Settlement Generation in Minecraft Competition, a new PCG challenge

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Julian Togelius

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Feb 20, 2018, 2:40:37 PM2/20/18
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Hi Procedural Contenters,

We are happy to announce the Generative Design in Minecraft
Competition (GDMC). We are currently running our first challenge, the
settlement generation competition.

Do you like Minecraft and procedural content generation? Did you look
at the villages in Minecraft and thought, I could write a better
algorithm to produce settlements? Now is your chance to prove it.

The Settlement Generation Challenge is about writing an algorithm that
can create a settlement for a given, unknown Minecraft map. The
challenge is to produce an algorithm that is adaptive towards the
provided map, creates a settlement that satisfies a range of
functional requirement - but also looks good and evokes an interesting
narrative. The goal is to basically produce an algorithm that can
rival the state of the art of what humans can produce.

If you are interested in participating, you can find a framework and
example agents on our GitHub [ https://github.com/mcgreentn/GDMC ]
page. Rules and detailed judging criteria can be found on our webpage
[ http://gendesignmc.engineering.nyu.edu/ ]. The basic idea is that
all submitted algorithms will be run on three, previously unseen,
maps, and the results will then be evaluated by our advisory board.

The submission deadline is the 30th of June, and results will be
announced at the Foundations of Digital Games conference (FDG 2018) in
August , as well as online. Submissions will open soon.

You can find more info on our website at:
http://gendesignmc.engineering.nyu.edu/

Also, follow us on Twitter (@GenDesignMC) for updates and announcements.

Best Regards

The GDMC organization team
GenDe...@gmail.com



--
Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
mail: jul...@togelius.com, web: http://julian.togelius.com
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