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Levels should be puzzles. If the solution is obvious from looking at the initial state, there is no puzzle. It's just going through the motions.
The exception to this is introducing a new mechanic, but only introduce it once.
Make levels unique. The first three levels in your first draft are the same level, with some extra corners. There's no extra challenge.
Having a handful of thought provoking levels is better than 50 similar levels.
Keep at it! You'll make something of this yet. :-)