I enjoyed LASER. I felt some of the later levels didn't really fit because the solution started with "block the laser with the obvious crate", turning the rest of the level into regular Sokoban. Overall, I liked the challenge level of it.
The unnamed game is interesting. I like the concept, but I think the game would struggle to have levels much more challenging than the one you presented. Some other mechanics would be required such as big crates (more than 1x1), anti-gravity crates, and pipes to redirect the monster.