Call for papers: General Intelligence in Game-playing Agents (IJCAI workshop on general (video) game playing)

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Julian Togelius

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Jan 27, 2016, 12:42:52 AM1/27/16
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GENERAL INTELLIGENCE IN GAME-PLAYING AGENTS (GIGA'16)
http://giga16.ru.is
(IJCAI workshop)

GENERAL INFORMATION

Artificial Intelligence (AI) researchers have for decades worked on
building game-playing agents capable of matching wits with the
strongest humans in the world, resulting in several success stories
for board games like chess and checkers and computer games such as
StarCraft, Pac-Man and Unreal Tournament. The success of such systems
has been partly due to years of relentless knowledge-engineering
effort on behalf of the program developers, manually adding
application-dependent knowledge to their game-playing agents. The
various algorithmic enhancements used are often highly tailored
towards the game at hand.

Research into general game playing (GGP) aims at taking this approach to the
next level: to build intelligent software agents that can, given the rules of
any game or a simulation of it, automatically learn a strategy for playing
that game at an expert level without any human intervention. In contrast to
software systems designed to play one specific game, systems capable of
playing arbitrary unseen games cannot be provided with game-specific
domain knowledge a priori. Instead, they must be endowed with high-level
abilities to learn strategies and perform abstract reasoning. Successful
realization of such programs poses many interesting research challenges
for a wide variety of artificial-intelligence sub-areas including
(but not limited to):
- applications
- computational creativity
- computational game theory
- evaluation and analysis
- game design
- imperfect-information games
- knowledge representation
- machine learning
- multi-agent systems
- opponent modeling
- planning
- reasoning
- search
The aim of this workshop is to bring together researchers from the above
sub-fields of AI to discuss how best to address the challenges of and further
advance the state-of-the-art of general game-playing systems and generic
artificial intelligence. Work which is appropriate for the workshop
requires, but not is not limited to, work related to the General Game
Playing Competition and the General Video Game Playing Competition.

The workshop is one-day long and will be held onsite at IJCAI during the
scheduled workshop period July 9th-11th (exact day is to be announced later).


INFORMATION FOR AUTHORS

The workshop papers should be submitted online (see workshop webpage).
Submitted papers must adhere to the IJCAI paper formatting instructions and
not exceed 8 pages (including references). The papers must present original
work that has not been published elsewhere. However, submissions of papers
that are under review elsewhere are allowed. All papers will
be peer reviewed and non-archival working notes produced containing the papers
presented at the workshop.

Important dates:
- Paper submission: April 18th, 2016
- Acceptance notification: May 27th, 2016
- Camera-ready papers due: June 10th, 2016
- Workshop date: July (9th, 10th, or 11th) 2016
If you are interesting in attending the conference without submitting a paper
please send a short statement of interest to either one of the co-chairs
listed below no later than May 27th.


ORGANIZERS AND PROGRAM COMMITTEE

- Stephan Schiffel, Reykjavik University (co-chair)
- Michael Thielscher, University of New South Wales (co-chair)
- Julian Togelius, New York University (co-chair)
- Tristan Cazenave, University of Paris-Dauphine
- Michael Genesereth, Stanford University
- Lukasz Kaiser, University of Paris-Diderot
- Simon Lukas, University of Essex
- Jacek Mandziuk, Warsaw University of Technology
- Diego Perez, University of Essex
- Ji Ruan, Auckland University of Technology
- Abdallah Saffidine, University of New South Wales
- Spyridon Samothrakis, University of Essex
- Tom Schaul, Google DeepMind
- Sam Schreiber, Google Inc.
- Nathan Sturtevant, University of Denver
- Mark Winands, Maastricht University


--
Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
mail: jul...@togelius.com, web: http://julian.togelius.com
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