Player = diver or diverkey
Target = portal and portalempty
Items = rock or energy or bomb
Enemy = Pirhana
# = border and enemyborder
p = diver
. = background
s = sand
q = stone
@ = PortalEmpty and enemyborder
r = rock
e = energy
w = pirhana
k = key
l = lock
x = diverdead
b = bomb
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
background
portal
pirhana, key,enemyborder
bomb
border,sand,stone,portalempty,energy, rock,lock,diver, diverkey, diverdead
======
RULES
======
Up[Up Player | Object ] -> [Player | Object]
[> Player | Sand ] -> [ Player | ]
[Player key ] -> [ diverkey ]
[> Player | Items | No Material] -> [ > Player | > Items | No Material ]
[ Energy| PortalEmpty] -> [ | Portal]
[ Energy| Portal] -> [ | Portal]
[moving Player] -> [moving Player] again
random down [ Items | no Material ] -> [ | Items ] again
[> diverkey | lock ] -> [ diver | ]
[ Stationary pirhana ] -> [randomDir pirhana]
UP [ up pirhana | enemyblocks ] -> [ pirhana | enemyblocks ]
DOWN [ down pirhana | enemyblocks ] -> [ pirhana | enemyblocks ]
LEFT [ left pirhana | enemyblocks ] -> [ pirhana | enemyblocks ]
RIGHT [ right pirhana | enemyblocks ] -> [ pirhana | enemyblocks ]
[player enemy] -> [diverdead enemy]
UP [ up pirhana | key ] -> [ up pirhana | up key ]
DOWN [ down pirhana | key ] -> [ down pirhana | down key ]
LEFT [ left pirhana | key ] -> [ left pirhana | left key ]
RIGHT [ right pirhana | key ] -> [ right pirhana | right key ]
[player enemy] -> [diverdead enemy]