2nd Call for Papers for the 1st workshop on Player Modeling 2015

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Noor Shaker

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Jun 23, 2015, 7:42:23 PM6/23/15
to Elisabeth André, Sander, “a.canossa@neu.edu”, Anders Drachen, Jeremy Gow, Hiroyuki Iida, Kostas Karpouzis, Marlos Machado, Julian Togelius, Gillian Smith, David Thue, Alexander Zook, “hudlicka@cs.umass.edu”, Brian Magerko, Rafael Bidarra, Mike Preuss, Magy, “contact@ihobo.com”, “schuller@ieee.org”, “ravaja@mappi.helsinki.fi”, “ana.paiva@inesc-id.pt”, W.A., James Lester

Please note that we are also extending the deadline till the 7th of July.

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                                           First Workshop on Player Modeling (PM 2015)

                                                                 noorshaker.com/pmws

                                              Co-located with AIIDE 2015 (http://aiide.org/)

                                         November 14-18, University of Santa Cruz, California, USA

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Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be used for capturing, modelling and optimising the player's experience during gameplay. We argue that the ultimate direct and indirect use of player models is to assess and enhance player experience. On this basis, this workshop attempts to encourage a dialog among researchers in the AI, human-computer interaction, game design, cognitive modelling, affective computing and psychology disciplines who investigate dissimilar methodologies for improving user (player) experiences.

We welcome submissions as either full papers describing novel research (6 pages) or short papers describing work in progress (4 pages). Research areas relevant to player modelling include, but are not limited to, the following:

  • Offline or online player modelling.
  • Empirical models of player experience.
  • Psychological and cognitive models of player experience.
  • Quantitative and qualitative assessment of player experience.
  • Capturing and recognising player experience and affect.
  • Use of player experience models to enhance player experience.
  • Game-specific and generalised models of player experience.
  • Theoretical understanding and implications of player modelling.
  • Discussion of different modalities of player modelling.
  • Datasets for player modelling.
  • Methodologies for measuring and evaluating player experience.
  • Content adaptation and personalisation based on player models.
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Important Dates
  • Deadline for paper submissions: 7th July 2015
  • Notification for accepted papers: 24 July 2015
  • Deadline for camera-ready papers: 10 August 2015
  • Workshop date: to be announced
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Noor Shaker, IT University of Copenhagen, Denmark
Georgios Yannakakis, Institute of Digital Games, University of Malta
Pieter Spronck, Tilburg University, The Netherlands

 

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