> On Monday, October 3, 2016 at 8:20:37 AM UTC-7, kerbingamer376
> wrote:
> > Hi, I'm trying to write some interactive fiction, but I find
> > inform 7, as a language, too verbose and hard to work with as a
> > result, and I can't for my life figure out how to get TADS to
> > work. Is there a different option for writing interactive
> > fiction, that allows for complex custom scripting?
>
> Hi, I made a new interactive fiction engine called PrologMUD.
>
>
http://www.intfiction.org/forum/viewtopic.php?f=38&t=13717
>
> It is written in a combo of Defeasible HOPL (Higher Order
> Predicate Logic) as well as SWI-Prolog. The "Defeasible Logic"
> comes from that fact that some rules of how the world works can
> defeat other rules.
of handholding. If one isn't already a Prolog expert, why would one