Dear PCG community!
My name is Pedro Silva, I've been a member of this community for quite a while, although I think I've never properly introduced myself to everyone!
I did my PhD thesis on PCG: I focused on improving both the power and representation of rule-based systems (such as grammars) using visual, node-based graphs. The Procedural Content Graphs (described in this paper) can be seen as a general-purpose, extensible framework for procedural content generation. They provide the means to generate and integrate diverse types of content in a single pipeline, and can be used to express concepts, ideas and designs that otherwise would be difficult or even impossible with other alternatives. The implemented solution (back then called Construct) was built with the purpose of allowing other researchers and developers to create and share their solutions within in a unified system. This tool has already been used by several bachelor and master students in their academic projects and it would be great to keep it going!
Since the end of my PhD this year, I've decided to keep on improving this solution to reach something that could serve both academia and the industry. And today I am here to present it to you.
Meet Sceelix.
Sceelix is a general-purpose, Procedural Content Generation software, currently aimed at 3D developers and artists. It is based on the same visual, node-based approach and focuses on the generation of all and any kind of scene elements, from 3D models to game behaviors. It has a very modular architecture, meaning that it is very easy to introduce new types of data, algorithms, UI features and much more. It could ultimately be used to produce, for instance, 2D levels and designs, too! We believe this could be really interesting for the PCG community and its research!
Sceelix is going to be distributed through the Steam platform and the Greenlight campaign has just been launched. If you are interested in this software, please check it out and upvote Sceelix if you can!
Cheers,
Pedro
Nice work. I've read your paper a couple of days ago and really appreciated the no-nonsense approach. I can't wait to see it out. I'm curious about the actual integration into games engines. Is it more of an offline process with importing or are you planning tighter integration?
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