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aha, i tried to implement how i thought they should behave, and, after some iterations, I ended up getting *exactly* the same behaviour. Though, just because it's a convergent behaviour, I definitely don't stand behind it as being therefore rational :P
... as an alternative, you can just pick a crate at random and fill from there:
late random [ crate ] -> [ temp crate ]late [ temp crate | crate ] -> [ temp crate | temp crate ]late [ crate no temp ] -> cancellate [temp]->[]
might make level editing 5% easier
... as an alternative, you can just pick a crate at random and fill from there:late random [ crate ] -> [ temp crate ]late [ temp crate | crate ] -> [ temp crate | temp crate ]late [ crate no temp ] -> cancellate [temp]->[]might make level editing 5% easierThanks for the suggestion!
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I love it! Keep at it!
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