FDG 2015: Reminder that the deadline is approaching and updated CfP

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Julian Togelius

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Feb 5, 2015, 4:42:52 PM2/5/15
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FDG 2015 Call for Participation

http://www.fdg2015.org/

We invite researchers and educators to submit to FDG 2015 and share
insights and cutting-edge research related to game technologies and
their use. FDG 2015 will include presentations of peer-reviewed
papers, invited talks by high-profile industry and academic leaders,
panels, and posters. The conference will also host a technical demo
session, a Research and Experimental Games Festival, and a Doctoral
Consortium. The technical demo session will include novel tools,
techniques, and systems created for games. The Research and
Experimental Games Festival will showcase the latest experimental and
research games. The Doctoral Consortium serves as a forum for Ph.D.
students to present their dissertation research, exchange experiences
with peers, discuss ideas for future research and receive feedback
from established games researchers and the wider FDG community.

SUBMISSION TYPES

Full Papers with a maximum length of 8 pages (see below)
Short Papers and Posters with a maximum length of 2-page abstract (see below)
Doctoral Consortium with a maximum of 2-page extended abstract
Game or Demo with a maximum length of 2-page abstract
Workshops with a maximum length of 2-page abstract
Panel with a maximum length of 2-page abstract
Research and Experimental Game with 2-page abstract

FULL PAPER SUBMISSIONS

We invite research contributions, fully described in the form of a
research paper of up to 8 pages in length. Papers are solicited on all
aspects of Game Studies, including, but not limited to, the following
broad subject areas:

Game studies, social science (games, players, and their role in
society and culture)
Game studies, humanities (aesthetic, philosophical, and ontological
aspects of games and play)
Game design (methods, techniques, studies)
Serious games (building and evaluating games for a purpose, learning in games)
Game education (preparing students to design and develop games)
Artificial intelligence (agents, motion/camera planning, navigation,
adaptivity, procedural content generation, dialog, authoring tools,
general game playing)
Game technology (engines, frameworks, graphics, networking, animation)
Interaction and player experience (game interfaces, player metrics,
modeling player experience)


PANELS

Panel submissions should be in the form of a 2-page extended abstract
describing the focus of the panel, providing a list of confirmed
speakers, and indicating their areas of expertise relative to the
topic. Panel submissions much choose a track. We encourage both
debate-style panels that include representatives advocating several
positions on a topic of disagreement, and emerging-area style panels
that consolidate and explain recent work on a subject of interest to
the FDG community.

GAMES, DEMOS, AND POSTERS

The game, poster, and demo track provides a forum for demonstrations
of work best suited to interaction rather than a paper or a formal
presentation. Submissions should be in the form of a 2-page extended
abstract. This track supports playable games that are experimental or
have a research component, interactive technical demos showcasing the
latest tools, techniques, and systems created for games by academic or
industrial research groups, or other early-stage or late-breaking
research not yet ready for formal presentation.

WORKSHOPS

The conference workshops are full-day and half-day sessions focused on
emerging game-related topics. These workshops provide an informal
setting for new developments to be presented, discussed and
demonstrated. The following workshops have been accepted and will have
submission deadlines (considerably) later than the main conference
submission deadline:

The Sixth Workshop on Procedural Content Generation
Workshop on Game Jams, Hackathons, and Game Creation Events
The Fourth Workshop on Design Patterns in Games
{Craft, Game} Play

DOCTORAL CONSORTIUM

We invite PhD students to apply to the Doctoral Consortium, a forum to
provide PhD students with early feedback on their research directions,
from fellow students, researchers, and experienced faculty in the
area. The consortium is intended primarily for PhD students who intend
to pursue a career in academia, who will soon propose, or have
recently proposed, their research. To apply, doctoral students should
submit a CV, a 3-page extended abstract describing their proposed
research, and a support letter from their PhD advisor. The abstract
should address the goals of your research, the proposed approach and
how it differs from prior work, any results you may have, and your
plans for completing the work. Invited Doctoral Consortium students
will give a presentation and present a poster at the conference.

SUBMISSION INSTRUCTIONS

All submissions must be in PDF format, and comply with the ACM
proceedings format using one of the official templates. Submissions
should be anonymized for double-blind review.

We welcome videos, binary files, or other materials accompanying
submissions to demonstrate the contribution when necessary. For
videos, we require that all videos be in MPEG 4 encoding using the
H.264 codec, 50 MB or less in size, and 5 or less minutes in length.
Other uploads should be less than 50 MB in size or linked to your own
distribution repository in your submission.

Papers should be submitted via EasyChair:
https://easychair.org/conferences/?conf=fdg2015

Workshop submissions should be submitted directly to the workshop, in
accordance with each workshop's submission instructions.

At least one presenter of each paper must register for the conference
in order for the paper to be included in the proceedings.

SUBMISSION DEADLINES

Full paper submissions: February 13, 2015

Games, Demos, and Poster submissions: March 6, 2015

Doctoral Consortium submissions: February 27, 2015

Full paper notifications: April 3, 2015

ORGANIZERS

General Chair: Jose Zagal
Program Chairs: Esther MacCallum-Stewart and Julian Togelius
Workshops Chair: Gillian Smith
Doctoral Consortium Chair: Sebastian Deterding
Web Communication Chair: Anne Sullivan
Proceedings Chairs: Mark J. Nelson and Boyang "Albert" Li

Track Chairs:
ame studies, humanities: Olli Leino
Game design: Miguel Sicart
Artificial intelligence: Georgios Yannakakis
Game technology: Andy Nealen
Interaction and player experience: Alessandro Canossa
Game Studies, Social Science: Iro Voulgari
Game Education: Hanna Wirman
Serious Games: Rilla Khaled

MORE INFORMATION

http://www.fdg2015.org/

--
Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
mail: jul...@togelius.com, web: http://julian.togelius.com
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