I was looking for an Adventure Writing system (or at least a good foundation) in Python, and stumbled across Roger Plowman’s PAWS ("Python Adventure Writing System").
Sadly enough, the web page and email have gone, and Archive.org’s Wayback Machine doesn’t have the files anymore.
So, from whatever I could find of Robert’s stuff on the Internet, and repair and extend myself, I decided to make available a new and shiny (well, more or less …) PAWS Version 2.1.0 at
https://github.com/Moonbase59/PAWS.
It has lots of new features and bug fixes and I will be working on and extending its "Universe" module for a while still. I do believe in the flexibility of Python but also very much in having a robust and solid foundation on which to build one’s own text adventures.
The goal is getting a "game world" that knows about a lot of places, things and behaviour "by itself" and can handle these via built-in defaults (that can easily be inherited/overwritten in the actual game, though).
I’d love all interested parties to try it out and give some feedback and/or fresh ideas. Of course I can’t promise anything (got a real life, too 😉) but I’ll most certainly work on it in my spare time for a while still.
Cheers!
Matthias a.k.a. »Moonbase59«