Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Ultima IX 32 bit color??

68 views
Skip to first unread message

Dan Wilson

unread,
Jul 21, 2002, 10:32:08 PM7/21/02
to
Ive tried it all. Installed new drivers, etc. I used to have a Geforce but
now I have an Xbox....!!..anyways I also had a Voodoo 3 but I made sure that
there were no files left over from my old Voodoo 3. Ive re-installed Ultima
9 and still it never gives me an option for 32 bit color. I know Voodoo 5
can run Ultima 9 in 32 bit....or can it??

dnasc...@socal.rr.com


Wtcher Dragon

unread,
Jul 22, 2002, 6:28:11 AM7/22/02
to
In article <I8K_8.21842$4T2.5...@twister.socal.rr.com>,
d...@nospam.com bounced in...

I don't believe so... the game comes with readme files, perhaps in one
of them you can find out.

Morgan Sales

unread,
Jul 22, 2002, 6:56:26 AM7/22/02
to
"Wtcher Dragon" <bou...@ultima-dragons.org> wrote in message
news:MPG.17a57e12b...@news.sprint.ca...

I'm sure it could. Dan, your are running it in Glide and not D3D aren't
you? That's the only setting that I can think might affect it.

--
Morgan.
----
* Q: Have you ever been on the wagon? A: Yes, and it was the worst
afternoon of my life. :- Humphrey Bogart

Mail: Msa...@tesco.net
Webpage: http://homepage.ntlworld.com/msales

Monkey Ghoti

unread,
Jul 22, 2002, 12:01:33 PM7/22/02
to


I know up to the Voodoo 3 there they couldn't do 32 bit (I used to have
one) But with Voodoo 4 and 5 they could (extra memory I guess).

Unfortunatly on the Ultima iX page they do state they only tested the
cards to the Voodoo3. I think your out of luck for this particular game.
I couldn't find any mention if there is 32 bit for any of the other
cards. And I don't feel like Installing the game and checking it with my
GeForce2.

M.

James Adams

unread,
Jul 22, 2002, 2:07:40 PM7/22/02
to
Morgan Sales <msales...@ntlworld.com> felt the group could be
livened up by posting:

> "Wtcher Dragon" <bou...@ultima-dragons.org> wrote in message
> news:MPG.17a57e12b...@news.sprint.ca...
>> In article <I8K_8.21842$4T2.5...@twister.socal.rr.com>,
>> d...@nospam.com bounced in...
>>> Ive tried it all. Installed new drivers, etc. I used to have a
>>> Geforce but now I have an Xbox....!!..anyways I also had a Voodoo 3
>>> but I made sure that there were no files left over from my old
>>> Voodoo 3. Ive re-installed Ultima 9 and still it never gives me an
>>> option for 32 bit color. I know Voodoo 5 can run Ultima 9 in 32
>>> bit....or can it??
>>
>> I don't believe so... the game comes with readme files, perhaps in
>> one of them you can find out.
>
> I'm sure it could. Dan, your are running it in Glide and not D3D
> aren't you? That's the only setting that I can think might affect it.

The V5 will refuse to run 32-bit colour Glide with 4xFSAA at 1024x768 or
above - switch resolution, change FSAA to 2x or run D3D. D3D with
compressed textures is bettter anyway, IMHO, as more memory is free for
rendering that way.

--
James Adams <james...@stcatz.ox.ac.uk>
Fountain of Useless Knowledge & Professional Git
Oh, and Owner of A Very Boring Sig.
But at least I actually have one now:P
=UDIC=
d++ e+ N+ T++ Om+ UK!1!2!3!4!567S89A!L! u++ uC uF uG-- uLB+ uA++
nC+ nR+ nH+ nP+ nI++ nPT- nS nT- wM---- wC+ o+ oA+ oE--- y a20
_/_/_/_/_/ _/_/_/ _/_/_/
_/ _/ _/ _/ _/
_/ _/ _/ _/ _/
_/ _/ _/ _/_/_/_/_/
_/ _/ _/ _/ _/ _/
_/_/_/ _/_/_/ _/ _/


James Adams

unread,
Jul 22, 2002, 2:08:26 PM7/22/02
to
James Adams <james...@stcatz.ox.ac.uk> felt the group could be
livened up by posting:

> Morgan Sales <msales...@ntlworld.com> felt the group could be
> livened up by posting:
>
>> "Wtcher Dragon" <bou...@ultima-dragons.org> wrote in message
>> news:MPG.17a57e12b...@news.sprint.ca...
>>> In article <I8K_8.21842$4T2.5...@twister.socal.rr.com>,
>>> d...@nospam.com bounced in...
>>>> Ive tried it all. Installed new drivers, etc. I used to have a
>>>> Geforce but now I have an Xbox....!!..anyways I also had a Voodoo 3
>>>> but I made sure that there were no files left over from my old
>>>> Voodoo 3. Ive re-installed Ultima 9 and still it never gives me an
>>>> option for 32 bit color. I know Voodoo 5 can run Ultima 9 in 32
>>>> bit....or can it??
>>>
>>> I don't believe so... the game comes with readme files, perhaps in
>>> one of them you can find out.
>>
>> I'm sure it could. Dan, your are running it in Glide and not D3D
>> aren't you? That's the only setting that I can think might affect
>> it.
>
> The V5 will refuse to run 32-bit colour Glide with 4xFSAA at 1024x768
> or above - switch resolution, change FSAA to 2x or run D3D. D3D with
> compressed textures is bettter anyway, IMHO, as more memory is free
> for rendering that way.

