Flash Point: Fire Rescueby Kevin Lanzingproduced by Indie Boards & Cards
Door (1ap): Open or close a door.Door (2ap): Open or close a elevator door.Axe (2ap): Cut down a wall at the expense of the structure's integrity.Spray (1ap): Douse a space with water. Fire turns to smoke. Smoke is extinguished completely.Walk (1ap): Walk one space. You cannot walk through fire.Walk (2ap): Walk while carrying a person.Carry (0ap): Carry or put down a person in the current space.Wait (+5ap): Gain action points, but the fire advances as well.
--
You received this message because you are subscribed to the Google Groups "PuzzleScript" group.
To unsubscribe from this group and stop receiving emails from it, send an email to puzzlescript+unsubscribe@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
--
The player may want to wait 2 turns to perform more actions in the next one.
Alternatively, you may want to use a 2ap action when you only have 1ap remaining. You don't want to use that 1ap doing something not beneficial.