is a problem, never a solution" =-
-= "Wojna jest problemem, a nie rozwiazaniem" =-
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I like Roy's Formula 1 scoring idea. Can we also increase the maximum
number of points each round (maybe the winner of the first round gets
10 points, the winner of the second round 12, then 14,...), so that
even people who are behind have a chance to catch up?
- Chip
I would prefer Roy's scoring system, or better Chips idea
Sascha
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If you are last for 5 rounds in a row and get some points in the 6th,
with everybody getting points you are far behind and don't climb. But
if more people where stuck at 0 points, you can rise much faster in the
ranking.
Maybe we should even give out less points so it stays unpredictable,
like in F1 we should keep the points +/- 50% of the contestants. Even
in rounds with less people sending warriors (easier round to win/score)
you then get less points.
I propose a scoring system of:
nr 1 scores AMOUNT_OF_CONTESTANTS / 2 (= Z)
nr 2 scores Z - 1
nr 3 scores Z - 2
nr N scores Z - N
(Negative numbers become 0)
Ciao!
How about negative numbers (and zero) become 1, so at
least credit is given for taking part?
John
could you up the points by creating complete facades of players who just happen to submit warriors that succumb most to your own? ;-)
Hmm, maybe that works even when the scores aren't #contestants-based
/Will
----- Original Message ----
From: Roy <roy.va...@gmail.com>
Subject: Re: November cw tourney
I propose a scoring system of:
nr 1 scores AMOUNT_OF_CONTESTANTS / 2 (= Z)
nr 2 scores Z - 1
nr 3 scores Z - 2
nr N scores Z - N
(Negative numbers become 0)
BTW, I will participate too :)
Chris
Cristian210273 wrote:
> Where can I found the rules to evolve a warrior for this
> tournament?!?!?!
> For "rules" I mean, for instance:
> - core length
> - max no. of cycles
> - max no. of instructions
> - ....
usually the rules will be published only a week or so before
the start of the tournament.
> Sorry if the question sounds silly, but I'm a newbie of CW......
Just keep on asking your "silly" questions :-) You might also consider
asking your questions on #corewars at irc.koth.org. That way you might
get a response faster.
- Fluffy :-)
Ok, guys, now I'm really confused!!!!!
Does the preceding discussion mean that each player in the tournament
shall send a warrior for each round he has successfully
completed?!?!?!?
Is not a single warrior sufficient for all the tournament's rounds??????
It is the nature of the problem, not of the algorithm. GAs are not
particularly vulnerable to local minima, CW is such a horrible space in
which to optimise (discontinuous, rough, deep and narrow minima surrounded
by flat plains) that any algorithm will suffer.
Robert
Correct. Every round has new rules, and therefore every round tends
to have new warriors. In the past, we have had contests which
included sorting data in a preset location in core, submitting 2
warriors which cooperated to defeat the opponent's two warriors,
defeat an opponent without damaging a 3rd neutral non-attack program,
straight up 1 on 1 fights, fights within randomly varying cores, and
so on. The amount of stuff do-able within corewars is actually
surprisingly complex, and many of the tournaments cover broad aspects
of the game over many rounds.
RagManX
--
http://www.blahblahblahg.com/ - Blah about me
http://www.gamepatches.info/ - Just like it says
-= "War is a problem, never a solution" =-
-= "Wojna jest problemem, a nie rozwiazaniem" =-
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Uhmmmm...... As I had already pointed out, I'm a newbie so my
considerations
could be silly! But.... I would modify the preceding sentence in:
"..... why evolvers have NOT YET dominated all the hill......"
>From an EC fans ! :-)
However I think that we have to discriminate between EVOLVED WARRIORS
and
AUTOMATICALLY GENERATED WARRIORS (evolved warriors could be considered
a subset of automatically generated warriors). Anyone knows some
application,
different from Evolutionary Computation designed for Core Wars? I'm
planning
to explore a new tecnique, and I would like to know if someone else has
already
explored the field....
Regards!
Apart from EC, I have not read anything else regarding corewar warrior
'auto' generation. Is there anything else that auto-generating? How
could I miss that elegant concept.
However I have a basic question:
provided that I'm able to design a program that auto-generates a
good warrior with no use of EC, in which hill could I submit this
warrior????
Regards!
> However I have a basic question:
>
> provided that I'm able to design a program that auto-generates a
> good warrior with no use of EC, in which hill could I submit this
> warrior????
>
You can skip nano. Leave it to existing evolvers.
The traditional test ground, or benchmark, for non-human created
warriors is tiny hill. Start your battle here.
If you are still need more challenge, proceed to climb 88 or 94 hills
(8000 cores).
Advance to huge core (55440) once the 8000 cores have been conquered.
John Metcalf
LAchi
Robert Macrae
inversed
Will Varfar
fatalc
Jens Gutzeit
Roy van Rijn
Zul Nadzri
Lukasz Adamowski
Chip Wendel
Sascha Zapf
Christian Schmidt
Mizcu
Christian 210273
Phil
I'm in.
P. Kline