It was a little hard to code the Atomix rules in PuzzleScript, but I liked the challenge. I was embarrassed by the lack of "variable". To check the equality between the molecule and the atoms in the arena, I had to hard-code every atom possibility.
It is like saying : "Are there a hydrogen in the model and a hydrogen in the arena, or a carbon in the model and a carbon in the arena, or ..."
Instead of being able to say : "Are there the same atom in the model and in the arena ?"
Anyway, it was fun, and I will try to make other games.
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This is really good! I like how you've captured that 80's puzzle feel.
The only suggestion I have is to speed up the animation rate. Pieces move so slowly I find I often press X too soon and move the same piece again accidentally.
I look forward to finishing this one!
Recher Réchèr
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Dec 2, 2016, 2:46:27 AM12/2/16
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Fixed.
I changed the interval from 0.3 to 0.2. (The link to the game is the same).
The best solution would have been to "release" instantly the moving-cursor when the atom stops. Currently, one useless turn is played between the atom stopping and the cursor changing from moving to not-moving. This is what confuses the player.
But this process would be hard to code, so I'm afraid I will keep it like this.
Thank you for your feedback.
Hand-E-Food
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Dec 2, 2016, 5:13:19 AM12/2/16
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Yeah, 0.2 is so much better! :-D
Connorses
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Dec 6, 2016, 5:39:21 PM12/6/16
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Great work on the PS port.
Draknek did a good job making his level pack! I tried the original Atomix and I think the levels aren't bad; they're large but they make use of all the space. All those nooks and crannies add to the difficulty because they prevent making certain moves. The problem I had with it was the difficulty curve is real harsh. I can't believe it makes you solve them on a timer, I ran out of time even on Easy mode.