Call for participation: Angry Birds Level Generation Competition

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Julian Togelius

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Jul 21, 2016, 5:22:02 PM7/21/16
to proceduralcontent, cigames, racingcompetition, mariocompetition
Following the popular and successful Angry Birds AI Competition which
is now in its third year, we are proud to announce:

The First Angry Birds Level Generation Competition

The goal of this competition is to build computer programs that can
automatically create fun and challenging game levels for a clone of
the physics-puzzle game "Angry Birds".

Deadline: 19th September

The difficulty of this competition compared to similar competitions is
that the generated levels must be stable under gravity, robust in the
sense that a single action should not destroy large parts of the
generated structure, and most importantly, the levels should be fun to
play and challenging, that is, difficult but solvable.

The competition consists of two tracks. In the first track, the "fun
track", generated levels will be evaluated based on their fun and
enjoyment factor, which will be done by a panel of judges. In the
second track, the "hard track", the goal is to create levels that are
hard, but solvable. This will be evaluated using both AI players and
human players and will be measured based on how many players can solve
it and how long it takes to solve. For both tracks we will place
restrictions on what objects can be used in the generated levels (in
order to prevent pre-generation of levels). We will also generate 100
levels for each submitted generator and randomly select a fraction of
those for the competition. There will be a penalty if levels are too
similar. More details on the two tracks can be found in the detailed
competition rules.

The competition will be based on the physics game implementation
"Weird Aliens" by Lucas Ferreira using Unity3D as well as a baseline
level generator by Matthew Stephenson. Instructions on how to install
and use the provided software can be found here. Questions regarding
the respective parts should be emailed to Lucas or Matthew. You can
also use our discussion forum where we have a dedicated forum for the
level generation competition.

For more information see:
http://aibirds.org/other-events/level-generation-competition.html

We wish all participants best of luck!

Jochen, Julian, Matthew, Gary, and Lucas


--
Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
mail: jul...@togelius.com, web: http://julian.togelius.com

Julian Togelius

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Jul 21, 2016, 5:31:08 PM7/21/16
to proceduralcontent, cigames, racingcompetition, mariocompetition
Update: the deadline for initial registration and testing is September
12, and for final generators September 16.
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