Hi everyone,
For those of us working on procedural content generation of
visuals and music, or for those of us studying the aesthetics of
generated game content (such as computational models of game/level
aesthetics, or evaluating the creativity of generators), the
EvoMusArt conference is expanding its scope and encourages
submissions on PCG and games. Also note that you do not need to be
applying evolutionary algorithms for these submissions. Join us in
Parma next April! Submission deadline is 1 November 2016.
Find below the more thorough call
for papers, or read more at http://www.evostar.org/2018/cfp_evomusart.php
A. Liapis
------------------------------------------------ CALL FOR PAPERS FOR
THE 7th EVOMUSART CONFERENCE
------------------------------------------------
The 7th International Conference on Computational Intelligence in
Music, Sound, Art and Design (evoMUSART) will be held in Parma in
4-6 April 2018, as part of the evo* event. The main goal of
EvoMusArt is to bring together researchers who are using
Computational Intelligence techniques for artistic tasks such as
visual art, music, architecture, video, digital games, poetry, or
design. The conference gives researchers in the field the
opportunity to promote, present and discuss ongoing work in the
area.
Important dates:
Submission: 1 November 2017
Notification to authors: 3 January 2018
Camera-ready deadline: 15 January 2018
Evo*: 4-6 April 2018
We welcome submissions which use Computational Intelligence
techniques (e.g. Evolutionary Computation, Artificial Life, Machine
Learning, Swarm Intelligence) in the generation, analysis and
interpretation of art, music, design, architecture and other
artistic fields. Submissions must be at most 16 pages long, in
Springer LNCS format (instructions downloadable from
http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0). Each
submission must be anonymised for a double-blind review process and
submitted to
http://myreview.csregistry.org/evomusart18/ (which
should be online soon). The deadline for submission is 1 November
2017, and acceptance notification on 3 January 2018. Accepted papers
will be presented orally or as posters at the event and included in
the evoMUSART proceedings published by Springer Verlag in a
dedicated volume of the Lecture Notes in Computer Science series.
Topics of interest include, but are not limited to:
Generation:
* Systems that create drawings, images, animations, sculptures,
poetry, text, designs, webpages, buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices,
sound effects, sound analysis, etc.;
* Systems that create artifacts such as game content, architecture,
furniture, based on aesthetic and functional criteria.
* Robotic-Based Evolutionary Art and Music;
* Other related artificial intelligence or generative techniques in
the fields of Computer Music, Computer Art, etc.;
Theory:
* Computational Aesthetics, Experimental Aesthetics; Emotional
Response, Surprise, Novelty;
* Representation techniques;
* Surveys of the current state-of-the-art in the area;
identification of weaknesses and strengths; comparative analysis and
classification;
* Validation methodologies;
* Studies on the applicability of these techniques to related areas;
* New models designed to promote the creative potential of
biologically inspired computation;
Computer Aided Creativity and computational creativity:
* Systems in which computational intelligence is used to promote the
creativity of a human user;
* New ways of integrating the user in the evolutionary cycle;
* Analysis and evaluation of: the artistic potential of biologically
inspired art and music; the artistic processes inherent to these
approaches; the resulting artefacts;
* Collaborative distributed artificial art environments;
Automation:
* Techniques for automatic fitness assignment
* Systems in which an analysis or interpretation of the artworks is
used in conjunction with computational intelligence techniques to
produce novel objects;
* Systems that resort to computational intelligence approaches to
perform the analysis of image, music, sound, sculpture, or some
other types of artistic object or resource.
More information on the submission process of evoMUSART 2018 can be
found at
http://www.evostar.org/2018/cfp_evomusart.php
Past Evomusart papers can be found
http://evomusart-index.dei.uc.pt/
We look forward to seeing you in Parma in 2018!
The evoMUSART 2018 organisers