Call for papers and participation: General Intelligence in Game-playing Agents (GIGA) at IJCAI in Buenos Aires

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Julian Togelius

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Mar 25, 2015, 9:08:25 PM3/25/15
to cigames, proceduralcontent, mariocompetition, racingcompetition, the-general-video...@googlegroups.com
The title says it all. Or most of it.

Yngvi Björnsson, Michael Thielscher and myself are organizing a
workshop at IJCAI this year. The workshop is about general game
playing, including general video game playing. How can we build AI
that plays not only one game, but multiple? How can we use games to
build general AI, of the potentially world-conquering variety?

Naturally, work relating to the General Video Game Playing competition
(gvgai.net) is very welcome at this workshop.

The workshop is "non-archival": Accepted papers will be made available
online through a webpage, but authors will keep copyright so that they
can resubmit them to another publication venue. Submissions of papers
that are under review elsewhere is allowed.

Deadline: April 27
IJCAI dates: July 25-30
If you were anyway thinking of visiting Argentina, this is a good
choice as you will not boil. There's also this nice huge AI conference
which the workshop is part of.

More information and full CfP with all the standard text is available at:
http://giga15.ru.is/

--
Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
mail: jul...@togelius.com, web: http://julian.togelius.com
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