Hi everyone,
For those of us working on procedural content generation of
visuals and music, or for those of us studying the aesthetics of
generated game content (such as computational models of game/level
aesthetics, or evaluating the creativity of generators), the
EvoMusArt conference is expanding its scope and encourages
submissions on PCG and games. Also note that you do not need to be
applying evolutionary algorithms for these submissions. Join us in
Amsterdam next April! Submission deadline is 1 November 2016.
Find below the more thorough call
for papers, or read more at
http://www.evostar.org/2017/cfp_evomusart.php
A. Liapis
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CALL FOR PAPERS FOR THE 6th EVOMUSART CONFERENCE
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The 6th International Conference on Computational Intelligence in
Music, Sound, Art and Design (EvoMusArt) will be held in Amsterdam
in 19-21 April 2017, as part of the evo* event. The main goal of
EvoMusArt is to bring together researchers who are using
Computational Intelligence techniques for artistic tasks such as
visual art, music, architecture, video, digital games, poetry, or
design. The conference gives researchers in the field the
opportunity to promote, present and discuss ongoing work in the
area.
Important dates:
Submission: 1 November 2016
Notification to authors: 9
January 2017
Camera-ready deadline: 25 January
2017
Evo*: 19-21 April 2017
We welcome submissions which use Computational Intelligence techniques (e.g. Evolutionary Computation, Artificial Life, Machine Learning, Swarm Intelligence) in the generation, analysis and interpretation of art, music, design, architecture and other artistic fields. Submissions must be at most 16 pages long, in Springer LNCS format (instructions downloadable from http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0). Each submission must be anonymised for a double-blind review process and submitted to http://myreview.csregistry.org/evomusart17/ . The deadline for submission is 1 November 2016, and acceptance notification on 9 January 2017. Accepted papers will be presented orally or as posters at the event and included in the EvoMusArt proceedings published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science series.
Indicative topics include but are
not limited to:
* Systems that create drawings,
images, animations, sculptures, poetry, text, designs, webpages,
buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices,
sound effects, sound analysis, etc...;
* Systems that create artifacts such as game content,
architecture, furniture, based on aesthetic and functional
criteria;
* Systems that resort to computational intelligence to perform the
analysis of image, music, sound, sculpture, or some other types of
artistic object;
* Systems in which computational intelligence is used to promote
the creativity of a human user;
* Theories or models of computational aesthetics;
* Computational models of emotional response, surprise, novelty;
* Representation techniques for images, videos, music, etc;
* Surveys of the current state-of-the-art in the area;
* New ways of integrating the user in the process (e.g.
improvisation, co-creation, participation).
More information on the submission process and the topics of
EvoMusArt 2017 can be found at
http://www.evostar.org/2017/cfp_evomusart.php
We look forward to seeing you in Amsterdam in 2017!
The EvoMusArt 2017 organisers