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But thanks for a word and the reference in the first place! I did not expect to find anything useful in that GDC video (it was quite boring before your part), but just let it play while drinking tea and 'wow! that's interesting' happened. So it was a discovery in itself, after 'logs' parts :-)
Yep, usually hate monotonous things myself but... for some reason it stayed there. One of the reasons is that player could instantly decide whether it is worth spending time with it or not. I guess it became a part of some quirky contract. Is it fair? Is it worth it? Who knows... :-) Some things just are.
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Jamie, thanks for details!
As far as description goes it's true. However, I'm not sure it was going to be a game at all (or anything else). It started in playing around with PS and later grew into an intention to transfer some experience (of discovery/exploration). Like the one where you go somewhere without much purpose and then suddenly stumble on the path and start wondering what is there and discover that there is something to it. Then you decide if it's worth checking for you or not.
So in a way it's more of an attempt to transfer an experience or PS used as a 'means of communication' (yep, undo is a dubious part of it, but there are some moments which are broken with redo for this kind of experience, so...) How skillfully or mediocre it was done (or whether or not some of friends would ever agree to play this) - that's another point. So in a way that is why it was shared :-) 'All inclusive'.
That Scar: that was an intentional attempt NOT to hint what could be there :-) As anyone have to answer the question 'why bother at all' on his own. That's a part of it.
Edderiofer: well, it's up there. It did not meant to be anything in particular, so... you are totally free to hate it or whatever.
Stephen: Na-ay, it's cool ;-) All in.
PS PuzzleScript is seriously awesome! :-) As a tool and as an environment.
It's still doable (was testing it before in couple of scenarios) although the later part of the level would require some trial and error and I cannot guarantee that it would not break it at initial point again.
But if you find it tedious already - better skip it :-) As some final 'parts' would certainly require 'more of that'.