The Procedural Content Generation Book is now available for preorder

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Julian Togelius

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Oct 18, 2016, 9:38:42 PM10/18/16
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Hi all,

"Procedural Content Generation in Games: A textbook and an overview of
current research", by Noor Shaker, Julian Togelius and Mark J. Nelson,
will be published by Springer on November 20. It is available for
preorder already now at:

https://www.amazon.com/Procedural-Generation-Computational-Synthesis-Creative/dp/3319427148/ref=as_li_ss_tl?ie=UTF8&linkCode=ll1&tag=pcgbook-20&linkId=cf064284f4aa7d2b4c8585fa20b2b07e

The book includes chapter contributions from 14 experts in various
methods and domains for PCG: Dan Ashlock, Byung-Chull Bae, Rafael
Bidarra, Cameron Browne, Yun-Gyung Cheong, Michael Cook, Joris
Dormans, Antonios Liapis, Ricardo Lopes, Mark Riedl, Sebastian Risi,
Adam Smith, Gillian Smith, and Georgios N. Yannakakis. It also
includes interviews with five developers of important PCG-heavy games.
The book is a true community effort, and as such it captures a variety
of perspectives on and approaches to PCG in games.

As the name suggests, the book is equally useful as an overview of
what happens in the research community, and as a textbook for a course
on PCG in games. (It could also be useful for teaching part of a
course on AI in games or on computational creativity.)

Course slides are available at the book's website, along with open
access versions of all chapters:
http://pcgbook.com/

Yes, you read that right. All of the book is actually available online
for free. Because we love you, our dear readers, more than money.
Still, it won't hurt (us) if you decide to actually buy the book on
paper.

Noor, Julian and Mark

--
Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
mail: jul...@togelius.com, web: http://julian.togelius.com

Luiz Kruel

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Oct 24, 2016, 11:23:08 AM10/24/16
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Thanks for putting this up online! Been reading it and it's great so far! 
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