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Ya!!! Apparently both work now, just had the call from MTC!
On that note, anyone wanna buy a busted-ass Honda revere with an asbo exhaust and dodgy clutch?
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Very very interested in this but suspect it's only going to be easy and quick with expensive automated 3d scanning gear
I've tried the photograph geom and although some of it was accurate, it wasn't accurate enough as a whole to use for fitted parts. I tried again with many more photos and it got worse. Less error, but in more places.
Yeah, makes sense, if the gap is with the scanner, that can be filled!
If the rest of the toolchain is workable we could beg/borrow/steal a better scanner.
Doesn't grow have something?
When you say very good results do you mean aesthetically or engineering? My experience was that it was a very good likeness, but widths of key parts were off by 15% in some cases which is useless for part fitting (nominal was 3-5% but that's still way to much)
Don't give any damn what it looks like, so long as it's dimensionally accurate.
I've not seen this done as a general or high res solution although there are low res application specific examples - foot scanning and modelling and I believe body scanning for costumes, while area scanning of architecture is is a common occurence. But these are low precision examples and as Matt suggests you'd likely need an expensive industrial photogrammetry setup of largish scale high resolution/precision.
I don't believe a simple set of images will be sufficient, the mesh building algorithms do feature matching so colour and intensity plan a part and may lead to incorrect inferences.
The Kinect V1 scanner uses two cameras which capture an RGB image and a depth "image" respectively. The depth data is used to craete the mesh which can then be dressed with the RGB image as a skin, here is an example using Skanect (left is 3D and skin, mid top is the r/t RGB view, top right is r/t depth view, bottom right is r/t scanner model (ie built from depth info) view;
CAT scanning is probably the closest to providing very accurate scan models, but that won't work for all materials (ieg not metal) and there are restrictions on size.I think the most likely approach will be a structured light
system, the Kinect uses structured IR for it's depth camera but
you'd want something much more accurate and that means precision
alighnment and optics (ie high cost)
It'd be easier to show that tell, tbh, but one thing I'd like to try is laser cutting plywood templates to guide the plasma cutter, with machining or grinding to finish.
Thinking 1-2mm accuracy generally is fine.
It'd be easier to show that tell, tbh, but one thing I'd like to try is laser cutting plywood templates to guide the plasma cutter, with machining or grinding to finish.
Thinking 1-2mm accuracy generally is fine.
On 7 Jul 2016 1:12 p.m., "'daprigoo' via Reading Hackspace" <reading-...@googlegroups.com> wrote:
I think the most likely approach will be a structured light system, the Kinect uses structured IR for it's depth camera but you'd want something much more accurate and that means precision alighnment and optics (ie high cost)
These claim quite high resolution (to +/- 0.02mm) - http://www.laserdesign.com/products/rexcan-cs-3d-scanner/
What fabrication technology were you contemplating as that will influence the resolution you need?
On 07/07/2016 13:05, daprigoo wrote:
I've not seen this done as a general or high res solution although there are low res application specific examples - foot scanning and modelling and I believe body scanning for costumes, while area scanning of architecture is is a common occurence. But these are low precision examples and as Matt suggests you'd likely need an expensive industrial photogrammetry setup of largish scale high resolution/precision.
I don't believe a simple set of images will be sufficient, the mesh building algorithms do feature matching so colour and intensity plan a part and may lead to incorrect inferences.
The Kinect V1 scanner uses two cameras which capture an RGB image and a depth "image" respectively. The depth data is used to craete the mesh which can then be dressed with the RGB image as a skin, here is an example using Skanect (left is 3D and skin, mid top is the r/t RGB view, top right is r/t depth view, bottom right is r/t scanner model (ie built from depth info) view;
<mime-attachment.jpg>
CAT scanning is probably the closest to providing very accurate scan models, but that won't work for all materials (ieg not metal) and there are restrictions on size.
On 07/07/2016 09:47, Ryan . wrote:
Hey all,--
I'm wondering if anyone has succesfully executed the following process, and if so, what was the workflow?
1) Take a bunch of photos of an object (in my current case, a motorcycle, but could be anything really)2) Use 123D catch or something similar to process the photographs into a 3D mesh3) Design a part to against the mesh using Fusion 360 or simila4) Print or laser cut the part, and fit it back to the original object (welding, bolts, glue, tape, whatever)
I've thought of this so many times as a great way to make rapid prototypes, exactly the soft of stuff we should be able to do with the tools we have, but I've never actually SEEN it happen!
Anyone?
R
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Na, thanks, bit big, and I think the laser cut template thing would make nice work of it.
Let me try that first!
We could try an experiment with a Kinect v1 and Skanect to create a model then measure & scale. Bear in mind the scanner uses light so shiny surfaces don't work. You also need a spiny backless stool or platform as I've found the best results come from keeping the scanner still (on a tripod) and moving the subject, eg;
1) Take a bunch of photos of an object (in my current case, a motorcycle, but could be anything really)2) Use 123D catch or something similar to process the photographs into a 3D mesh3) Design a part to against the mesh using Fusion 360 or simila4) Print or laser cut the part, and fit it back to the original object (welding, bolts, glue, tape, whatever)
123D-Catch was a bust (pun intended) for 3d2ring. I ended up buying a Kinect and a motor cycle battery to create a portable scanner. Luckily I needed a new laptop at the time - so the quad core i7 with Kinect compatible graphics card didn't need to be charged against the project. Since then I have not gone anywhere near 3d photographic scanning. I spell this out to illustrate how far off the mark 123D-Catch was
Down the line, I am interested in how dimensionally accurate scans of people are for three purpose of clothes hacking. (It is a long story but this was a major factor in Hannah and me getting involved in 3d printing originally.)
If there are plans to experiment with the accuracy of scanning, then I am interested but probably not able to contribute much time wise in the near future.
So the hole is in the scanning tech still?
How to get around this? What's the best 3D scanner for mechanical parts money can buy? One of these Faro things?
What about one of their wavey-pointy-multiple-joint-stick-arm things with a probe on the end you just poke at your object?
R
Exactly what I needed! Good call Matt! Do we know anyone there?
For some cases I think a co-ordinate measuring arm would work great. For me some cases would be as simple as running it over a few curved faces a few times to get a plane and that would be enough, I don't need to scan the hole things, just the two or three mounting points i want to attach a new part to.
I bet they aren't cheap in the .1 mm accuracy range though?
Kinect or structured light, I'm planning on getting set up to try both and see which works best for what.
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