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Colossal Cave Adventures

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terkish...@yahoo.com

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Jan 17, 2008, 4:01:08 PM1/17/08
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I have no clue what to do in order to get to C.C.A . or how to open it
up. can someone please tell me?

David Fisher

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Jan 17, 2008, 4:38:39 PM1/17/08
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<terkish...@yahoo.com> wrote in message
news:33e8d666-e1c0-4a8c...@i3g2000hsf.googlegroups.com...

>I have no clue what to do in order to get to C.C.A . or how to open it
> up. can someone please tell me?

Appropriately, it is game #1 in "Baf's Guide to the IF Archive":

http://wurb.com/if/game/1

See also:

http://www.rickadams.org/adventure

David Fisher


denni...@gmail.com

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Jan 17, 2008, 8:51:43 PM1/17/08
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If you want a quick taste, there's a version running in a web browser
on this site:

http://jerz.setonhill.edu/if/gallery/adventure/index.html

If you're looking for more options, try this site:

http://ifdb.tads.org/viewgame?id=fft6pu91j85y4acv

Conrad

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Jan 17, 2008, 10:01:27 PM1/17/08
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I sure wish this game described its exits.


Conrad.

Adam Thornton

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Jan 20, 2008, 11:22:16 AM1/20/08
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In article <d55690e0-b2b4-4f2f...@l32g2000hse.googlegroups.com>,

All you need is a time machine set for 1975 and a big stick, perhaps
with a nail in the end.

Alternatively, there's a Graham Nelson-et al. I6 version, and it would
not be too hard, I think, to take that one and modify it such that the
status line *did* list the exits.

Adam

Rich Alderson

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Jan 21, 2008, 3:23:00 PM1/21/08
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Conrad <conra...@gmail.com> writes:

> I sure wish this game described its exits.

Kind of misses the point.

(Won the 350, 500, and 501 point versions on a DEC-20 in the late 70s, as well
as the original Zork.)

--
Rich Alderson "You get what anybody gets. You get a lifetime."
ne...@alderson.users.panix.com --Death, of the Endless

Conrad

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Jan 21, 2008, 3:47:05 PM1/21/08
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On Jan 21, 3:23 pm, Rich Alderson <n...@alderson.users.panix.com>
wrote:

> Conrad <conradc...@gmail.com> writes:
>
> > I sure wish this game described its exits.
>
> Kind of misses the point.

I'm supposed to not know what direction I can walk in?

This is fun?


> (Won the 350, 500, and 501 point versions on a DEC-20 in the late 70s, as well
> as the original Zork.)

Well, I'll give it another shot...

Conrad.

denni...@gmail.com

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Jan 21, 2008, 8:29:14 PM1/21/08
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On Jan 21, 3:47 pm, Conrad <conradc...@gmail.com> wrote:
> I'm supposed to not know what direction I can walk in?
>
> This is fun?

Play Adventure it to appreciate the big jump from Hunt the Wumpus and
mainframe Trek.

Play it, not merely seeking conformation for your own definition of
"fun," but rather to understand why computer users across the early
'net who (according to one humorous estimate) lost about two weeks of
work because they were obsessed by the their first encounter with the
game. They must have thought it was fun... why? How did their
expectations differ from ours? How was their world differ from ours?

Play it to reach back more than 30 years in time, in order to
understand where were are today.

Play it to expand your mind, to refresh your imagination, to challenge
your assumptions.

Play it to appreciate what Crowther and Woods created out of thin air
-- all the more wonderful because they built it for love and shared it
for free.

Play it to exercise that part of your mind that will recognize next
ground-breaking, genre-defining innovation.

Play Adventure so that, one day when you stumble across something new,
you can be the one who says, "Look at this, guys... here's why I think
it changes everything!"

Is *this* fun?

I think so!

Jim Aikin

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Jan 21, 2008, 9:00:48 PM1/21/08
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I agree with everything you said, Dennis -- and I also think it might be
fun to do a sort of 3D 21st century adaptation of Adventure that had all
of the bells and whistles that we've grown accustomed to, plus maybe
some small enhancements here and there in the room descriptions and whatnot.

I'm not volunteering to do it. (Maybe it could be done as a group
project.) I'm just saying, such a release might ... well, let's put it
this way: I don't believe in the inviolability of ANY text, starting
with the Bible. Readapting a hallowed text can be an illuminating process.

--JA

Rubes

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Jan 22, 2008, 3:49:08 PM1/22/08
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On Jan 21, 7:00 pm, Jim Aikin <midigur...@sbcglobal.net> wrote:
> I agree with everything you said, Dennis -- and I also think it might be
> fun to do a sort of 3D 21st century adaptation of Adventure that had all
> of the bells and whistles that we've grown accustomed to, plus maybe
> some small enhancements here and there in the room descriptions and whatnot.
>
> I'm not volunteering to do it. (Maybe it could be done as a group
> project.) I'm just saying, such a release might ... well, let's put it
> this way: I don't believe in the inviolability of ANY text, starting
> with the Bible. Readapting a hallowed text can be an illuminating process.
>
> --JA

Which is basically what I'm doing, although not with Colossal Cave.
Come to think of it, that would have been a really interesting choice.
But you're right, the readaptation of this text piece has been quite
illuminating indeed.

Jim Aikin

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Jan 22, 2008, 4:19:16 PM1/22/08
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Rubes wrote:

> Which is basically what I'm doing, although not with Colossal Cave.
> Come to think of it, that would have been a really interesting choice.
> But you're right, the readaptation of this text piece has been quite
> illuminating indeed.

Care to share more? I'm curious.

--JA

Rubes

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Jan 22, 2008, 5:28:01 PM1/22/08
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Sure, check out our progress at:

http://www.greatgamesexperiment.com/game/vespers3d/

There are links to some of my blogs near the end that discuss some of
the fascinating (well, to me) issues in adapting the text to a 3D
environment. It certainly has been enlightening for me.

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