The "hexagonal board" ones are out of the question (barring heavy
changes to the engine); the ones that perhaps are implementable are
the polyomino rules and the "relaxer" rules. The relaxer is, I
estimate, the easiest; but there are some subtleties regarding the
order of execution of some conditions...
On Wed, Jan 17, 2018 at 12:49 PM, Stephen Lavelle <
anal...@gmail.com> wrote:
> If you bring up a particular mechanic, I'd be up for discussing how one
> might implement it.
>
> (I can imagine someone making an in-world version, like
>
https://groups.google.com/forum/#!topic/puzzlescript/R0E-mNlUHZg - that'd be
> a lot of work, though!)
>
> 2018-01-17 13:36 GMT+01:00 Hand-E-Food <
hand_...@hotmail.com>:
>>
>> That was short and sweet.
>>
>> The mechanics were very difficult to work out, but I did like the
>> trial-and-error format. It probably needs just a couple more levels before
>> the last one to mix the mechanics more gradually. And then you can bring in
>> some really tough stuff! :-)
>>
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