Yeah, this is a fantastic rendering style, looking forward to what it turns into!
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startlooprandom [mazemaker | wall | wall] -> [maze visited | maze | maze mazemaker] endlooprandom [mazemaker | no wall | visited] -> [maze | no wall | mazemaker] again
Ok, this is a finished game now: http://realtimeinterval.tumblr.com/prim
how did you make the camera stay on the player?can it go out any farther?I'd like to use it in my game.
On Friday, January 23, 2015 at 8:36:43 AM UTC-5, Jere Majava wrote:
I've been playing around with procedural level generation lately. Here's a simple labyrith based on Randomized Prim's algorithm, might use it on an actual game at some point.
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and i like thinking that this is what prim grew up to do after a childhood of exploring mazes with her cat.