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though the final one felt weirdly easy compared to the ones before
Okay, weird bug: After killing the first handthing with the axe, I close the tab, then reopen it and continue. When I try to leave the level now, it takes me back to the checkpoint I started at. After repeating that seven times or so, it takes me to the first ending level.
similarly I thought the game had broken/become unresponsive during the axe animation section
(also, there's something I don't like about the main sfx - I physically dislike hearing it)
As for the final "puzzle" level, it tends to me that when I playtest something and think that something like that could be used in a puzzle, I try it in every single puzzle. So it didn't take so long for me. Still, not enough games have a mechanic-integrated gameplay "spectacle", so it's a great ending to me. A lot of games have massive story-gameplay segregation, and while the ending to me seemed like it was pretty much going to be a wake-up tale from the beginning, the way you did it is pretty powerful.
I noted there's an alt solution to the level you marked "2". Don't bother with the leftmost block and you can still solve it.
The sounds are okay. This sort of sound in Puzzlescript tends to always sound like a fart to me. But I don't really mind it.