Re: [GAME] Sandbox (unfinished)

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Stephen Lavelle

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Mar 25, 2016, 3:48:01 AM3/25/16
to 0x77, PuzzleScript
What do the different colors mean?
if you could preload links with some examples, it might help.

On Fri, Mar 25, 2016 at 6:59 AM, 0x77 <willia...@gmail.com> wrote:
So... I just made an electronics (kind of) sandbox (which actually has water and sand, because reasons).
Would you guys be interested in testing it for bugs and give me some suggestions?

Below is a (very) simple 16 bit ROM (four 4-bit addresses):


You can play it here.

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Stephen Lavelle

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Mar 25, 2016, 4:16:34 PM3/25/16
to 0x77, PuzzleScript

On Fri, Mar 25, 2016 at 6:46 PM, 0x77 <willia...@gmail.com> wrote:
Oops, fixed a bug that made sand disappear when touching water while falling (and, for some reason, could glitch the UI sometimes).
Fixed version: 0.71

Em sexta-feira, 25 de março de 2016 15:31:50 UTC-3, 0x77 escreveu:
Sorry, I was a bit rushed to upload it hehe

Menu:
XC Spark (electricity); Copper wire;
PN Positive wire (reacts to laser rays); Negative wire;
L S Laser (shoots energy rays); Sand (falls..?);
FW Filter (lets you cross lasers); Water (well, water);
 # I Silicon (isolates wires); Instant wire (instantly conducts electricity through)

I'm still adding new elements, by the way!
And you can remake the previous picture and spark the Positive Wire bits! ;)

New version: 0.7
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