I would normally turn full-screen mode on for better timing but I can't
imagine why that would cause rendering glitches like this.
Maybe you could send in a copy of the output from the sysinfo demo. At
least for info's sake.
Jon
--
Jonathan Peirce
Nottingham Visual Neuroscience
This message and any attachment are intended solely for the addressee and may contain confidential information. If you have received this message in error, please send it back to me, and immediately delete it. Please do not use, copy or disclose the information contained in this message or in any attachment. Any views or opinions expressed by the author of this email do not necessarily reflect the views of the University of Nottingham.
This message has been checked for viruses but the contents of an attachment
may still contain software viruses which could damage your computer system:
you are advised to perform your own checks. Email communications with the
University of Nottingham may be monitored as permitted by UK legislation.
Err, here is a link to the video I was talking about: http://screencast.com/t/v3xntX0BMP
I've also identified that older versions (definitely 1.60) don't do it.
That's good because it means it can presumably be fixed.
So now I have to go figure out exactly which change caused the problem,
and why it only happens on some machines (my development PC, running
win7 with an ATI 5400 seems not so different from your but works fine!)
Jon
--
Your weird colors will go away if you set waitBlanking=False when
creating the window.
And I'll try to find an alternative command to draw something really
small that doesn't corrupt this particular windows/ATI configuration.
Jon