oxtail wrote:
> ... the game should be playable
>without learning technical jargons.
It ought not take too much work to play it.
>And when I keep on saying multiple choice menus,
>I really mean it.
>The minimum is three choices and
>the maximum is about seven.
Three adds an extra value
to the two I had in mind.
>But we need to be acutely aware of the combinatorial explosion
>unless we are willing to spend thousands of years on the game.
>At most, this investigation of Dukkha should at most
>result in one of "108 Defilements of Buddhism".
>
https://en.wikipedia.org/wiki/108_(number)#Buddhism
>But that is just the outer limit of ramification,
>not the guideline for the game.
>I'm not going for the comprehensiveness;
>but just for a reasonable coverage of human condition.
People can be reasonable at times
when conditions are seen to be within control.
Player presses Play.
Guru appears on screen.
Options are presented.
1. Why are you here?
a. To suffer.
b. To stop suffering.
c. I was looking for a game.
If 1.a. is selected, the Player is redirected
back to the Why are you here? screen.
If 1.b. is selected, the Player is redirected
back to the Why are you here? screen.
If 1.c. is selected, the Player is redirected
back to the Why are you here? screen.
After going through 108 iterations
of any combination of selections, the Player is
given an opportunity to Rate the Game.
2. Rate the Game.
a. Causes suffering.
b. Stops suffering.
c. Stupid game.
It might be nice to include a way
to short-cut the process.
Expecting people to play 108 rounds
is quite an expectation to have
and may result in suffering
no result in the process.