Or change to 16-bit, of course:P

Revliskci

unread,
Jul 22, 2002, 7:10:54 PM7/22/02
to

Dan Wilson <d...@nospam.com> wrote in message
news:I8K_8.21842$4T2.5...@twister.socal.rr.com...

Voodoo 3 could only do 16-bit. That's why people started moving to GeForce.


Samurai

unread,
Jul 22, 2002, 8:57:34 PM7/22/02
to
[.series only]

Quoth "James Adams" <james...@stcatz.ox.ac.uk>:
[munch]


>The V5 will refuse to run 32-bit colour Glide

*blink* I was always under the impression that the Glide API handled a
maximum colour depth of 16-bit. Can someone corroborate that?

>with 4xFSAA at 1024x768 or above - switch resolution, change FSAA to 2x
>or run D3D. D3D with compressed textures is bettter anyway, IMHO, as
>more memory is free for rendering that way.
--

___________________________________________________________
\^\^//
,^ ( ..) Samurai Dragon -==UDIC Sig Code==-
| \ \ -==(UDIC)==- d++e+N T--Om+U146MA7'! L8u uC++
\ `^--^ \\\\\///// uF-uG++uLB+uA+nC++uR nH+nP+++
\ \ \ (2 Attentive Points) nI--nPT nS+++nT--wM-wC y+ a26
ksj ^--^ ___________________________________________________________

Wtcher Dragon

unread,
Jul 23, 2002, 12:10:52 AM7/23/02
to
In article <ahhhki$urk$1...@newsg4.svr.pol.co.uk>,
james...@stcatz.ox.ac.uk bounced in...

> > The V5 will refuse to run 32-bit colour Glide with 4xFSAA at 1024x768
> > or above - switch resolution, change FSAA to 2x or run D3D. D3D with
> > compressed textures is bettter anyway, IMHO, as more memory is free
> > for rendering that way.
>
> Or change to 16-bit, of course:P

Of course, D3D is grossly inefficient in comparison to GLIDE in UIX...

Axel

unread,
Jul 23, 2002, 11:33:29 AM7/23/02
to
On a V5 it is possible to run Glide in 32-bit. In the 3dfx Tools
there is an option to force all Glide and OpenGL apps to run in 32-bit
color regardless of what the display options for the game show.

It makes a definite difference in some games. For example, when I run
Unreal Tournament in Glide mode, some of the foggy areas look
noticeably better when 32-bit color is forced. This option is also a
great way to get 32-bit rendering in older Glide or OpenGL games like
Interstate 76, Quake 1 and 2, etc.

Ritesh

James Adams

unread,
Jul 23, 2002, 3:06:38 PM7/23/02
to
Wtcher Dragon <bou...@ultima-dragons.org> felt the group could be
livened up by posting:

> In article <ahhhki$urk$1...@newsg4.svr.pol.co.uk>,

Not using compressed textures on a Voodoo 5 - Glide doesn't support them
due to licensing issues, but the new drivers may fix that

Dominus Dragon

unread,
Jul 24, 2002, 3:46:24 AM7/24/02
to
Dreaming Axel woke me up by screaming
news:9ba65d5d.0207...@posting.google.com:

> This option is also a
> great way to get 32-bit rendering in older Glide or OpenGL games like
> Interstate 76, Quake 1 and 2, etc.

this option is also great to crash some old games :-)
But you are right!

--
Dominus Dragon -=UDIC=- aka Dominik Reichardt (Remove NOSPAM to mail)
My homepage with funny content :-) http://Beam.To/Dominik/
Part of the Exult team (Docs/FAQ) http://exult.sourceforge.net/
d++ e+ N+ T+ Om+ U1234!5!67'!S'!8!9!A!WML!K u+ uC+ uF uG uLB----
uA+ nC+ nR nH nP+ nI nPT- nS nT o---- oE-- y a(born 1976)

Moscow Dragon

unread,
Jul 26, 2002, 6:25:54 AM7/26/02
to
> Of course, D3D is grossly inefficient in comparison to GLIDE in UIX...

Even on PIII-800, 256 RAM and GeForce 2MX - U9 runs fine.
On better machines, it will be even finer. So, I do not think there are
reasons to have Voodoo for U9.

Max

Wtcher Dragon

unread,
Jul 29, 2002, 11:16:56 PM7/29/02
to
In article <ahum4h$1n0i$1...@gavrilo.mtu.ru>, maxi...@mtu-net.ru bounced
in...

I've heard from people who've had (from memory) better machines than
that. It all depends from platform to platform, I suppose... and
probably a goodly, subjective serving of playability and tastes.

Moscow Dragon

unread,
Jul 30, 2002, 5:03:33 PM7/30/02
to
> > Even on PIII-800, 256 RAM and GeForce 2MX - U9 runs fine.
> > On better machines, it will be even finer. So, I do not think there are
> > reasons to have Voodoo for U9.
>
> I've heard from people who've had (from memory) better machines than
> that. It all depends from platform to platform, I suppose... and
> probably a goodly, subjective serving of playability and tastes.

...and don't forget to disable anti-aliasing. Very minor, hardly noticeable
degrade in visual quality, and tremendous performance increase.

Max

0 new messages