-- lm
--
Have a great day,
Alex (msg sent from GMail website)
meh...@gmail.com; http://www.facebook.com/mehgcap
Thanks, Alex for these interesting resources. I've got a lot to learn
:-) I'll explore these repos and I'll ask you when I'll have got
questions.
-- lm
What do you mena by a "vibration speaker". I was thinking on using
vibrator with phones (or with gamepads)
> And personally I love the idea of recreating old classics for blind people.
> Pong, Space Invaders, etc, all played through tactile or aural interfaces.
>
Me too.
-- lm
>
>
Now, if your game is not mostly text-based, you may want sapi instead.
This mostly happens when the game needs the arrow keys, or if there
are a lot of keys and you don't want the reader speaking each one when
it is pressed. In that case, use sapi if you must, but (again
depending on the game type) pre-recorded or synthesized samples may be
best instead. If you (the original poster) would like me to test the
game I can, since I use a screen reader and so can provide feedback on
how the program works with it.
http://gambit.mit.edu/loadgame/audiodyssey.php
http://www.ananseproductions.com/stemstumper/
Hope these are helpful.