Hey all,
I'm Kate Compton, I've been a PCG person for ~14 years, given lots of
talks, built lots of
generators, etc.
As part of my work, I'm really interested in
- how to understand procedural content generation systems
- how to explain my approach to building generative systems for art and games
- how to get students and new practitioners to understand designing PCG (beyond "random seed -> ??? -> game levels")
So I came up with a framework where data is transformed and recombined (like a dataflow language) from inputs to outputs. And then I turned the framework into a deck of cards that you can play with. You can use them to socket together your own generative/interactive pipelines, or to try to diagram out existing difficult-to-understand or underspecified generative systems (like
this one)
Plus, I'm still rapidly iterating on the deck, and am looking for any feedback (the cards are generated by a JSON card-generator I made, so revisions and additions are trivial) The goal is to eventually develop this deck into a teaching and brainstorming tool that will be useful for generative practitioners of all levels.
FYI for instructors: we recently tested these on undergrads with no PCG background (in an alternative controllers class), and the results were *very positive*.
-Regards
Kate