http://www.puzzlescript.net/play.html?p=7395520
Have to sort out some fussy interaction with portals in corners, then try to streamline my interactions enough that I can do away with a temporary and squeeze in another object or two (gotta have sentries, at least!), but I thought I'd share the Work in Progress with the world.
Definitely need some harder puzzles, though, especially because most people have already played Portal.
I found most of the puzzles boring and superfluous; I'd suggest getting rid of levels 1 and 2 entirely, and just starting on level 3 (even that level is pretty almost painfully simple).
A little text-heavy for me too, but that's just a personal preference.
This is really cool.--
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http://www.puzzlescript.net/play.html?p=7408131
Thanks for the kind words all y'all. The build-up is definitely slow; I cut off the first level entirely, and have attempted to make these tutorial-ish levels less obnoxiously dull, but it's still gonna open slowly, both to mimic the source material and to allow me to abuse Messages without cramming a dozen before every dang level. Because I am a wordy guy.
Now that all the elements are in, it's time to work on some bigger, better test chambers.
On Sunday, November 10, 2013 12:56:46 AM UTC-8, ede...@gmail.com wrote:
http://www.puzzlescript.net/play.html?p=7410872
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http://www.puzzlescript.net/play.html?p=7417460
As for throwing oneself boldly into bottomless pits, my gut is to keep that for the time being, because it can make for interesting "narrow ledge" sort of situations where the player can't turn to face the direction they want to fire at, and has to creatively use portals to face the right direction. Same deal with lasers. Don't know if anything will come of that interaction, but I like having it available.
http://www.puzzlescript.net/play.html?p=7450948
Let me know what you think,
-kalev
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http://www.puzzlescript.net/play.html?p=7469738
Also seem to have remedied that nextshotblue/button bug, but I'm not sure how, exactly. And made it so the player doesn't disappear when she steps on the goal, by the expedient of having the player destroy the goal when she steps on it.
That's all for now; gotta go do non puzzlescript stuff for the day. Thanks!
On Sunday, November 10, 2013 12:56:46 AM UTC-8, ede...@gmail.com wrote:
@ede...: This is really cool and interesting, I ought to try and make some levels with it myself. I'm getting a lot of ideas for things to add as well but they could be severely hampered by the limited number of objects - Buttons and other switches could be made into power sources which are connected to things by dotted lines, and in the editor you could draw the lines and thus set up links to multiple elements.
Moving walls!
Walls that flip over to become white or black!
And of course deadly lasers, how could we forget them?
@ Kalev and onr..., all good ideas for additional features, but yeah, object limits! That said, I THINK I can get a second button-and-door group, which MIGHT also be usable to turn walls into metal or back. More experimentation will be needed.
No new update this time, but it's coming!
Anyway, it prevents shots and it kills sentries and crates. It's keen.
Also, got metal walls that turn portal-ready and back when the button is pressed. These seem to be working. Like, surprisingly well. Which means I'm sure there's ridiculous buggy behavior hidden in them somewhere, I haven't met it yet.
No new levels, just a playground for the new items:
http://www.puzzlescript.net/play.html?p=7478038
Still only have one button circuit, even though it can do neat new things. I'll keep at it.
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http://www.puzzlescript.net/play.html?p=7509484
Included in this update:
* About 2 new levels!
* Kalev's awesome levels (with but one tiny tweak to the one with only two portal-able surfaces)!
* Doors and buttons on two circuits!
* Fizzlers that fizzle your portals!
* Doors and flipping walls and laser targets that make noise!
* Portals that don't kill you for no clear reason if there's a laser coming out of them on the opposite side of you!
* Some re-written text, plenty of brand new text!
* Holes that you can still jump into. Honestly, because I think it's funny.
* Still only one portal per tile. Because layers man. But I did fix it so that shooting a new portal at a tile doesn't destroy the original portal!
* Blood, sweat, tears, and cake!
Enjoy!
http://www.puzzlescript.net/play.html?p=7622082
If there are any other bugs or major problems, I'll fix them up, but otherwise I'm calling this the Finished Version. Thanks everybody for your kind words, and especially Kalev for your level designs!
-Ed
http://www.puzzlescript.net/play.html?p=7511684
Really done, I swear.
Damned, I finally made it. I must have been blind not to see that I can shoot the portals right over the holes;-) What an excellent game!
I just completed that level. I'll just say that managing to shoot to the left chamber alone isn't enough; you need to mess with the right chamber again after you shoot to the left chamber before you start dispatching the box out.
Amazing, dude, keep up the good work!
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As a PuzzleScript newbie, what's the new object limit? (Crossing my fingers for infinity here.)
It's a work in progress, in that I need to add some levels with more puzzle to them, but I'm pretty happy with what I have so far.http://www.puzzlescript.net/play.html?p=7395520
Have to sort out some fussy interaction with portals in corners, then try to streamline my interactions enough that I can do away with a temporary and squeeze in another object or two (gotta have sentries, at least!), but I thought I'd share the Work in Progress with the world.