I just completed my first game in PuzzleScript. The process was really great, and only took me four days of working in my spare time. The puzzles are primarily avoiding enemies, pushing blocks, and navigating mazes, but I also made a kind of "teleport" that jumps you ahead a number of spaces. Check it out. I welcome feedback.
http://www.puzzlescript.net/play.html?p=7695464
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But not very much of a puzzle. Just a maze...
Thank you all for playing, I just realized that I was responding to posts via Gmail, and my replies were not being posted here on the forum. So for the benefit of anyone else who may be reading, a few points. This is the first game I've ever completed, and was not too planned out. Enemy movement is random until the player is in line with the enemy, then the enemy follows the player. This can be used as a way of luring the enemy, but it's possible that you may never have to. Also, as I was experimenting with what I was learning about PuzzleScript, the game kind of "got away" from me, becoming more of a story and less about puzzles.
Theta_G brought up Rodent's Revenge. Very astute, as this is what initially inspired the "trapping" mechanic. I wish I had followed through with that. Rodent's Revenge could probably be replicated in PuzzleScript.
I do appreciate all of you playing and your feedback, thank you.
i just have 1 question , how do you do the level scrolling? you know like every rpg game have?
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