IDLE or any loop function for game physics calcucations processing?

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roofwa...@gmail.com

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May 18, 2015, 11:55:32 AM5/18/15
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Hello! Please, give us an advice: within Hello World example (http://socketo.me/docs/hello-world), any best practices to create calculations loop? For game physics server-side calculations: players moving, in-game events, etc?
Thanks!
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