Anyways, stupid question: How can I have two objects acting as one identical player object in PuzzleScript? I saw the sumo wrestler example in the Rules 101 Documentation page, but the sumo wrestler won't move unless the Player objet does, even though I saw no require_player_movement line in the heading.
I've only gotten started on PuzzleScript yesterday, so greetings!
Anyways, stupid question: How can I have two objects acting as one identical player object in PuzzleScript? I saw the sumo wrestler example in the Rules 101 Documentation page, but the sumo wrestler won't move unless the Player objet does, even though I saw no require_player_movement line in the heading.
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And ah, just messed around again, and I found a conflict in interpreting the algorithm to rigid body. Apparently after grouping them (the player object and the other player object that's a rigid body) as one, PuzzleScript no longer identifies them as a 'single' object?
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