Post-doc position @ TU Delft - Declarative Modeling of Narrative Worlds

21 views
Skip to first unread message

Rafael Bidarra

unread,
Oct 24, 2016, 11:18:53 AM10/24/16
to procedur...@googlegroups.com
__________________________________________   

Post-doc position on   
       Declarative Modeling of Narrative Worlds      
at   
Faculty of Electrical Engineering, Mathematics and Computer Science   
Delft University of Technology, The Netherlands   

Duration of contract: 18 months (starting no later than 1/March/2017)   
Salary scale: €2532 to € 3997 per month gross   

Apply before: November 15th, 2016      
__________________________________________   


JOB DESCRIPTION   

This position is integrated in the 'Virtual eCoaching and Storytelling technology for post-traumatic stress disorder treatment' project, which studies how effective an online guided self-therapy system could be for the treatment of post-traumatic stress disorder (PTSD) patients. This research focuses on methods for enabling patients to easily re-create a personal experience within a suiting virtual environment.   

This project aims at investigating    how declarative and procedural modeling methods can automate the generation of such narrative worlds   , and how such methods could involve PTSD patients in casting their storytelling process for therapeutic purposes.    
The generic methods developed will help users    create a virtual world that supports enacting an input story   . A proof-of-concept system based on such    mixed-initiative methods    will be developed, enabling authors to customize their own narrative world version for a given story they like. This system will combine new techniques with in-house algorithms and systems, e.g. procedural methods, constraints solvers, and graphical libraries.   
The candidate will investigate (1) how the use of rich object semantics can steer the creation of a narrative world; (2) how to create and interpret a story's plan, and to materialize it in a narrative world layout; and (3) how to make procedural techniques accessible to non-technical users.   

The project will be mainly performed within the    Computer Graphics and Visualisation Group   , which has more than 30 years of experience in research in a wide range of topics in computer  graphics, visualisation, game technology, augmented/virtual reality, and geometric modeling.   

REQUIREMENTS   

You have a university PhD degree in computer science, human-computer interaction or a related area, with excellent grades. Experience with computer graphics and other game technologies is a plus. You have excellent programming skills in languages such as C#, C++ and Python, and have a passion for game technology, computational storytelling and (serious) gaming. You have excellent communication skills, and a good mastery of both spoken and written English. You have a creative mind and are an excellent player in a multi-disciplinary team, spanning areas such as human-computer interaction, computer graphics, serious gaming, and clinical psychology.   

__________________________________________   

See the    vacancy page   , for more details.   

For information on this position, contact    Rafael Bidarra      
__________________________________________
 
 
 

Julian Togelius

unread,
Oct 24, 2016, 12:41:04 PM10/24/16
to proceduralcontent
https://www.facebook.com/togelius/posts/890792530307
> --
>
> ---
> You received this message because you are subscribed to the Google Groups
> "Procedural Content Generation" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to proceduralcont...@googlegroups.com.
> For more options, visit https://groups.google.com/d/optout.



--
Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
mail: jul...@togelius.com, web: http://julian.togelius.com

François Luc Denhez-Teuton

unread,
Nov 3, 2016, 3:16:35 AM11/3/16
to Procedural Content Generation
"If you wish to make the image of an apple pie from scratch, you must first describe the Universe."

Are you talking about a text-to-animation program? Wouldn't you get more funding from the movie industry?
Reply all
Reply to author
Forward
0 new messages