● What are games as research environments?
● Why would we use games to learn about the world?
● ‘Serious games’ for research.
● Reliability and validity of using games as research environments
● Game design approaches with specific research in mind
● Criteria for selecting existing games for specific purposes
● Games for psychology and behavioral research
● The design of stimuli that accounts for complex constructs such as social interaction and behaviors
● Studies of games used for a specific domain or discipline
● Games as research environments for the design of game components
● Games as a testbed to validate algorithms
● How do games impact your research environment?
● A priori problems: design, creating valid stimuli for independent variables, adaptation, hypotheses, decision to include or exclude fun elements for serious games
● A posteriori problems: data analysis, filtering, qualitative vs. quantitative, player telemetry, challenges with conclusions and takeaways
SUBMISSION DETAILS
We welcome 2-4 page position papers, written in extended abstract format.
Submissions must be a PDF document and follow ACM SIG proceedings format. Accepted papers will be published as part of the FDG proceedings in the ACM DL.
For more information, please visit: https://gamesasresearchenvironments.wordpress.com/
Please submit your contributions at: https://easychair.org/account/signin.cgi?key=53711432.ruBbkcFla9I2qtjk
Thank you!